Search found 110 matches

by slimykuotoan
Mon Apr 09, 2007 5:48 pm
Forum: Goodman Games General
Topic: Goodman Games & Expansion
Replies: 4
Views: 10049

Re: Goodman Games & Expansion

On another note, I would love to see you and Troll Lord partner so the entire DCC line would get the C&C conversion treatment. Seconded...that way I can keep buying them. Or perhaps supply DCC/C&C conversion notes as free downloads on this site? Wouldn't be too much trouble, and you'd be na...
by slimykuotoan
Mon Apr 09, 2007 5:05 pm
Forum: DCC Modules - 3E
Topic: Legends are Made, not Born -- Castles & Crusades Style
Replies: 25
Views: 36940

re

Hi again JediOre, I'm gonna be a pain and ask you to post any conversion notes you have on this adventure if you have them.

:)
by slimykuotoan
Mon Apr 09, 2007 4:14 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re

Perfect, thank you soooo much JediOre.
by slimykuotoan
Mon Apr 09, 2007 2:31 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re

Thanks very much!

Do you think the rest of the mod is o.k. as is. ie. viper, or should I use M&T equivalents.

Also, when changed to C&C, does the deifficulty of the mod stay around second level?


This' a group new to C&C so I want to be sure things go well, etc.
by slimykuotoan
Mon Apr 09, 2007 7:13 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re

Wow JediOre:

Thanks; very much appreciated!
by slimykuotoan
Sun Apr 08, 2007 7:09 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re

Actually JediOre, have you converted the npcs in this adventure?

I need the pseudo-dragon sorcerer, the rogue choker, Malchor, and Goren Bloodshaft...

...and when the PCs reduce, I'll probaly substitute the ordinary rats with giant rats from the M&T.
by slimykuotoan
Sun Apr 08, 2007 5:50 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re

Looks like I will need some help converting a few other monsters...
by slimykuotoan
Sat Apr 07, 2007 4:46 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re:

You know, I was gonna post a 'play-by-play' of the conversion process, but it turned out to be pretty simple, and not really worth writing out...
by slimykuotoan
Fri Apr 06, 2007 10:17 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

With regard to primes then, would I say that the werebadger has dex/wis, etc. or just say that when using ranger or thief abilities it gets its level +
by slimykuotoan
Thu Apr 05, 2007 9:34 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

re:

Werebadger RGR2/Rog1: CR5;Medium Humanoid (human shapechanger); HD 3d8+1d6+16; hp 28; init +7; spd 30 ft; AC 18; touch 13, flat footed 15; BAB +2; GRP +3; Atk/Full Atk +4 metee (1d6+1/19-20, masterwork shortsword) or +7 ranged (1d6+1/X3, +1 shortbow) My post: gideon_thorne wrote: "Werebadger RG...
by slimykuotoan
Thu Apr 05, 2007 9:32 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

thks- I'd appreciate any and all help.

Next Wednesday hopefully.

I've thought alot about this, and I'm not comfortable converting monsters with class levels by just giving them an extra hit die.

So I need wererat rogues, etc.
by slimykuotoan
Thu Apr 05, 2007 8:22 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: The Dragonfiend Pact to C&C
Replies: 23
Views: 40633

The Dragonfiend Pact to C&C

K, I'm not sure if I'm posting in the right area, but I'd like to attempt to convert this adventure using the conversion guidelines outlined by BASH MAN.

Any suggestions, hints, criticisms, or etcetera are greatly appreciated.

Hmm, page one...
by slimykuotoan
Sat Mar 31, 2007 5:41 pm
Forum: Goodman Games General
Topic: Castles&Crusades plug; not for the roleplaying squeamish
Replies: 9
Views: 19319

Castles&Crusades plug; not for the roleplaying squeamish

The system is amazing, and brings a flavour back to the game I'm not sure 'purely d20 types' have ever experienced... I recently had a discussion with a friend about why d20 didn't give us the same 'rush' as earlier D&D additions did: I don't hate d20 by any stretch, but I'm beginning to feel th...
by slimykuotoan
Sat Mar 24, 2007 7:43 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
Replies: 34
Views: 194226

re

C&C's almost too good to be true; I've haven't seen a system that so captures the heart of 'roleplaying', since way back in the old days...
by slimykuotoan
Sat Mar 24, 2007 5:58 pm
Forum: Suggestion Box
Topic: More Castles & Crusades Adventures
Replies: 3
Views: 12175

More Castles & Crusades Adventures

Nuff said.
by slimykuotoan
Sat Mar 17, 2007 7:53 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
Replies: 34
Views: 194226

re

Picked up C&C.

Swweeet...

Now that's old school.
by slimykuotoan
Fri Mar 16, 2007 1:07 pm
Forum: DCC Modules - 3E
Topic: Best of the DCCs?
Replies: 17
Views: 25494

re:

Pour moi: Mysterious Tower, Legacy of the Savage Kings, and The Sunless Garden.
by slimykuotoan
Wed Mar 14, 2007 11:09 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
Replies: 34
Views: 194226

re:

I've just ordered the C&C player's guide to check it out. ...and I'll use the guidelines here to start converting some low level DCCs. If the system checks out, I'll make the switch from d20 for our group(s)... all in all, that makes 20 or so of us. So I'm hoping the conversions won't be too muc...
by slimykuotoan
Tue Mar 13, 2007 7:38 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Castles 'n DCCs together...
Replies: 2
Views: 9347

re:

ouch...too bad.
by slimykuotoan
Tue Mar 13, 2007 6:11 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Castles 'n DCCs together...
Replies: 2
Views: 9347

Castles 'n DCCs together...

goodmangames wrote:

"There's a possibility future DCC's will be dual-statted."


Is this still something in the works?
by slimykuotoan
Tue Mar 13, 2007 7:00 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Converting Dungeon Crawl Classics to Castles and Crusades.
Replies: 34
Views: 194226

re:

goodmangames wrote:There's a possibility future DCC's will be dual-statted.

Is this still something in the works?
by slimykuotoan
Sun Mar 11, 2007 6:55 pm
Forum: Goodman Games General
Topic: castles & crusades?
Replies: 10
Views: 18979

Thanks guys; I really appreciate the responses.

Could anyone elaborate on how easily the DCCs can be converted over, or perhaps provide a short example?

Will I mainly be just removing stuff from the the monster stats and then eyeballing it?

Or is there a tried and true method, etc?
by slimykuotoan
Sun Mar 11, 2007 5:48 pm
Forum: Goodman Games General
Topic: castles & crusades?
Replies: 10
Views: 18979

re:

Can I use this system with my gazillion Dungeon Crawl Classics I've purchased without too much effort? I'm so absolutely committed to the DCCs, that I wouldn't even consider moving to another system which would in any way make them unplayable, or 'hard to play'. Honestly, the DCCs are my bread and b...
by slimykuotoan
Sat Mar 10, 2007 7:48 pm
Forum: Goodman Games General
Topic: castles & crusades?
Replies: 10
Views: 18979

castles & crusades?

is this system truly compatible with d20, if so, why publish adventures separately for them

ie. why not just produce DCCs, etc.
by slimykuotoan
Thu Mar 08, 2007 3:41 pm
Forum: DCC Modules - 3E
Topic: belly of the great beast
Replies: 18
Views: 24615

re:

The abridged version:: The first encounters were ones in which the players breezed through without so much as blinking or breaking a sweat. So by the time they entered the room with six the sacrificial guardians, the fighter -perhaps feeling drunk on his own invunerability- plunged alone into the fr...

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