Search found 8 matches

by birthright
Sat Jun 25, 2011 9:11 pm
Forum: DCC RPG General
Topic: Level Cap
Replies: 47
Views: 51352

Re: Level Cap

I am a casual participant in RPGs. I only get to game every 2-3 weeks (at best). I used to play more frequently as a teenager and 20-something, but now in my 30s I have less spare time. The 10-level cap is a HUGE plus for me in the DCCRPG. One of the things I always found dissatisfying about AD&...
by birthright
Tue Jun 14, 2011 4:05 am
Forum: DCC RPG General
Topic: Level Cap
Replies: 47
Views: 51352

Re: Level Cap

Personally, I think that 10 levels is a feature of DCC RPG, something that sets this game apart from so many of the others. 10 levels is so old-school too. Please KEEP 10 levels for the core book!
by birthright
Tue Jun 14, 2011 12:19 am
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 746434

Re: Links to DCC RPG Resources, updated 6/13

jmucchiello wrote:
mshensley wrote:
Harley Stroh wrote: 0-level Party Generator, by Jon Marr
http://jmarrdesign.com/dcc
That is nothing less than amazing. Very nicely done! :shock:
That's a lot more involved than anything I would have done. Well done.
Yes. Fantastic work!
by birthright
Tue Jun 14, 2011 12:02 am
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 453941

Re: Dice: generating "Zocchi results" using "normal" polyhed

Machpants wrote:Hehe I was going to quote you from RPGNet here, but ... you beat me too it :D
Heh. Yeah, I thought the idea might get more oxygen here.
by birthright
Mon Jun 13, 2011 11:48 pm
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 453941

Re: Dice: generating "Zocchi results" using "normal" polyhed

Buy a set of BLANK polyhedral dice (i.e. a set of blank d4, d6, d8, d10, d12, d20) then: For: d3 use the blank d6 and label it: 1,2,3,1,2,3 d5 use the blank d10 and label it: 1,2,3,4,5,1,2,3,4,5 d7 use the blank d8 and label it: 1,2,3,4,5,6,7,R (R means re-roll the die) d14/d16 use the blank d20 and...
by birthright
Sun Jun 12, 2011 3:23 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 138502

Re: Dice...

Of course, I meant to say use the 1d2 as a 'control die'. I prefer the d6 as a control die simply because it rolls well. I find that a d2 (coin flip) is awkward, but a d6 fits in my hand with the other dice and I can just toss it with the others. You control die works just like mine, otherwise. 8) ...
by birthright
Sun Jun 12, 2011 3:11 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 138502

Re: Dice...

What would be the best way to simulate the D14? You mentioned threads talking about this, which forum are they in? d8 x d2 (re-rolling if you get an 8 on the d8) No. This method will mess up the mathematics. A d14 is "linear" so that each number has equal probability, but 2d8 is "bel...
by birthright
Sun Jun 12, 2011 1:40 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 138502

Re: Dice...

No problem Treebore - just use the "normal" dice to simulate the funky ones. Roll a d8 and drop the 8 to simulate d7, etc. I often run con games for players who don't own Zocchi dice and we make it work. Give that a try and let me know what you think of the rules in actual play. :) What w...

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