Search found 109 matches
- Mon Feb 29, 2016 12:31 am
- Forum: DCC Modules - 3E
- Topic: Exact location of DCC#25 The Dread Crypt of Srihoz
- Replies: 3
- Views: 20342
Re: Exact location of DCC#25 The Dread Crypt of Srihoz
On the paper map included in the DCC#35 The Known Realms, the location is located somewhere north east of the Saint's Blood Mountains. So i suppose it's the latest published location (even if on the online map the location is different)
- Sun Feb 28, 2016 8:16 am
- Forum: DCC Modules - 3E
- Topic: Exact location of DCC#25 The Dread Crypt of Srihoz
- Replies: 3
- Views: 20342
Exact location of DCC#25 The Dread Crypt of Srihoz
In the TM 8 map the DCC#25 is located to the south east of Ambroshea Trades but in the map inside the DCC#43 (Curse of the Barrens), the DCC#25 is located somewhere north east of the Saint's Blood Mountains.
What is the "correct" location ?
What is the "correct" location ?
- Sat Mar 22, 2014 9:01 am
- Forum: Rules discussion
- Topic: Actions question
- Replies: 6
- Views: 16408
Actions question
The rule says that each round, a character may move its normal speed and do one thing for each of its action dice. This means that a character cannot do an action (as ranged attack) and then move ?
- Thu Feb 20, 2014 1:01 pm
- Forum: Judges' Forum
- Topic: What Campagin Settings Do You Use for DCC?
- Replies: 15
- Views: 27876
Re: What Campagin Settings Do You Use for DCC?
I use Known Realms. I love this setting
- Sat Sep 28, 2013 4:36 am
- Forum: Judges' Forum
- Topic: Judge's Screen
- Replies: 22
- Views: 55306
Re: Judge's Screen
Thanks to everybody. The home rules are in blue.
If you need more pages, tell me
If you need more pages, tell me
- Fri Sep 27, 2013 1:56 pm
- Forum: Judges' Forum
- Topic: Judge's Screen
- Replies: 22
- Views: 55306
Re: Judge's Screen
Yes i have some trouble. Try this :marshal kt wrote:I just got error 404.raskal wrote:You can download the screen here :
http://highfire.blog.free.fr/public/DCC ... Raskal.pdf
http://highfire.blog.free.fr/public/DCC ... askal1.pdf
- Fri Sep 27, 2013 1:32 pm
- Forum: Judges' Forum
- Topic: Judge's Screen
- Replies: 22
- Views: 55306
Re: Judge's Screen
You can download the screen here :
http://highfire.blog.free.fr/public/DCC ... askal1.pdf
http://highfire.blog.free.fr/public/DCC ... askal1.pdf
- Mon Sep 16, 2013 1:40 am
- Forum: DCC RPG Community
- Topic: Character creation for my Terminus campaign
- Replies: 9
- Views: 17653
Re: Character creation for my Terminus campaign
Interesting & original. You will create home rule for "modern" arms ?
- Sun Sep 15, 2013 12:45 pm
- Forum: DCC RPG Community
- Topic: Character creation for my Terminus campaign
- Replies: 9
- Views: 17653
Re: Character creation for my Terminus campaign
Can you tell more on your Terminus campaign setting ?
- Sun Sep 15, 2013 1:03 am
- Forum: DCC RPG Community
- Topic: Character creation for my Terminus campaign
- Replies: 9
- Views: 17653
Re: Character creation for my Terminus campaign
You create special rules for Drow and Android races ?
- Tue Apr 02, 2013 1:25 pm
- Forum: Judges' Forum
- Topic: Raskal's monsters
- Replies: 4
- Views: 9911
Re: Raskal's monsters
Very nice. "Bearwulf" is the name of one of the main villains in my mythic Northumbrian campaign. If the party ever finds him I'll have to make him protected by a sleuth (or a pack? a sleuthpack?) of your bearwolfs. It's very interesting. Bearwulf is not the same persorn that Beowulf i su...
- Sat Mar 30, 2013 11:44 am
- Forum: Judges' Forum
- Topic: Raskal's monsters
- Replies: 4
- Views: 9911
Raskal's monsters
BEARWOLF http://1.bp.blogspot.com/-JNLCcCwCC40/UVYLp8xGaZI/AAAAAAAAFSc/tdhThzhqa4U/s1600/2013-03-27+07.11.29.jpg The bearwolf is a huge canid resembling a skinny bear. It is located north part of The Wilds where he lives and hunts in packs. Bearwolf has a brown coat, dark gray or white with a profu...
- Tue Nov 13, 2012 12:44 pm
- Forum: DCC RPG General
- Topic: What miniatures are good for 0-level play?
- Replies: 46
- Views: 82887
Re: What miniatures are good for 0-level play?
Some women (always from Mega Miniatures)
- Fri Nov 09, 2012 3:52 am
- Forum: Characters
- Topic: Crawl! New Class Challenge: RANGER!
