Search found 15 matches
- Sun Apr 08, 2012 4:34 am
- Forum: DCC RPG General
- Topic: Pre-Order PDF Sent Out
- Replies: 59
- Views: 89758
Re: Pre-Order PDF Sent Out
Had to dig through spam folder and search for goodman. Link takes you to rpgnow. Clever use of their bandwidth! 58mb file not bad. Reading now!
- Fri Mar 30, 2012 11:47 am
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 370631
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
how'd the playtest go?? Any news? I'm very curious about these classes!
- Fri Jun 10, 2011 12:27 pm
- Forum: System Neutral Products and More
- Topic: Pathfinder RPG Random Treasure Generator
- Replies: 8
- Views: 21727
Re: Pathfinder RPG Random Treasure Generator
I just tested this on my ipad2. It works a bit on the slow side but still usable. Can't complain as the results came back in .022 seconds! Optimize it a bit more and we are good to go!
- Fri Jun 10, 2011 7:16 am
- Forum: System Neutral Products and More
- Topic: Pathfinder RPG Random Treasure Generator
- Replies: 8
- Views: 21727
Re: Pathfinder RPG Random Treasure Generator
American as can be. I don't want a french version, I want a mobile version
- Thu Jun 09, 2011 11:04 am
- Forum: Playtest Feedback: Other
- Topic: Scrap the XP table. One table to rule them all
- Replies: 47
- Views: 99117
Re: Scrap the XP table. One table to rule them all
Why should we remove it? How does removing it help keep classes well defined and aid game play? By the classes abilities, the way they handle combat and skills, and with all the fun little charts that accompany their outalndish abilities. A warrior is vastly different than a halfling is vastly diff...
- Thu Jun 09, 2011 10:23 am
- Forum: Playtest Feedback: Other
- Topic: Scrap the XP table. One table to rule them all
- Replies: 47
- Views: 99117
Re: Scrap the XP table. One table to rule them all
Do _not_ scrap the class based xp tables. The point here is not to make the game more like 3.5, which it seems lots of people are trying to achieve in their feedback. e. No. I don't want to make it more like 3.5. I want to make it LESS, but I want the ability to quickly rattle off a number of XP to...
- Thu Jun 09, 2011 6:49 am
- Forum: Playtest Feedback: Other
- Topic: Scrap the XP table. One table to rule them all
- Replies: 47
- Views: 99117
Re: Scrap the XP table. One table to rule them all
Actually I disagree with you here. The DCC classes are not 100% balanced against each other. DCC does not strive towards 100% balance between character classes. Yes, an attempt is made but the rules were written to be playable and NOT watered down to be balanced. This game is all about quick, simpl...
- Thu Jun 09, 2011 6:03 am
- Forum: System Neutral Products and More
- Topic: Pathfinder RPG Random Treasure Generator
- Replies: 8
- Views: 21727
Re: Pathfinder RPG Random Treasure Generator
Mobile>French version! I would love to use this on my Ipad at the gaming table.
- Thu Jun 09, 2011 3:43 am
- Forum: System Neutral Products and More
- Topic: Pathfinder RPG Random Treasure Generator
- Replies: 8
- Views: 21727
Re: Pathfinder RPG Random Treasure Generator
Works VERY well. Could you incorporate other sources from it such as from D20PFSRD.com?
- Thu Jun 09, 2011 3:36 am
- Forum: Playtest Feedback: Other
- Topic: Scrap the XP table. One table to rule them all
- Replies: 11
- Views: 29280
Re: Scrap the XP table. One table to rule them all
I don't see a problem with this. If you have a single experience table, as suggested, then you need to consult one table. If you use the rules as written here, you have to consult...one table! Or you saying your players are too thick to be able to identify the correct table column to consult? . My ...
- Wed Jun 08, 2011 12:25 pm
- Forum: Playtest Feedback: Combat
- Topic: Mighty Deeds of Arms Question
- Replies: 22
- Views: 53683
Re: Mighty Deeds of Arms Question
what happens when it's a D4/D6/D7? Does that mean they NOW have to get a 4/6/7 to be able to succeed in their attack roll to do the Mighty Deed? If 3 is the baseline and everything after 3 is the sweet spot we are going to have far too many bullrushing, tripping, shield bashing fighters at my table ...
- Wed Jun 08, 2011 12:20 pm
- Forum: DCC RPG General
- Topic: the Artwork - keep it Black, White and BOLD!
- Replies: 35
- Views: 43875
Re: the Artwork - keep it Black, White and BOLD!
I know this may seem heretical but there almost seems to be an abundance of too much art in this book. Some needs to go as it just gobbles the pages and will make printing this thing a nightmare. Unless there is a PDF version with NO artwork, my printer will thank you. If I have to use this at the t...
- Wed Jun 08, 2011 12:10 pm
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 313055
Re: Percentage Thief Skills
Scrap the % system. 1E was nice but D20 does skill checks smoothly. You've got Clerics, Wizards, and Fighters all using D20 and a variable dice to accomplish a task yet we have Rogues use a %? Let's standardize some and don't do nostalgia for nostalgia's sake. Give variable rules but use the Zocchi ...
- Wed Jun 08, 2011 12:06 pm
- Forum: Playtest Feedback: Other
- Topic: Scrap the XP table. One table to rule them all
- Replies: 47
- Views: 99117
Scrap the XP table. One table to rule them all
I get the fact that this is a throwback to the 1E days. Fine. I get that. I played that. I know it. One thing 3.x/D20 has done right is unify the Experience table so that all classes advance the same. One less table to memorize and less questions the players have to keep referencing "Do I get t...
- Wed Jun 08, 2011 12:05 pm
- Forum: Playtest Feedback: Other
- Topic: Scrap the XP table. One table to rule them all
- Replies: 11
- Views: 29280
Scrap the XP table. One table to rule them all
I get the fact that this is a throwback to the 1E days. Fine. I get that. I played that. I know it. One thing 3.x/D20 has done right is unify the Experience table so that all classes advance the same. One less table to memorize and less questions the players have to keep referencing "Do I get t...