Search found 313 matches
- Fri Jul 27, 2012 10:54 am
- Forum: DCC RPG General
- Topic: Somewhat Meaningless Musing: The Missing 1.9%
- Replies: 9
- Views: 12313
Re: Somewhat Meaningless Musing: The Missing 1.9%
Odd to be so close but slightly off. Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops: No worries, finarvyn! The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs. This discussion, especially your...
- Wed Jul 25, 2012 1:30 pm
- Forum: Rules discussion
- Topic: Burning LUCK before a roll ??
- Replies: 23
- Views: 49474
Re: Burning LUCK before a roll ??
Hah! I didn't know that acronym either, although, now that you mention it, Dracula masquerading as Vampira could be interesting...Skyscraper wrote:Ok, that fits a bit more into the topic than my google search about "tg rpg" that suggested "transgender role-playing games"...
- Wed Jul 25, 2012 8:59 am
- Forum: DCC RPG General
- Topic: Somewhat Meaningless Musing: The Missing 1.9%
- Replies: 9
- Views: 12313
Re: Somewhat Meaningless Musing: The Missing 1.9%
1. How did you handle "2-3 per epoch"? 2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits. (I ignored the "epoch" dudes.) 3. Quick fix is to edit the first entry, 95% becomes 96.7% (or 96.68649% for the picky). It makes sense that...
- Tue Jul 24, 2012 8:02 pm
- Forum: DCC RPG General
- Topic: Somewhat Meaningless Musing: The Missing 1.9%
- Replies: 9
- Views: 12313
Somewhat Meaningless Musing: The Missing 1.9%
As the title says, this is a "meaningless musing." That means that I'm not being serious, and the answer is not all that important. Nonetheless, I've had a long day, a good beverage, am relaxing by perusing the good ol' DCC RPG rulebook, and a question occurs to me. On pg. 359 under "...
- Tue Jul 24, 2012 9:36 am
- Forum: Rules discussion
- Topic: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arms
- Replies: 41
- