Dungeon Crawl Classics
Role Playing Game (OGL)


Glory & Gold Won by Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. 

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.

Support: Goodman Games will support the DCC RPG with an extensive line of adventure modules and select other materials. Visit the DCC RPG launch page for more information!

Resources: Check out these resources for more information on DCC RPG!

Interviews:
  • Suvudu: May 20 interview with Joseph Goodman regarding DCC RPG and more.
  • GameKnightReviews: February 3, 2012 interview of Joseph Goodman about DCC RPG and other topics.
  • Greifenklaue’s Blog: March 5 interview of Joseph Goodman and Harley Stroh regarding DCC RPG, adventure design, and more! Read the interview: part one and part two
Community: Discuss the DCC RPG on our forums!

Reviews

  • Bernie the Flumph: “Oh my god, I love Dungeon Crawl Classics. This isn't a review of DCC; there are plenty of those out there. Let me just tell you what sold me on the game.”
  • The British Fantasy Society: “I think anybody who gives this game a chance will find it to be a lot of wild and dark fun. I begrudgingly gave it a chance, and I’ve fallen in love with Dungeon Crawl Classics.”
  • RPG Resource: “This does indeed do what it says on the tin: the full heady flavour of early fantasy gaming coupled with elegant thoughtful rules that show considered understanding of a good thirty years of game development. And it comes redolent with images of the kind that take you right back to those early days.”
  • The Semi-Retired Gamer: “I can honestly say that if DCC RPG plays as well as it reads then it will be my new game of choice.”
  • RPG Geek Fan Review: “I really like DCC RPG after just one read through the rules. I have plans to get this to the table as quickly as possible, because I want to experience the old school style once again. I think this book and system will become a mainstay of my RPG collection and will get it fair share of mileage over the coming years.”
  • Black Gate: “There are any number of things I love about the DCC role-playing game, but I think my very favorite may be the implementation of spell battles. We read about spell battles in books, and we’ve seen them in a host of movies, but I’ve never yet seen any role-playing game that enables the moment from, say Harry Potter and the Mumblety Something when Voldemort and Dumbledore exchange spell after dangerous spell, shaking one off to cast another. An inventive segment of the rules in DCC actually allows gamers to emulate those very scenes.”
  • Dakka Dakka: “Whatever other problems WotC might face, the real trouble is that the DCC RPG has already been released. And the DCC RPG is the best D&D-inspired RPG that has ever been written.
  • Tower of the Lonely GM: “Goodman Games created an original and beautifully illustrated tome of pure awesomeness and made it seem easy.
  • YouTube fan review: “My favourite rpg right now, could become my all time favourite it's that good.”
  • The Tower of Zeiros: “While there are several notable current publications, its is Dungeon Crawl Classics by Goodman Games that has crystallized and recaptured what I missed from my youth.”
  • Communizine: “Execution is everything, and this is one game that has been executed flawlessly.”
  • Neuroglyph Games: “One of the things I like about this game is that it handles itself so completely respectful of the “old school” material, and brings some new ideas and mechanics which are likely to be quite inspirational to heroic fantasy roleplaying. And yet it is completely unapologetic about its nature, and doesn’t pull any punches about the style of roleplaying aimed at what might be considered by many to be a “grognard” audience.”
  • The Machination: “Dungeon Crawl Classics is like D&D’s weird cousin with monkey skulls in his closet.”
  • YouTube Fan video: “In which I discuss a rather complex game that I have fallen in love with recently.”
  • RPG Now Fan Reviews: “The DCC RPG is the most pleasant surprise of the year. It's a game that not only captures the feeling of old-school gaming and appendix N literature, but does it with the use of innovative and fun game mechanics and with the help of writing that's going to have an impact on how you play and run your games.”
  • Skull Crushing for Great Justice: “Okay...DCC is one of the first D&D-like rpgs I've read in a long time that makes me want to play it.”
  • The Iron Tavern: “If you hold some nostalgia for your initial forays into gaming and those initial forays were back in the late 70's or early 80's you need to check Dungeon Crawl Classics RPG out. There will be some fun times ahead!
  • Sword and Board: “This strikes me as a perfect Fantasy Heartbreaker. However, I am positive that Goodman will be releasing a fair ton of modules for it, so it will be supported, unlike many other heartbreakers.”
  • RPG Informer: “Another awesome thing is it is OGL and they do licensing for third party support."
  • RPG’s & More: “This game is fantastic.”
  • The Borderlands: “Well, I'm making the switch. My next session in the Borderlands will be played using the DCC RPG system.”
  • Troll and Flame: The DCC RPG is aimed more or less exactly at me. That is, at gamers who like a particular type of RPG (they may not know they like it yet and it's probably not the only type they enjoy). DCC RPG is not universal. It has style, it oozes atmosphere, it is opinionated.
  • A Paladin in Citadel: “The art is uniformly excellent, and frankly, the amount of artwork is a little overwhelming. I hate to single one artist out, since it is all so damn good, but I found myself lingering the longest on the Russ Nicholson illustrations.”
  • The Thistledown Post: “So where I am now is a long way from where I started regarding the DCC RPG. Now, I am more excited about starting this campaign than I have been for any other in a long span of time.”
  • On First: “When I first started reading about the game, I thought that it was so random as to take away all choice from the players. What I’ve learned as I’ve played is that it actually encourages player control.”
