Which side will you choose? Which weapons will you wield? Earth is torn
between the order of science and the chaos of fantasy. These two worlds
cannot mix. Venture into lands once claimed by skyscrapers and factories,
now overrun by elves, goblins, and dragons. Choose your path and commit
to the quest. Monsters will hunt you; machines will track you. No gods
will help you; no prophecies will choose you. The fate of the world rests
This rulebook includes:
Rules Set: 4E (GSL).
Four technology-based classes
Paragon paths for both science and magic based characters
All new equipment from revolvers to railcannons
Listings for powered armor and futuristic vehicles
Monsters for every challenge rating
GSL-compliant rules to add technology to any 4th Edition game
One: The Choice: Download this PDF preview of the first chapter to
learn more about the basics of Amethyst.
Tome Show: Listen as they review Amethyst: Foundations and interview
creator Chris Dias.
Here Be Gamers:
Listen as they review Amethyst (starts at 20:00 mark).
Power Source: Listen as they review Amethyst (scroll down to episode
Stew: “Where many critics of D&D 4e will say that the game has
been made too simple or too much like an MMORPG, Amethyst is the opposite.
The setting is rich and detailed, and you can feel the internal struggle
in every page of the book. It is proof that the 4e rules are expandable,
and that they can support a more complex campaign world.”
Neuroglyph Games: “Overall, I found Amethyst: Foundations to be an absolutely
ground-breaking setting.” Check out this thorough review of the Amethyst:
Foundations rule book in two parts! Part
1 and part
Neuroglyph Games review
of Biohazard playtest module: “Overall, the BioHazard Playtest Module
is a very impressive demonstration into just how inventive the Amethyst
Setting & Rule System is going to be. It’s also an excellent
example of the Author’s imagination and game-design skills, taking the
existing D&D 4e ruleset and taking it to a fun new place that will
entice Players and Game Masters of science fiction, horror, and modern
genres to the 4e experience.”
review of Biohazard playtest module: “Biohazard is a fun, action-packed
adventure, that plays well, and is highly entertaining. The adventure can
be run in a single evening, and can make nice break from your normal game.
If you have any interest in what a 4e modern game would be like; this is
the game for you.”
Look from Living Dice: “Amethyst looks interesting and I like the more
realistic take on how a modern society reacts to strange creatures in their
Precipice: “I'm not a fan of the 3rd edition, 3.5 edition, and 4th
edition DnD rules - however, just because you don't like the rules doesn't
mean there is a lot of gold in a game world/concept regardless of the rules.
I could see me running a game in the amethyst game world using any of the
familiar rulesets that I have become accustomed to over the years.”
Cause: “I'm still slightly frustrated at having to dig as much as I
did to figure out what the Hammer was and so forth, but other than that
I'm excited to play Amethyst.”
Quarterly: “All in all, the book is full of great concepts and shows
a solid example of using the 4e engine in a technological setting, yet
the book is too dense with often-confusing setting elements.”
of Fantasy: “The amount of sheer detail in Amethyst: Foundations is
boggling. There’s just so much great stuff, and the wonderful part is that
any of it could be divorced from its setting and used piecemeal in any
sort of homebrew setting, from near-future to space opera.”
“The mechanical aspects of the book are top notch and continue Goodman
Games’ commitment to quality 4e products. The setting material provides
a sufficient level of detail (sometimes misplaced) to allow DMs to run
several campaigns and gain very different perspectives on the game world.”
vs. Hero: “Genuine soul-searching like the kind provoked by the world
of Amethyst Foundations is priceless; it is always the starting point or
the end product of the best kinds of storytelling.”
“Overall, Amethyst looks like a very solid offering in the GSL for settings.
I hope we see more of it.”
Fan Review: “Over all it's a really well thought out product and really
helps 4e shine in a new way.”
The Hopeless Gamer: This blog has posted several reviews of Amethyst and
even given it an award! Check out their
review, part one and part
interview with the creator; and their
The Dump Stat: Another blog with a lot of Amethyst coverage! Check out
their review in three parts: part
two, and part
three. Also check out their Q&A
with Amethyst creator Chris Dias and thoughts
on applying Amethyst rules to other concepts!
Dragons are more concerned over their own conflicts to bother with
Virtue and chivalry still exist in this world.
Techans must be ever vigilant against threats from the outside world.
Gunplay -- inject it into your own fantasy or create something entirely
devoid of magic.
MAX -- Technology's final answer. Send a robot.
Not all threats to science are monstrous.
When outside of a bastion, the general techan rule is to shoot first,
shoot second, and keep shooting...
Writer: Chris T. Dias
Cover Art: Nick Greenwood
GMG4370, hardcover, 288 pages, $34.99