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Dungeon Crawl Classics #43:
Curse of the Barrens
An Adventure for Character Levels 3-5

Remember the good old days, when adventures were underground, NPCs were
there to be killed, and the finale of every dungeon was the dragon on the
20th level? Those days are back. Dungeon Crawl Classics adventures don't
waste your time with long-winded speeches, weird campaign settings, or
NPCs who aren't meant to be killed. Each adventure is 100% good, solid
dungeon crawl, with the monsters you know, the traps you remember, and
the secret doors you know are there somewhere.
The headwaters of the Hendata de Danne river -- or "the Heart of the
Danne" -- can be traced to a series of ice caves in the slowly melting
glaciers of the Saint's Blood Mountains. It is in those ice caves that
the curse of the barrens originates. This mysterious curse has poisoned
the waters of the Danne and driven two barbarian tribes to war. The only
way to stop the war and end the curse of the barrens is to travel to the
Heart of the Danne in search of a lost fertility idol...
Reviews:
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Kingbeast's
Lair: “I really like the underlying theme of the PC getting caught
between two warring tribes. This gives the PC a chance to first react to
the tribes, then resolve their problem, then act as mediators for bringing
them back together. The dynamic allows for a serious amount of role-playing.
I was pleasantly surprised to find this in a “Dungeon Crawl Classic” module…I
was not sure role-playing was in the billing when I made the purchase.”
-
RPG
Geek: 8 out of 10. “I really like the underlying theme of the PC getting
caught between two warring tribes. This gives the PC a chance to first
react to the tribes, then resolve their problem, then act as mediators
for bringing them back together. The dynamic allows for a serious amount
of role-playing.”
Rules Set: d20 v3.5.
Áereth Map Grid: TM8.
Writer: Greg Oppedisano
Cover Artist: Jim Roslof
Back Cover Artist: Jason Edwards
Cartographer: Jeremy Simmons
GMG5042, 48 pages, $12.99

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