Search found 51 matches

by Melfast
Fri Sep 24, 2021 5:04 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC is a Great Deal in the Bundle of Holding Through 10/11
Replies: 0
Views: 11913

MCC is a Great Deal in the Bundle of Holding Through 10/11

Hey Mutant Adventurers

MCC is available as a great deal on the Bundle of Holding. Spread the mutated word and encourage folks to pick it up!

https://goodman-games.com/store/product ... ng-game-2/

Happy Gaming...

-- Melfast
by Melfast
Fri Sep 24, 2021 5:00 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC Printings?
Replies: 6
Views: 22532

Re: MCC Printings?

That's great to hear. Hopefully it will cover all the things in the identified errata. I realize it probably won't include any of the recommendations for updates based on what Jim said. This posting at Goodman Games confirms a reprint is coming: https://goodman-games.com/store/product/mutant-crawl-c...
by Melfast
Sun Aug 08, 2021 8:43 pm
Forum: Mutant Crawl Classics RPG
Topic: List of 1st Printing Errata and Updates
Replies: 2
Views: 12991

Re: List of 1st Printing Errata and Updates

@Larry1976 You may have already looked at this post, but I think it is the closest thing to what you are looking for. I took all the potential errata identified by folks on this board and compared it to the changes between the 1st and 2nd edition books. I found there are still some that were missed ...
by Melfast
Sun Aug 01, 2021 11:49 am
Forum: Mutant Crawl Classics RPG
Topic: MCC Printings?
Replies: 6
Views: 22532

Re: MCC Printings?

@Legion You may have already looked at this post, but I think it is the closest thing to what you are looking for. I took all the potential errata identified by folks on this board and compared it to the changes between the 1st and 2nd edition books. I found there are still some that were missed and...
by Melfast
Sat May 15, 2021 10:37 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 6
Views: 25576

Re: MCC House Rules in Your Game (Updated to v5 on 12/14/20)

@Maceo

Thanks much. I've enjoyed exploring the game, and I've used these posts to help me out too.

I appreciate hearing how other folks play MCC and getting ideas from all of you.

Happy gaming...

-- Melfast
by Melfast
Sat May 15, 2021 10:32 pm
Forum: Mutant Crawl Classics RPG
Topic: Revised A-B-C's of Shaman Programs (One More Look at How to Run Shamans) -- Big Change in Approach (Simpler)
Replies: 3
Views: 17206

Re: Revised A-B-C's of Shaman Programs (One More Look at How to Run Shamans) -- Big Change in Approach (Simpler)

@maceo I would give them the level-2 ACHROMA wetware program when they reach level-3. Essentially, a Shaman's intelligence bonus raises the number of gift programs they get. So, in your example, the Shaman's gift programs would go from 1 to 2. This works out for the Shaman over time compared to the ...
by Melfast
Sat May 15, 2021 10:22 pm
Forum: Mutant Crawl Classics RPG
Topic: You Found an Artifact! Now What?
Replies: 2
Views: 16237

Re: You Found an Artifact! Now What?

@Maceo That is s a great question. I think it will take care of itself for the most part. The party will need to do artifact checks to advance in adventures, and some are so cool, players will not be able to resist them. One thing we can do as Judges is to give them opportunities to use resources to...
by Melfast
Sat May 15, 2021 9:51 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC Resources for Your Game
Replies: 3
Views: 19749

Re: MCC Resources for Your Game

Hey Maceo

You're right. I need to do an update for those great magazines and for the Merchants of the Multiverse.

If anyone has some other resources to share, please post them here for all of us to enjoy!

Happy gaming...

-- Melfast
by Melfast
Mon Feb 08, 2021 9:57 pm
Forum: Mutant Crawl Classics RPG
Topic: How to Improve Your Chances of Making an Artifact Check
Replies: 3
Views: 19805

Re: How to Improve Your Chances of Making an Artifact Check

Hey RD7902 Like @The Disgruntled Poet, I would give the character an improved chance in the situation you described. For example, if a character has learned how to use two or more pistols, they probably understand the basic functions. However, If the new pistol they find has multiple settings when t...
by Melfast
Sun Jan 03, 2021 2:00 pm
Forum: Mutant Crawl Classics RPG
Topic: 4th and 5th Level Patron AI Wetware for Your Game
Replies: 0
Views: 18443

4th and 5th Level Patron AI Wetware for Your Game

Hail Fellow Travelers on the Radioactive Wastelands Need Level-4 or Level-5 Patron AI wetware? I am here to help. Jim Wampler, who was the MCC lead writer and designer, said that the idea was to wait to provide these higher level wetware until later products. (Maybe when Goodman does 7th and 9th lev...
by Melfast
Thu Dec 31, 2020 10:29 pm
Forum: Rules discussion
Topic: Question: Thieves, Luck & Death
Replies: 24
Views: 46515

Re: Question: Thieves, Luck & Death

Disgruntled Poet

That's pretty amusing! :)

Hope you have a Happy New Year's! (Or already did, depending on where you are...)

Happy gaming...

-- Melfast
by Melfast
Wed Dec 30, 2020 7:38 pm
Forum: Mutant Crawl Classics RPG
Topic: How to Improve Your Chances of Making an Artifact Check
Replies: 3
Views: 19805

How to Improve Your Chances of Making an Artifact Check

Fellow Wanderers on The Waste A postscript of sorts to my other posts about artifacts. (If you are curious, here is a table that shows your chance of succeeding an artifact check based on your artifact check total modifier and the complexity modifier of the artifact as number and percentage, along w...
by Melfast
Tue Dec 29, 2020 10:02 pm
Forum: Mutant Crawl Classics RPG
Topic: You Found an Artifact! Now What?
Replies: 2
Views: 16237

You Found an Artifact! Now What?

