Search found 166 matches

by CapnZapp
Thu Jul 07, 2022 8:19 am
Forum: Magic and Spells
Topic: Can Clerics Reverse Spells?
Replies: 5
Views: 1562

Re: Can Clerics Reverse Spells?

but one thing I want to add for your consideration is the old D&D way of doing it, which is that for chaotic clerics (anti-clerics), some of the spells were reversed by default, and they could only learn the "evil" version of the spell. If you're running a game where Chaos basically m...
by CapnZapp
Wed Jul 06, 2022 2:29 am
Forum: Rules discussion
Topic: Carousing - Paramour Table
Replies: 1
Views: 600

Re: Carousing - Paramour Table

Let's create an example, in practice. Sue and her friends have just finished a brutal dungeon where they hauled away 200 gold each. She decides her character, Korgoth of Barberia, wants to spend his ill-gotten gains on, what else but the classic: Wine, women and song! So she decides to roll on the W...
by CapnZapp
Wed Jul 06, 2022 1:46 am
Forum: DCC RPG Third Party Publishers
Topic: New stuff from Heavy Metal Adventures
Replies: 10
Views: 2438

Re: New stuff from Heavy Metal Adventures

Sorry for a possibly stupid question, but "Heavy Metal Adventures" does not actually publish any adventures? Is this correct? I clicked the "See All Titles" link and could not find any DCC scenarios, only "companions".
by CapnZapp
Wed Jul 06, 2022 1:40 am
Forum: Rules discussion
Topic: On the Subject of XP and multiple characters in DCC
Replies: 14
Views: 2498

Re: On the Subject of XP and multiple characters in DCC

Would you, by any chance, consider opening up your blog for comments without having to log in? (Many Blogspot blogs offer anonymous comments and Google still requires human verification to keep down spam) I'm thinking this discussion right here would be great for visitors to your blog, but there's n...
by CapnZapp
Tue Jul 05, 2022 2:32 pm
Forum: Rules discussion
Topic: On the Subject of XP and multiple characters in DCC
Replies: 14
Views: 2498

Re: On the Subject of XP and multiple characters in DCC

Every table is different, what I do might not work for you, and that's okay, just my observation of what works for me ... Thank you and good to hear - what you wrote on your blog was much more clear-cut and inflexible. Great you're seeing it from other angles too! So first funnel I ran, I awarded 1...
by CapnZapp
Tue Jul 05, 2022 2:20 pm
Forum: Rules discussion
Topic: Wizards and Padded Armor
Replies: 11
Views: 2400

Re: Wizards and Padded Armor

I don't think you're interested in having a discussion with me, so bye.
by CapnZapp
Fri Jul 01, 2022 2:44 pm
Forum: Rules discussion
Topic: On the Subject of XP and multiple characters in DCC
Replies: 14
Views: 2498

Re: On the Subject of XP and multiple characters in DCC

Raven_Crowking wrote: Fri Jul 01, 2022 10:44 am I can guarantee through long experience with multiple groups that awarding XP equally to multiple players run by the same player has never caused any inconvenience whatsoever at my table.
Hopefully you mean multiple characters. :)
by CapnZapp
Fri Jul 01, 2022 8:52 am
Forum: Magic and Spells
Topic: Can Clerics Reverse Spells?
Replies: 5
Views: 1562

Re: Can Clerics Reverse Spells?

The rulebook says (page 106): Reversing spells: Some spells can be reversed to perform the opposite function for which they were intended. So the general answer would be: no, unless the spell specifically says it can be reversed. Note: this applies to wizards and clerics alike - there is no notion o...
by CapnZapp
Fri Jul 01, 2022 5:43 am
Forum: Rules discussion
Topic: On the Subject of XP and multiple characters in DCC
Replies: 14
Views: 2498

On the Subject of XP and multiple characters in DCC

http://archadestower.blogspot.com/2021/05/on-subject-of-xp-in-dcc.html Since commenting at the blog requires a noxious log-in, and I know Archade is active on these forums, I'm commenting here instead. Claim: "The game will break down if you award XP equally to multiple characters run by the sa...
by CapnZapp
Fri Jul 01, 2022 5:24 am
Forum: Suggestion Box
Topic: Goodman Games DCC Monster book?
Replies: 9
Views: 16314

Re: Goodman Games DCC Monster book?

but as others said previously, DCC wants you to be creative with monsters, so it's unlikely they will be publishing one. I can't be sure but isn't Dungeon Denizens going to get a DCC edition? "Last week at Empire of the Cyclops Con we shared video updates for both the DCC and 5E editions of Du...
by CapnZapp
Thu Jun 30, 2022 12:20 pm
Forum: Rules discussion
Topic: "recovering the body"
Replies: 32
Views: 38007

Re: "recovering the body"

not one of the PCs could pass their save because the critical rules for spells (add caster level into the result again) and the rule that saves against spells are always at the check result of the caster do not really mix well in practice. My spellcaster players LOVE this rule, since anytime they r...
by CapnZapp
Thu Jun 30, 2022 12:13 pm
Forum: Rules discussion
Topic: "recovering the body"
Replies: 32
Views: 38007

Re: "recovering the body"