- Replies: 31
- Views: 88615
Re: Crawl! New Class Challenge: RANGER!
Please make sure I have the right links: Ranger by raskal https://docs.google.com/document/pub?id=1casNxstho56Z6ZtrdLpIRYy-QMh0e9Ilcr21X3hkCro Ranger by beermotor http://www.goodman-games.com/forums/viewtopic.php?p=90019#p90019 Ranger by oncelor http://www.goodman-games.com/forums/viewtopic.php?p=9...
- Wed Nov 07, 2012 7:42 am
- Forum: DCC RPG General
- Topic: What miniatures are good for 0-level play?
- Replies: 46
- Views: 82887
Re: What miniatures are good for 0-level play?
../.. I'm new to painting minis so any advice is welcome. How do you make your bases? They look really good! It's very simple : 1. Models are glued on wood bases of 20mm square (Litko) 2. I use a texture on the base (Armageddon Dust from Games Workshop). You can also use modelism sand and glue 3. I...
- Tue Nov 06, 2012 11:46 am
- Forum: DCC RPG General
- Topic: What miniatures are good for 0-level play?
- Replies: 46
- Views: 82887
Re: What miniatures are good for 0-level play?
@cthulhudarren : Thanks :P I am painting new models...i will post pictures asap I visited your site, saw the wall of French text, and was scared away! My comprehend languages cast failed. :( On the top of the right colum you have a translating tool. Google Translation a often weird but this give a ...
- Tue Nov 06, 2012 2:49 am
- Forum: DCC RPG General
- Topic: What miniatures are good for 0-level play?
- Replies: 46
- Views: 82887
Re: What miniatures are good for 0-level play?
@cthulhudarren : Thanks
I am painting new models...i will post pictures asap
I am painting new models...i will post pictures asap
- Sun Nov 04, 2012 8:51 am
- Forum: DCC RPG General
- Topic: What miniatures are good for 0-level play?
- Replies: 46
- Views: 82887
Re: What miniatures are good for 0-level play?
i have increase my collection with new Mega Miniatures painted :
- Wed Oct 24, 2012 9:22 pm
- Forum: Rules discussion
- Topic: Activity included as part of movement action
- Replies: 8
- Views: 13965
Re: Activity included as part of movement action
It's clear. Thanksreverenddak wrote:I play it like this../..
- Sun Oct 21, 2012 8:32 am
- Forum: Rules discussion
- Topic: Activity included as part of movement action
- Replies: 8
- Views: 13965
Re: Activity included as part of movement action
Thank you for all these clues full of common sense but obviously I'm not very clear and precise in my question. My question was less about philosophy and more about how these points are played by other Judges.
- Sun Oct 21, 2012 1:17 am
- Forum: Rules discussion
- Topic: Activity included as part of movement action
- Replies: 8
- Views: 13965
Activity included as part of movement action
In the Actions chapter, the rule says than some activities take times. To be honest, i am not sure to understand this rule. I play that these activities consume 1 action (replace an action) but i have some trouble about the fact that some activities as Draw weapon, equip shield, open a door, can be ...
- Sat Sep 29, 2012 2:27 am
- Forum: Characters
- Topic: Crawl! New Class Challenge: PALADIN!
- Replies: 25
- Views: 97341
Re: Crawl! New Class Challenge: PALADIN!
I have see some updates on the paladin class of Troll_mage.
I concluded that Paladin alway uses Smite in combat (melee and ranged).
I concluded that Paladin alway uses Smite in combat (melee and ranged).
- Fri Sep 28, 2012 4:49 am
- Forum: Characters
- Topic: Crawl! New Class Challenge: PALADIN!
- Replies: 25
- Views: 97341
Re: Crawl! New Class Challenge: PALADIN!
I revised my original submission, the linked document now includes all the tables. Proposed Paladin Class for DCC Notes: ./... I do not understand the use of holy deed die. The die is added to holy deeds rolls ? For exemple a Lay on Hands is maade with 1d20 + Personality modifier + caster level + h...
- Fri Sep 28, 2012 1:32 am
- Forum: Rules discussion
- Topic: About axes
- Replies: 1
- Views: 6830
About axes
The game proposes only handaxe and 2-handed battleaxe. I my campaign i will use : Weapon // Damage // Range // Cost in gp Battleaxe // 1d6/1d8*** // – // 7 Greateaxe* // 1d10 // – // 10 Handaxe // 1d6 // 10/20/30** // 4 * Two-handed weapon. Characters using two-handed weapons use a d16 on initiative...
- Sun Sep 23, 2012 11:53 am
- Forum: Characters
- Topic: Crawl! New Class Challenge: PALADIN!
- Replies: 25
- Views: 97341
Re: Crawl! New Class Challenge: PALADIN!
There is a small typo : "Bard Features"Troll_Mage wrote:I revised my original submission, the linked document now includes all the tables.
Proposed Paladin Class for DCC
.
A question : what is the Myria Campaign ?