[ Edited to correct a typo in the number of magic items per average DCC adventure (from 20 to 10) ] Hail Fellow Travelers in the Wastes! This is part three of a look at artifacts. The first one looked at the threefold role of artifacts as encounters, treasures and character class abilities. The seco...
by Melfast
Tue Dec 29, 2020 9:49 pm
Forum: Mutant Crawl Classics RPG
Topic: How many Artifacts do MCC Adventures have? (Designing Adventures)
Replies: 0
Views: 17275

How many Artifacts do MCC Adventures have? (Designing Adventures)

Fellow Travelers in the Wastes, This is the second of three posts on artifacts. The first one introduced the threefold role of artifacts as encounters, treasure, and character class abilities. This one does a deep dive into how many artifacts of what kind, Tech Level and Complexity modifier will cha...
by Melfast
Tue Dec 29, 2020 9:33 pm
Forum: Mutant Crawl Classics RPG
Topic: On Artifacts and How They Work as Encounters, Treasure, and De facto Character Abilities
Replies: 0
Views: 17197

On Artifacts and How They Work as Encounters, Treasure, and De facto Character Abilities

A Happy Radioactive Holiday Season and New Year to All! Artifacts are a key and important part of MCC. They are the default reason for adventuring at the beginning of campaigns. They are not only fun to find, but it is very important that the Judge makes them available to find. Artifacts are encount...
by Melfast
Sat Dec 26, 2020 10:18 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 6
Views: 25576

Re: MCC House Rules in Your Game (Updated to v5 on 12/14/20)

Hey Disgruntled Poet Happy Radioactive Holidays! I've replaced the two links and had someone test them, so they should be working now. The Healer mentioning Personality goes back to the kickstarter PDF of the rule book (although there weren't any actual rules supporting it). It got edited out when t...
by Melfast
Mon Dec 14, 2020 11:51 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 6
Views: 25576

Essential House Rules -- Character Creation and Classes

Edited to add new links to two files, 12/26/20 Greetings Fellow Travelers on the Wastes! This is the second group of house rules that I have added to my game that I consider essential / very helpful in improving character creation and classes. In some cases, they are rules clarifications and in oth...
by Melfast
Mon Dec 14, 2020 11:43 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 6
Views: 25576

Essential House Rules -- Missing or Interpreted Rules

Hail Fellow Riders on the Wastes I have broken out my house rules from the PDF linked above that I think are the most important to consider adding to your game to replace missing rules, clarify existing rules, port from DCC because they make sense to have in MCC, or that are optional rules that I st...
by Melfast
Sat Dec 12, 2020 8:48 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 32513

Re: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)

Hey Disgruntled Poet Thanks for the feedback! I get it, and I think that is a valid point. Technically, all uses of a Patron AI wetware incurs some sort of obligation, though, so this would just be more. Effectively, though, you are right that it can't be too burdensome to use their base wetware, so...
by Melfast
Mon Dec 07, 2020 10:50 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 32513

Re: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)

Thinking further after my post above, if a Judge does want to add an option for Shamans to use their wetware or characters to use their mutations after failure / having no slots analogously to Wizards in DCC, I have come up with two optional rules for consideration. Luck to Run Gift Wetware Programs...
by Melfast
Sun Dec 06, 2020 11:24 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 32513

Re: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)

Disgruntled Poet Thanks for coming on the post and providing answers to my questions! I had been considering gift programs and programs from high intelligence as two separate things. In which case, it made sense to me to think of these bonus programs from high Intelligence like DCC spells and follow...
by Melfast
Tue Dec 01, 2020 11:22 pm
Forum: Characters
Topic: DCC Summoner - Yet Another Character Generator
Replies: 5
Views: 19049

Re: DCC Summoner - Yet Another Character Generator

@punishedvillager

I find building tables, Excel worksheets, and cheat sheets are a great way for me to learn the details of the game. I am totally with you!

Happy gaming...

-- Melfast
by Melfast
Tue Dec 01, 2020 11:18 pm
Forum: DCC Lankhmar
Topic: When are we getting more Lankhmar adventures?
Replies: 10
Views: 34497

Re: When are we getting more Lankhmar adventures?

I think our next Lankhmar product is probably going to be The Greatest Thieves in Lankhmar. This was a Kickstarter that funded in March 2020. Per the Kickstarter page, it is a level 3 Dungeon Crawl Classics boxed set that sends characters into the hot cellars beneath Thieves’ House, across the sooty...
by Melfast
Tue Dec 01, 2020 11:13 pm
Forum: DCC Lankhmar
Topic: More guidance for prices?
Replies: 15
Views: 75609

Re: More guidance for prices?

@Finarvyn

For a literary Lankhmar campaign, I think this is the perfect approach to separating characters from loot! Great suggestion.

Happy gaming...

-- Melfast
by Melfast
Tue Dec 01, 2020 6:12 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 32513

Re: The A-B-C's of Determining Your Shaman's Programs

Hey Maceo_the_escher I've been really happy with the discussion around Shaman. Thanks for your ideas and suggestions. I've just gone back to the beginning and rethought my approach. I think I was overcomplicating how Shaman work for getting their programs, because I was hung up with the comparison t...

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