A question about how to check luck for rolling over the body came up today. It seems that the beta rules say this is a Luck test versus DC 10, but the final rules just say "Luck check" which is roll under Luck on a d20. This is an important difference in that a character making a test wit...
by CapnZapp
Thu Jun 30, 2022 12:06 pm
Forum: Rules discussion
Topic: "recovering the body"
Replies: 32
Views: 38007

Re: "recovering the body"

The rules for death on p. 93 specify that if you come to the body of a fallen comrad who has officially died (reached 0 HP and failed to be healed for more rounds than their level), they can attempt a Luck save to actually be alive but badly hurt. That's cool; any sword and sorcery campaign should ...
by CapnZapp
Tue Jun 14, 2022 4:22 am
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 34
Views: 41989

Re: Deed Die rolls

Sure - if you're so high level you get to do two things, your two Deeds could succeed or fail or both. Moving on. The rules stay silent on what happens when you for some reason get to do extra attacks. Personally, I don't allow warriors to do Deeds then. An extra attack because you caused a critical...
by CapnZapp
Mon Jun 13, 2022 2:32 am
Forum: Rules discussion
Topic: Wizards and Padded Armor
Replies: 11
Views: 2400

Re: Wizards and Padded Armor

herecomethejudge wrote: Sun Jun 12, 2022 8:50 am
CapnZapp wrote: Sat May 07, 2022 12:38 am While a Wizard will seldom make attack rolls
Wizards seldom make attack rolls?
Sorry, are you asking me a question?
by CapnZapp
Sat Jun 11, 2022 4:46 am
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 34
Views: 41989

Re: Deed Die rolls

As I understand it, there is rough consensus around the following: 1) declare your Deed 2) roll your Deed Die 3) You keep the same deed result throughout the round, no rerolling https://www.reddit.com/r/dccrpg/comments/v8t6fj/questions_regarding_deed_dice/ What that means if you look at GnomeBoy's a...
by CapnZapp
Thu Jun 09, 2022 4:24 am
Forum: Rules discussion
Topic: Carousing Rules for DCC
Replies: 17
Views: 36636

Re: Carousing Rules for DCC

I have finally completed my Paramour table. Carousing Table – Paramour.zip It is intended to supplement your regular carousing table (that is, roll first for what happens, and now you can then roll for who it happens with!) I'm simply attaching the table here, I've started a separate thread if you w...
by CapnZapp
Thu Jun 09, 2022 4:13 am
Forum: Rules discussion
Topic: Carousing - Paramour Table
Replies: 1
Views: 600

Carousing - Paramour Table

Well, I'm finally done. I've made a carousing table that attempts to answer not the question "what happens?" but "who do you meet?" I'm calling this party goer a "paramour". Personally, I've always thought that carousing tables that offer generic, non-specific outcomes ...
by CapnZapp
Wed Jun 08, 2022 3:50 am
Forum: Magic and Spells
Topic: Chainmail +1
Replies: 6
Views: 1499

Re: Chainmail +1

Yes. The boring answer is: +1 chain mail provides only +1 to AC because that is the rule in regular D&D, and regular D&D does not have the check penalty of DCC. For the core DCC rule to have been "you gain +1 to AC and -1 to the check penalty" the DCC developers would have had to g...
by CapnZapp
Sat Jun 04, 2022 7:31 am
Forum: Rules discussion
Topic: Mighty Deeds Of Arms and other classes
Replies: 17
Views: 18453

Re: Mighty Deeds Of Arms and other classes

I think "only Warriors can accomplish Deeds" is too restrictive. I also think Deeds are the thing that sets Warriors apart. So I allow any character to attempt to pull off a deed, but they're limited to a d3 Deed die, and they don't cause any damage if they hit (unless the Deed adds it). S...
by CapnZapp
Mon May 30, 2022 2:25 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 32996

Re: Let's Talk About Spellburn

I actively like that a caster can use spellburn during downtime. That's easy to say, and looking from above it is very easy to agree. It's only if you're forced into specifics - which is what I'm trying to do here - it becomes awkward or painful to maintain that lofty stance. A high-level character...
by CapnZapp
Mon May 30, 2022 2:14 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 32996

Re: Let's Talk About Spellburn

To be clear, I am suggesting that there is no "unit of play" until the last die is cast. Encounters can bleed into other encounters. The orcs in one area can hear you fighting next door and reinforce their kin. Adventures can bleed into each other. Of course, but my point is that the spel...
by CapnZapp
Sat May 28, 2022 12:27 am
Forum: Magic and Spells
Topic: Chainmail +1
Replies: 6
Views: 1499

Re: Chainmail +1

I don't want to completely spoil things, but there's magical armor in a module I'm running. Does it do anything besides give a bonus to AC? Does it lower the check penalty? To provide a clear and direct answer: No. If the item is "just" chainmail +1 then it functions identically to a regu...
by CapnZapp
Fri May 27, 2022 11:56 pm
Forum: Magic and Spells
Topic: What's the deal with 32+ Sleep?
Replies: 6
Views: 1553

Re: What's the deal with 32+ Sleep?

It all boils down to the DCC rules designers were clearly not interested (or able?) in making an effort to write a concise and consistent ruleset. And if you believe the theory often proposed by the game's most ardent fans, they did so by purpose, not because they're sloppy. If the rules keep you gu...

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