  • Being Giant: “The DCC RPG arrived this week. I fell instantly in love.”
  • Year of the Dungeon: “Goodman took a very old-school point of view and made a game that manages to offer a fresh perspective on many aspects of the game while loving maintaining all the core tenets of old school play. More importantly, the game doesn’t just provide rules, but it’s a primer on how to get the most out of its chosen style of play.”
  • Game Knight Reviews: “The DCC RPG book has a suggested retail price of $39.95, which I think is quite reasonable in an age when smaller hardcover books are going for the same general price point. But when you think about all the art in the book, $40 is a steal. And that’s part of my point about it being distracting. I turn the page and get lost in the art, some of which is amazingly detailed and then I have to reread the page prior to remember what I was reading about.”
  • Raven Crowking’s Nest: “Having read the Dungeon Crawl Classics core rulebook rather exhaustively now, I am coming to the conclusion that this will be my go-to game for all time.”
  • Quickly, Quietly, Carefully: “Unlike a lot of gaming material I buy only to read, I would actually like to play DCC at some point.”
  • Skyland Games: “DCCRPG successfully combines old and new RPG mechanics into an aweseome new system. Inspired by previous versions of DnD and more specifically, Appendix N from the AD&D Dungeon Master’s Guide, Goodman Games has done a masterful job of taking inspiration from the old, while blazing new ground. Are you listening, WotC?”
  • Swords of Minaria: “Is DCC really that good? For the casual gamer, it is a wealth of inspiration and ideas that will not disappoint. For those that learn to play it on its own terms, and to let the inspirational fantasy literature and music of that era take the imagination away, the Dungeon Crawl Classics Roleplaying Game is nothing less than the game of the OSR thus far.”
  • Neradia: “This is the game I've been wanting ever since 2nd Ed AD&D started repackaging itself with crappy covers.”
  • Out for Blood: “In a nutshell, the introductory adventure is excellent and the DCC rules make it easy to dive right in. I’m itching to run DCC again so that’s a preliminary 4 out of 4 stars from me.”
  • Grognardia: “Seriously, this is a very well written and presented game that knows what it's about and gives it to you. It won't be to everyone's tastes and I consider that a good thing. We already have enough lowest common denominator mass market entertainment as it is and Goodman Games should take considerable pride in not having given us more of the same.”
  • Greyhawk Grognard: “My overall impression is that this is going to be one raucous game to play.”
  • RPGNow Fan Review: “Love it! The best of both worlds - OLD school and D20. I would recommend it for a good old fashioned Hack & Slash Dungeon Crawl any day.”
  • RPG.net: “Overall I recommend trying out DCC RPG Beta. It will put a smile on your face whether you try out the meatgrinder "funnel" of 0-level characters or leap right into the inevitable slow demises of your higher level characters. It gives a truly Conanesque feel with a hint of supernatural horror thrown in the background.”
  • RPG.net, another review: “DCC RPG is a flavorful game that aims to bring the oldschool movement to another level of production quality and genre-flavored design. It succeeds.”
  • YouTube Fan Review: Two interesting video blogs with thoughts on DCC RPG: a stream-of-consciousness first look at the DCC RPG, and a set of thoughts on patron magic.
  • 19th Level: “Overall, I like what I see a lot. I greatly admire its boldness. You really can't call it a retro-clone, it is its own game which takes D&D as its starting point. And that may not even be fully accurate.”
  • Nerd Trek: “The artwork is B&W and all invokes the era of the 70?s when it comes to the style of art that was popular during that time period, I swear a few of these pieces would have worked as side murals for vans back in the day, right down to the shirtless muscled warrior with sideburns saving the day.”
  • EN World: “Make no mistake, DCC RPG is not for everyone and it does not try to be. Randomization, heavy use of tables, critical fumbles, and no multiclassing are strong departures from what many new gamers have become accustomed to.”
  • Unto The Breach: “From what I've read so far of DCC RPG (granted, I am not anywhere near reading the entire thing just yet), it might just become my preferred version of D&D, basic or advanced or otherwise.”
  • YouTube Fan Review: “An excellent fantasy rpg that uses streamlined D&D 3rd Edition rules and some old school influences to create a game that is something new and different in a good way.”
  • Reviews from R’lyeh: “As much as there is the familiarity of both Dungeons & Dragons and the d20 System to the Dungeon Crawl Classics Role Playing Game, the differences in terms of its mechanics, its themes, and its tone all serve to give the Dungeon Crawl Classics Role Playing Game an engagingly brutal charm.”

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Designers’ Diary: Learn more about the RPG design in our regular entries. Licensed Third Party Publishers: DCC RPG is supported by additional products from third party publishers!
  • Visit the 3PP forum to get the latest product announcements.
  • Visit the DCC RPG launch page for cover art and additional details.
  • Contact us if you are a publisher looking for information on the free license.
Designer and writer: Joseph Goodman
Additional writing: Michael Curtis, Harley Stroh, Dieter Zimmerman
Cover art: Doug Kovacs
Interior art: Jeff Dee, Jeff Easley, Jason Edwards, Tom Galambos, Friedrich Haas, Jim Holloway, Doug Kovacs, Diesel Laforce, William McAusland, Brad McDevitt, Jesse Mohn, Peter Mullen, Russ Nicholson, Erol Otus, Stefan Poag, Jim Roslof, Chad Sergesketter, Chuck Whelon, Mike Wilson
Special thanks to the playtesters at DunDraCon, CondorCon, GenghisCon, GaryCon, North Texas RPG Con, Mount LeConte, GameFest, SaurusCon, Anaheim Mini-Con, Tacticon, Fal-Con, Dicehouse Games, Comic World, and elsewhere!

GMG5070, 480 pages, hardcover, $39.99