Search found 144 matches
- Sun Jan 24, 2010 7:25 am
- Forum: DragonMech
- Topic: 4th ED and DragonMech.
- Replies: 91
- Views: 169096
Re: 4th ED and DragonMech.
I figured I'd copy and paste over the steamborg rules, so they're on record here too. Only built to level 1 or so. Role: defender. Your superhuman strength and toughness allow you to last in combat, and your tendency to enter a killing frenzy when your allies are injured encourages enemies to deal w...
- Sun Jan 24, 2010 7:20 am
- Forum: DragonMech
- Topic: My Own Take on Shardsfall Quest
- Replies: 15
- Views: 31203
Re: My Own Take on Shardsfall Quest
And oh yeah, I was forced to work on my improvised DMing. When they had to cross the chasm from one side of the temple to the other, rather than throw a grappling hook, they gave one end to the coglayer's homunculus and threw it across, with the order to tie it off all safe and secure. So they roll....
- Sat Jan 23, 2010 8:28 pm
- Forum: DragonMech
- Topic: My Own Take on Shardsfall Quest
- Replies: 15
- Views: 31203
My Own Take on Shardsfall Quest
So, I just started my first serious DMing gig today, and I'm running DragonMech (translated into 4e). I'm running my own take on Shardsfall Quest, and it's going quite well. I figured I'd share here (stat blocks to come soonish, for those interested). - I modified the fallen temple. No spawn of Sero...
- Sat Jan 16, 2010 12:40 pm
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
Nice - I like the concept. It's a bit like my friend's Age of Exploration setting but with an apocalyptic element thrown in. Very nice. Well, use the scum dragon well. I'm inclined to say that the scum produced when its head dissolves is its breeding mechanism. If the ooze is allowed to develop, an ...
- Thu Jan 14, 2010 8:21 pm
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
And I've made some quick conversions to lower level, younger dragons: Adult Lunar Scum Dragon: change level to 12 (3,500 XP) change size to huge change initiative to +9 change perception to +6 HP 500, bloodied 250 AC 26, Fort 25, Ref 24, Will 23 Reach 2 tentacles and claw: +17 vs AC, 1d8+5 damage Co...
- Thu Jan 14, 2010 3:31 pm
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
My players will hate you when they get to higher levels. :) I like the Rift Dragon more but both are pretty good. In fact the Scum Dragon would probably fit better with my campaign storyline. Well, I'll just have to stat up the lower level younger ones, won't I? And I take it you run a DragonMech g...
- Tue Jan 12, 2010 8:29 am
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
Oh, that's nasty! ( DM Translation: I like it!) Which one? Or both? The lunar rift dragon certainly creates a nasty image of how it would fight on the moon: rising from sulphurous vents, turning you into gas, and then inhaling you. I intentionally creating a inverted version of petrification. And t...
- Sat Jan 09, 2010 9:04 pm
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
It's been a while, but here's the next in the line: Lunar Rift Dragon * Level 16 Solo Controller Huge aberrant magical beast (lunar, dragon) XP 7000 Initiative +11 Senses Perception +10 HP 648; Bloodied 324 AC 30, Fortitude 29; Reflex 27; Will 28 Resist 15 fire, 15 psychic Saving Throws +5 Speed 6, ...
- Sat Jan 09, 2010 8:42 pm
- Forum: DragonMech
- Topic: "Native" Creatures
- Replies: 1
- Views: 8540
Re: "Native" Creatures
There's still plenty of room for normal creatures on DragonMech. Just because we have a lunar equivalent of zombies doesn't mean there are no more zombies. In fact, you need non-lunar creatures if you want something without a tie to madness incarnate. Many treants are now the mad forestrati. There a...
- Sun Dec 20, 2009 7:05 am
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
Just wanted to say I've updated the lunar scum dragon, with the Maddening Presence text copied and pasted.
- Sat Dec 19, 2009 1:41 pm
- Forum: DragonMech
- Topic: 4th ED and DragonMech.
- Replies: 91
- Views: 169096
Re: 4th ED and DragonMech.
I've got a draft of the steamborg and steam weapons up. Sorry I didn't post it here first. I'll amend that at some point. I figure I'll get feedback sooner at WotC, but good feedback from those who know the setting will be found here. So, I present to you the first draft of the steamborg: http://com...
- Thu Dec 10, 2009 11:27 am
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Re: Lunar Dragon Breeds
And now I present to you a second breed of dragon, the lunar scum dragon. I suppose you could call the vile creature before you a dragon - but dragons aren't known for having so many tentacles. Its head resembles a neothelid's, little more than a soft, beak-like maw filled with tentacles. Its body i...
- Tue Dec 08, 2009 3:40 pm
- Forum: DragonMech
- Topic: Lunar Dragon Breeds
- Replies: 16
- Views: 65452
Lunar Dragon Breeds
Hey all. As you may or may not have seen yet, I just posted stats for the traditional lunar dragon in the 4e DragonMech topic. But I appear to be on a roll now - the DragonMech campaign setting declares that the stats provided are for the most common variety of lunar dragon, but other ones exist. I ...
- Tue Dec 08, 2009 9:09 am
- Forum: DragonMech
- Topic: 4th ED and DragonMech.
