Search found 11 matches
- Mon Jun 25, 2012 8:43 am
- Forum: Judges' Forum
- Topic: Starter Campaign Worlds for Beginners
- Replies: 25
- Views: 48535
Re: Starter Campaign Worlds for Beginners
i use Titan, the world of the Fighting Fantasy because this is a nice little world book recently resurrected from the 80's. But i remove the elves and dwarves and add a lot of Vance's Dying Earth stuff in it because i think the best way to keep close to the Appendix N idea is to put apart the boring...
- Tue Jun 12, 2012 9:47 am
- Forum: Rules discussion
- Topic: Abilities modifications
- Replies: 6
- Views: 12279
Re: Abilities modifications
Another question :
is it absolutly sure that every time it's said "+/- x to an ability" without the word "modifier" then the modification applies to the score, not the modifier ?
ex: the miniature gorilla familiar gives +1 to the Strength score ?
is it absolutly sure that every time it's said "+/- x to an ability" without the word "modifier" then the modification applies to the score, not the modifier ?
ex: the miniature gorilla familiar gives +1 to the Strength score ?
- Tue Jun 12, 2012 8:15 am
- Forum: Rules discussion
- Topic: Abilities modifications
- Replies: 6
- Views: 12279
Re: Abilities reduction
Even with spellburning ?Honestly, I haven't had many situations where a character fell that far.
- Mon Jun 11, 2012 9:39 am
- Forum: Rules discussion
- Topic: Abilities modifications
- Replies: 6
- Views: 12279
Abilities modifications
Are there consequences for abilities scores reduction ? (apart from Luck (the modifier doesnt change) and 0 abilities which are already treated page 96)
Do the modifiers, spell maximums, hp change ?
If so then what are the modifiers for 1-2 scores ?
Do the modifiers, spell maximums, hp change ?
If so then what are the modifiers for 1-2 scores ?
- Mon Jun 11, 2012 8:23 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 2423837
Re: Introductions Thread - Join the Band!
I'm Vincent, from France. I'm a rpg player since 1988-89. I've started with D&D but quickly switch to...a lot of other rpgs. Favorite games : DCH (mayfair games), Torg, Earthdawn, Hero. I thing DCCRPG may take a very special place in this list, probably as the only enjoyable retro rpg (the only ...
- Mon Jun 11, 2012 7:47 am
- Forum: DCC RPG General
- Topic: Table 5-8: Wizard Spells
- Replies: 8
- Views: 12968
Re: Stomp the typo / Errata & FAQ
For instance:
http://cryptmaster.free.fr/DCCRPG/4_w_spells.pdf
i've change the checks according to their fixed level equivalents.
But some flavour texts should.be changed. As well as adding some non generic corruptions and misfires.
http://cryptmaster.free.fr/DCCRPG/4_w_spells.pdf
i've change the checks according to their fixed level equivalents.
But some flavour texts should.be changed. As well as adding some non generic corruptions and misfires.
- Mon Jun 11, 2012 7:21 am
- Forum: DCC RPG General
- Topic: Table 5-8: Wizard Spells
- Replies: 8
- Views: 12968
Re: Stomp the typo / Errata & FAQ
IMHO simply adding the wizard versions of those 4 spells would be cleaner and user friendly.
in a future 2nd printing ?
in a future 2nd printing ?
- Mon Jun 11, 2012 7:05 am
- Forum: DCC RPG General
- Topic: Table 5-8: Wizard Spells
- Replies: 8
- Views: 12968
Re: Stomp the typo / Errata & FAQ
page 127 table Table 5-8: Wizard Spells * As per cleric spell of same name. Because the wizard version of the spell is a different spell level, the wizard receives a -2 penalty to spell checks when casting it. For example, binding is a level 2 cleric spell but a level 3 wizard spell; therefore, whe...
- Mon Jun 11, 2012 7:00 am
- Forum: DCC RPG General
- Topic: Table 5-8: Wizard Spells
- Replies: 8
- Views: 12968
Table 5-8: Wizard Spells
page 127 table Table 5-8: Wizard Spells * As per cleric spell of same name. Because the wizard version of the spell is a different spell level, the wizard receives a -2 penalty to spell checks when casting it. For example, binding is a level 2 cleric spell but a level 3 wizard spell; therefore, when...
- Sun Jun 10, 2012 5:28 am
- Forum: DCC RPG General
- Topic: Crit hit and Auto hit
- Replies: 3
- Views: 7643
Crit hit and Auto hit
Crit hit and Auto hit Such basic rules should be a lot clearer ! p12 : A roll of 20 is an automatic hit and often results in a critical success of some kind. p79 : A natural roll of 20 is a critical hit . For some classes, other die rolls may also result in critical hits. See below for more details...
- Sun Jun 10, 2012 5:06 am
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 987938
Re: Stomp the typo!
Grappling p96 :
Each party makes opposed attack rolls, adding the higher of their Agility or Strength modifier.
but NPCs and monsters has no abilities.
Each party makes opposed attack rolls, adding the higher of their Agility or Strength modifier.
but NPCs and monsters has no abilities.