We're in a Pathfinder game right now, and I'm quite fond of feats. Will there be anything in DCC that resembles them?
I'm talking about when you go up in level you choose a power/feat/advantage/talent or something.
Thanks.
Search found 175 matches
- Sun Feb 12, 2012 12:51 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
- Mon Feb 06, 2012 11:46 pm
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Why did they leave out the Ranger class? If you want a ranger, I wrote one up for a Pathfinder game that I converted to DCC a while back: DCC Ranger You could use it as-is, or as a starting point for designing your own. I have some other stuff I made for DCC on this page: DCC RPG Resources Hopefull...
- Mon Feb 06, 2012 12:56 pm
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
I hear you, and I understand about the class niche protection. But I tend to look at it like this; adventurers are 'adventurers' after all. Sure some (thief) are much better than others (cleric) and performing certain actions (lock picking), but these are a special bunch, a cut above the rest, and t...
- Mon Feb 06, 2012 10:49 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
What do you think of these skill check house rules: Class Based Skill Actions If the action being attempted falls under the jurisdiction of the character’s class (for example, a warrior looking to choose the best place on the field of battle for an ambush), add the character’s level to the d20 roll....
- Mon Feb 06, 2012 12:58 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Don't get me wrong, I'm old school through and through. I first 'delved' 31 years ago (mad!). It's going to be a refreshing change to 3.X.
I'd say this though is required reading: Old School
Heartily recommended.
I'd say this though is required reading: Old School
Heartily recommended.
- Sun Feb 05, 2012 7:35 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Thanks for that finarvyn
Very old school, I like it
Now to do away with the thief and cleric
Very old school, I like it
Now to do away with the thief and cleric
- Sat Feb 04, 2012 11:13 pm
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Why did they leave out the Ranger class?
- Sat Feb 04, 2012 9:56 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Ok thanks for the heads up
- Sat Feb 04, 2012 9:15 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Skills are in page 52-53 in the BETA rules. They done ad-hoc. There arent any formal skills like in 3x-4e. They're basically just d20 style ability checks, -4 if the task is unrelated to your character's background. DC 10 is the base, 15 if the task is tough and DC 20 if the task is really hard. Pe...
- Sat Feb 04, 2012 1:37 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Thanks all for the replies How does the game handle skills? Magic apart, can anyone try anything or are some skill attempts only available to certain skills? For example, could my Warrior roll to appraise the value of a gem? What would a Dwarf roll if he attempted to bluff a guard? Could a Wizard at...
- Fri Feb 03, 2012 10:42 pm
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
I honestly don't mind that my Thief characters can burn off 13 points of Luck in one go and kill a dragon outright with +13 dice of damage. Thieves have always been "wildcard" characters to me, and pulling a trick like that out of your hat is pretty wildcard. That's a bit over the top for...
- Wed Feb 01, 2012 10:27 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Does rolling for damage follow the exact same rules as 3.x/4.0 or is it tweaked in some/any way?
- Wed Feb 01, 2012 7:24 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Ok thanks all
- Wed Feb 01, 2012 12:40 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
How do you create a character when a character of a current adventuring group dies? I'm assuming you don't create another bunch of '0' levellers.
- Tue Jan 31, 2012 11:39 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
I've got Paizo's 'Kingmaker' path as well. I'm thinking DCC could fuel that too.
- Tue Jan 31, 2012 10:44 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Yup, so far all the noises I'm hearing are very encouraging. I'm old school (whatever that really means) and I've not been so stoked about running a game for a long time.
Hurry up April I say.
Hurry up April I say.
- Tue Jan 31, 2012 9:57 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
Re: A few questions
Good news, thanks
If they do the Aereth rejig, I hope they don't use the grey shade background, made it really difficult to read.
If they do the Aereth rejig, I hope they don't use the grey shade background, made it really difficult to read.
- Tue Jan 31, 2012 6:19 am
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
I think the rpg.net review does have a few good points...which is why we fixed all that in the final rules. :) Brilliant news! Whilst I remember, is the magic Vancian, fire and forget? I'm sure I've asked this but it's 6:24am here and my mind hasn't quite woken up yet :) It's somewhat D&D "...
- Tue Jan 31, 2012 12:37 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 111809
A few questions
Ok the more I read about this game the more I fall in love with it. It drips atmosphere and I really like what's been done with the rules. I have a few questions. What's the default setting for DCC, is there going to be one? When is the hard copy going to be released? Will DCC be supported by DCC mo...
- Mon Jan 30, 2012 10:25 pm
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
Brilliant news!goodmangames wrote:I think the rpg.net review does have a few good points...which is why we fixed all that in the final rules.
Whilst I remember, is the magic Vancian, fire and forget? I'm sure I've asked this but it's 6:24am here and my mind hasn't quite woken up yet
- Mon Jan 30, 2012 10:23 pm
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
If there was a duel between a Level 4 Fighter and a Level 4 Thief, I would put my money on the Thief. Isn't this the extreme opposite? Surely a level 4 fighter should best a level 4 thief? Dice apart, I'm very interested in this game, I believe GG put out some very good material and look forward to...
- Mon Jan 30, 2012 2:14 pm
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
Thank you for that Finarvyn.
What do you make of the thief being quite bland in play, did you find that an issue?
What do you make of the thief being quite bland in play, did you find that an issue?
- Mon Jan 30, 2012 11:37 am
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
Anyone?
- Sat Jan 28, 2012 3:30 am
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Re: Level Limits
Ok thanks for that. I have another question, it was posted in one of the rpg.net reviews. I enjoyed the two reviews over on rpg.net, but I was concerned with the following text: I think Goodman's magic mechanic is really intriguing and fun, but the fun would wear off quickly. It's really aimed to pl...
- Wed Jan 25, 2012 1:55 am
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33979
Level Limits
Hello
I noticed in the Beta rulebook that levels only went as far aa 5. Is this going to change when the rulebook is officially released?
I noticed in the Beta rulebook that levels only went as far aa 5. Is this going to change when the rulebook is officially released?