- Replies: 91
- Views: 169096
Re: 4th ED and DragonMech.
Well, I just homebrewed an adult lunar dragon. I started with an adult white dragon (another brute), altered the abilities, and upped the level. From what I saw using WotC's Monster Builder, level 17 is the highest level for an adult dragon (gold), and lunar dragons canonically rival other dragons i...
- Thu Dec 03, 2009 5:46 pm
- Forum: DragonMech
- Topic: Fantastic Description of turning on a mech...
- Replies: 1
- Views: 8863
Re: Fantastic Description of turning on a mech...
Wow, that's an impressive little description. Gets you wondering if they actually turn off mechs if it takes so long to warm up. Hmm.... that actually poses a twist on the nighttime encounter: it means the mech jockey won't be able to pilot their mech - at least, not until it warms up. Personally, I...
- Mon Nov 23, 2009 8:21 am
- Forum: DragonMech
- Topic: steam power ideas
- Replies: 42
- Views: 153274
Re: steam power ideas
How about this one? (I've used it before. Let's see what you all can come up with). steam grappler + fog generator + fan + automator + on/off switch After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else... smoke screen? More or less - but I didn...
- Thu Nov 05, 2009 6:47 am
- Forum: DragonMech
- Topic: 4th ED and DragonMech.
- Replies: 91
- Views: 169096
Re: 4th ED and DragonMech.
So, I was getting some ideas for the 4e steamborg. No mechanics yet, but the basic gist of it. We've agreed that the steamborg is the defender. For it's mark mechanic, I was thinking of something a little unusual - different from the usual "you ignore me and I hit you." The steamborg is ba...
- Mon Oct 05, 2009 7:45 pm
- Forum: DragonMech
- Topic: Amusing Character Concepts
- Replies: 0
- Views: 7302
Amusing Character Concepts
So, I was discussing DragonMech with a friend, and he came up with an amusing idea, so I figured I'd share. I mentioned an item described in The Last City, one of several steampunk monk items. A pair of gloves with built-in flint and tinder, so they light on fire when you smash your knuckles togethe...
- Mon Sep 28, 2009 12:40 pm
- Forum: DragonMech
- Topic: steam power ideas
- Replies: 42
- Views: 153274
Re: steam power ideas
How about this one? (I've used it before. Let's see what you all can come up with).
steam grappler + fog generator + fan + automator + on/off switch
After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else...
steam grappler + fog generator + fan + automator + on/off switch
After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else...
- Mon Sep 21, 2009 10:40 am
- Forum: DragonMech
- Topic: steam power ideas
- Replies: 42
- Views: 153274
Re: steam power ideas
I'm getting the image of a small, remote-controlled mech, armed with a changler and a flame nozzle.abe wrote:If you leave in the puppets they could(possibly)throw the grenades for you!
On a different note chains times 3 + puppet + flame gun + rc unit(if available)=
- Mon Sep 07, 2009 8:30 am
- Forum: DragonMech
- Topic: DragonMech Battles: Designer Diary #7
- Replies: 4
- Views: 12533
Re: DragonMech Battles: Designer Diary #7
Interesting... I like what I see. I think it's a little risk to change the classic, but the fluff reasons for it make a lot of sense. Will DMB rules still allow for a classic Barbagula? I may have to play out a battle to test that claim - can classic compete with the new model? If I work it into a c...
- Fri Jul 31, 2009 6:49 pm
- Forum: DragonMech
- Topic: Elder Evils in DragonMech
- Replies: 2
- Views: 12848
Re: Elder Evils in DragonMech
Interesting stuff! I am playing the lunars right now in my campaign as cthulu-esque that just _might_ be able to be beaten with the combo of steammechs & magic. It would be a whole different style to have the PCs go up against certain doom. I've never run a 'doomed' campaign, but I've played in...
- Wed Jul 22, 2009 6:40 pm
- Forum: DragonMech
- Topic: Elder Evils in DragonMech
- Replies: 2
- Views: 12848
Elder Evils in DragonMech
So, I recently got the book Elder Evils by WotC, and I'm really liking it. Lunar deities could certainly be statted up as Elder Evils. Honestly, they may already be there, as the Sign is the lunar rain, and the malefic property is interrupted divine casting (a rule also proposed in Elder Evils, albe...
- Wed Jul 01, 2009 4:13 pm
- Forum: DragonMech
- Topic: 4th ED and DragonMech.
- Replies: 91
- Views: 169096
Re: 4th ED and DragonMech.
I love that you're still doing this! It looks great. I wish I had more time to contribute ideas, too, but alas, time is tight right now with other projects. Well thank you. I've still been meaning to work out the mech jockey. It seems to present the biggest conceptual block to me. How can I run a m...
- Sun Jun 14, 2009 11:55 am
- Forum: DragonMech
- Topic: 4th ED and DragonMech.
- Replies: 91
- Views: 169096
Re: 4th ED and DragonMech.
And rough stats for 4e slathem. (Why slathem? It just came to me). Ability Scores +2 Intelligence, +2 Charisma (High Slathem) or +2 Wisdom (Low Slathem) Size Medium Speed 5, swim 6 Vision low-light Languages common, slathem Skill Bonuses +2 Arcana, +2 Athletics Amphibious You have the aquatic keywor...