I will check back in March.
I cannot wait for the new version (but it looks like I'll have to).
Search found 8 matches
- Thu Dec 19, 2013 6:15 am
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: XCrawl pushed back?
- Replies: 2
- Views: 15520
- Thu Dec 12, 2013 5:16 pm
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: XCrawl pushed back?
- Replies: 2
- Views: 15520
XCrawl pushed back?
I could have sworn that XCrawl was set to come out end of 2013. Now it's showing as March 2014 on the "Coming Soon" page.
- Mon Dec 02, 2013 9:30 am
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: Maximum XCrawl: What's the percentage?
- Replies: 2
- Views: 15968
Re: Maximum XCrawl: What's the percentage?
On the plus side, it looks like these forums get updated as much as the Facebook page.
- Thu Oct 24, 2013 2:50 pm
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: Maximum XCrawl: What's the percentage?
- Replies: 2
- Views: 15968
Maximum XCrawl: What's the percentage?
The old XCrawl was an odd mixture of "Dungeon crawl as gameshow" and "Dystopian future riddled with conspiracies." Unfortunately for my tastes*, however, the follow-up products leaned far too heavily on the conspiracies. From the module we got on Free RPG Day, it looks like consp...
- Tue Jun 28, 2011 3:56 pm
- Forum: Playtest Feedback: Characters
- Topic: Demi-human classes...
- Replies: 64
- Views: 131711
Re: Demi-human classes...
I've played this with my group a few times and... the whole race\class thing is a nonstarter for us.
After the first two games we threw out the demihumans and just stuck with the "core four". As someone mentioned above, this fits classic sword & sorcery better (for us, at least).
After the first two games we threw out the demihumans and just stuck with the "core four". As someone mentioned above, this fits classic sword & sorcery better (for us, at least).
- Sat Jun 04, 2011 6:16 pm
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: Ideas for Signature Moves
- Replies: 3
- Views: 14142
Re: Ideas for Signature Moves
Some from players in my games:
"Fire & Ice": call - Alchemist's Fire - manyshot with ice arrows.
"Reap the Whirlwind": call - disarm with spiked chain - trip with spiked chain.
"Harry's Comet": call - thrown morningstar - bull rush.
"Fire & Ice": call - Alchemist's Fire - manyshot with ice arrows.
"Reap the Whirlwind": call - disarm with spiked chain - trip with spiked chain.
"Harry's Comet": call - thrown morningstar - bull rush.
- Tue May 24, 2011 4:03 am
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: Wands In Xcrawl
- Replies: 22
- Views: 43374
Re: Wands In Xcrawl
The Problem is they don't generally need the healing during the fight they heal up between rooms... I always like to hit my players with "timed runs". When you make a crawl, estimate how much time it will take to complete, then assign points for the over/under timing. If they want to spen...
- Mon May 23, 2011 11:05 am
- Forum: Xcrawl (Xcrawl Classics and prior editions)
- Topic: Open Call for Xcrawl Playtesters
- Replies: 60
- Views: 243216
Re: Open Call for Xcrawl Playtesters
I know it's not the "new hotness", but I have been having fun running Xcrawl in Fantasy Craft. I find that the extra little bits (Lifestyle, Reputation, Renown, etc) blend quite well with the feel of Xcrawl. Mind you, I am seriously looking forward to an updated version. Of course, if play...