Search found 110 matches
- Mon Apr 09, 2007 5:48 pm
- Forum: Goodman Games General
- Topic: Goodman Games & Expansion
- Replies: 4
- Views: 10049
Re: Goodman Games & Expansion
On another note, I would love to see you and Troll Lord partner so the entire DCC line would get the C&C conversion treatment. Seconded...that way I can keep buying them. Or perhaps supply DCC/C&C conversion notes as free downloads on this site? Wouldn't be too much trouble, and you'd be na...
- Mon Apr 09, 2007 5:05 pm
- Forum: DCC Modules - 3E
- Topic: Legends are Made, not Born -- Castles & Crusades Style
- Replies: 25
- Views: 36940
re
Hi again JediOre, I'm gonna be a pain and ask you to post any conversion notes you have on this adventure if you have them.
- Mon Apr 09, 2007 4:14 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re
Perfect, thank you soooo much JediOre.
- Mon Apr 09, 2007 2:31 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re
Thanks very much!
Do you think the rest of the mod is o.k. as is. ie. viper, or should I use M&T equivalents.
Also, when changed to C&C, does the deifficulty of the mod stay around second level?
This' a group new to C&C so I want to be sure things go well, etc.
Do you think the rest of the mod is o.k. as is. ie. viper, or should I use M&T equivalents.
Also, when changed to C&C, does the deifficulty of the mod stay around second level?
This' a group new to C&C so I want to be sure things go well, etc.
- Mon Apr 09, 2007 7:13 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re
Wow JediOre:
Thanks; very much appreciated!
Thanks; very much appreciated!
- Sun Apr 08, 2007 7:09 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re
Actually JediOre, have you converted the npcs in this adventure?
I need the pseudo-dragon sorcerer, the rogue choker, Malchor, and Goren Bloodshaft...
...and when the PCs reduce, I'll probaly substitute the ordinary rats with giant rats from the M&T.
I need the pseudo-dragon sorcerer, the rogue choker, Malchor, and Goren Bloodshaft...
...and when the PCs reduce, I'll probaly substitute the ordinary rats with giant rats from the M&T.
- Sun Apr 08, 2007 5:50 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re
Looks like I will need some help converting a few other monsters...
- Sat Apr 07, 2007 4:46 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re:
You know, I was gonna post a 'play-by-play' of the conversion process, but it turned out to be pretty simple, and not really worth writing out...
- Fri Apr 06, 2007 10:17 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
- Thu Apr 05, 2007 9:34 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
re:
Werebadger RGR2/Rog1: CR5;Medium Humanoid (human shapechanger); HD 3d8+1d6+16; hp 28; init +7; spd 30 ft; AC 18; touch 13, flat footed 15; BAB +2; GRP +3; Atk/Full Atk +4 metee (1d6+1/19-20, masterwork shortsword) or +7 ranged (1d6+1/X3, +1 shortbow) My post: gideon_thorne wrote: "Werebadger RG...
- Thu Apr 05, 2007 9:32 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
thks- I'd appreciate any and all help.
Next Wednesday hopefully.
I've thought alot about this, and I'm not comfortable converting monsters with class levels by just giving them an extra hit die.
So I need wererat rogues, etc.
I've thought alot about this, and I'm not comfortable converting monsters with class levels by just giving them an extra hit die.
So I need wererat rogues, etc.
- Thu Apr 05, 2007 8:22 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 40633
The Dragonfiend Pact to C&C
K, I'm not sure if I'm posting in the right area, but I'd like to attempt to convert this adventure using the conversion guidelines outlined by BASH MAN.
Any suggestions, hints, criticisms, or etcetera are greatly appreciated.
Hmm, page one...
Any suggestions, hints, criticisms, or etcetera are greatly appreciated.
Hmm, page one...
- Sat Mar 31, 2007 5:41 pm
- Forum: Goodman Games General
- Topic: Castles&Crusades plug; not for the roleplaying squeamish
- Replies: 9
- Views: 19319
Castles&Crusades plug; not for the roleplaying squeamish
The system is amazing, and brings a flavour back to the game I'm not sure 'purely d20 types' have ever experienced... I recently had a discussion with a friend about why d20 didn't give us the same 'rush' as earlier D&D additions did: I don't hate d20 by any stretch, but I'm beginning to feel th...
- Sat Mar 24, 2007 7:43 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
- Replies: 34
- Views: 194226
re
C&C's almost too good to be true; I've haven't seen a system that so captures the heart of 'roleplaying', since way back in the old days...
- Sat Mar 24, 2007 5:58 pm
- Forum: Suggestion Box
- Topic: More Castles & Crusades Adventures
- Replies: 3
- Views: 12175
More Castles & Crusades Adventures
Nuff said.
- Sat Mar 17, 2007 7:53 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
- Replies: 34
- Views: 194226
re
Picked up C&C.
Swweeet...
Now that's old school.
Swweeet...
Now that's old school.
- Fri Mar 16, 2007 1:07 pm
- Forum: DCC Modules - 3E
- Topic: Best of the DCCs?
- Replies: 17
- Views: 25494
re:
Pour moi: Mysterious Tower, Legacy of the Savage Kings, and The Sunless Garden.
- Wed Mar 14, 2007 11:09 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
- Replies: 34
- Views: 194226
re:
I've just ordered the C&C player's guide to check it out. ...and I'll use the guidelines here to start converting some low level DCCs. If the system checks out, I'll make the switch from d20 for our group(s)... all in all, that makes 20 or so of us. So I'm hoping the conversions won't be too muc...
- Tue Mar 13, 2007 7:38 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Castles 'n DCCs together...
- Replies: 2
- Views: 9347
re:
ouch...too bad.
- Tue Mar 13, 2007 6:11 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Castles 'n DCCs together...
- Replies: 2
- Views: 9347
Castles 'n DCCs together...
goodmangames wrote:
"There's a possibility future DCC's will be dual-statted."
Is this still something in the works?
"There's a possibility future DCC's will be dual-statted."
Is this still something in the works?
- Tue Mar 13, 2007 7:00 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
- Replies: 34
- Views: 194226
re:
goodmangames wrote:There's a possibility future DCC's will be dual-statted.
Is this still something in the works?
- Sun Mar 11, 2007 6:55 pm
- Forum: Goodman Games General
- Topic: castles & crusades?
- Replies: 10
- Views: 18979
- Sun Mar 11, 2007 5:48 pm
- Forum: Goodman Games General
- Topic: castles & crusades?
- Replies: 10
- Views: 18979
re:
Can I use this system with my gazillion Dungeon Crawl Classics I've purchased without too much effort? I'm so absolutely committed to the DCCs, that I wouldn't even consider moving to another system which would in any way make them unplayable, or 'hard to play'. Honestly, the DCCs are my bread and b...
- Sat Mar 10, 2007 7:48 pm
- Forum: Goodman Games General
- Topic: castles & crusades?
- Replies: 10
- Views: 18979
castles & crusades?
is this system truly compatible with d20, if so, why publish adventures separately for them
ie. why not just produce DCCs, etc.
ie. why not just produce DCCs, etc.
- Thu Mar 08, 2007 3:41 pm
- Forum: DCC Modules - 3E
- Topic: belly of the great beast
- Replies: 18
- Views: 24615
re:
The abridged version:: The first encounters were ones in which the players breezed through without so much as blinking or breaking a sweat. So by the time they entered the room with six the sacrificial guardians, the fighter -perhaps feeling drunk on his own invunerability- plunged alone into the fr...