Search found 8 matches

by TwystedSpyder
Wed Jun 29, 2011 3:08 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 232903

Re: Luck Kind of Sucks

I've been thinking about how to make Luke usage more appealing to players. So far, not a single one of my players has spent any of their luck. It may be that I've only run a few games at 0-1st level and they do not wish to waste the stat, but there may be more to it. I'm thinking of allowing a luck ...
by TwystedSpyder
Tue Jun 28, 2011 9:12 pm
Forum: Actual Play Reports
Topic: The Dryad Tree - A Level 1 Playtest & FRPG Day folllow-up
Replies: 4
Views: 10006

Re: The Dryad Tree - A Level 1 Playtest & FRPG Day folllow-u

Before this game I was pondering what to do with multiple 1st level characters as well. Obviously I decided to just keep the character funnel going for the time being. Everyone really enjoyed roleplaying multiple characters, possibly because it gave them a taste of several gameplay options in one si...
by TwystedSpyder
Fri Jun 24, 2011 12:09 pm
Forum: Actual Play Reports
Topic: The Dryad Tree - A Level 1 Playtest & FRPG Day folllow-up
Replies: 4
Views: 10006

The Dryad Tree - A Level 1 Playtest & FRPG Day folllow-up

So, I completed our second session of DCC overall and the first that allowed players to get a taste of the character classes in action yesterday at my usual game store haunt, The Amorous Armadillo in Winter Park, FL; the same venue that had hosted Free RPG Day. This would be my first time running an...
by TwystedSpyder
Tue Jun 21, 2011 10:13 am
Forum: Actual Play Reports
Topic: Free RPG Day - First Playtest Adventure
Replies: 6
Views: 10279

Re: Free RPG Day - First Playtest Adventure

1. Do helmets offer any sort of protection at 0-level play or beyond? AC bonus or defense against certain critical hit rolls? For helmets I offer conditional AC that protects the wearer from some types of critical hits. Depending on its type & construction, it might also make some "called ...
by TwystedSpyder
Tue Jun 21, 2011 7:22 am
Forum: Actual Play Reports
Topic: Free RPG Day - First Playtest Adventure
Replies: 6
Views: 10279

Re: Free RPG Day - First Playtest Adventure

I prefer the idea that demihumans stick to the demihuman classes because then it gets rid of the "racial abilities vanishing" problem. When my first playtest group leveled up I thought they could pick, and we discussed this very topic at great length. Eventually they agreed that picking h...
by TwystedSpyder
Mon Jun 20, 2011 7:24 am
Forum: Actual Play Reports
Topic: Free RPG Day - First Playtest Adventure
Replies: 6
Views: 10279

Free RPG Day - First Playtest Adventure

I was prepared for the worst. There being several games scheduled to be run at the store on Free RPG Day, I was starting to think my DCC RPG would be lost in the shuffle. Luckily, that was not the case, as one of my regulars showed up asking about DCC as well as two players from my friend’s Wednesda...
by TwystedSpyder
Fri Jun 17, 2011 2:17 pm
Forum: Actual Play Reports
Topic: Portal Under the Stars (6/15 - Austin, Texas)
Replies: 11
Views: 16755

Re: Portal Under the Stars (6/15 - Austin, Texas)

Nice summary, smathis. I hope my session goes as well tomorrow. I'm concerned that I may have some stiff competition for players - Lots of games being run that day. This is one I may end up having to reschedule for my regulars. I too have some concerns regarding the lack of any ability advancement, ...
by TwystedSpyder
Thu Jun 09, 2011 9:41 am
Forum: Playtest Feedback: Characters
Topic: Weapon Training (Page 16)
Replies: 26
Views: 30508

Re: Weapon Training (Page 16)

I was thinking of trying something along these lines, too. It seems more elegant than listing specific allowed weapons for each class. It seems strange to say that wizards can use "usual list of old-school magic-user weapons plus longsword, because that's what Gandalf had" and instead jus...

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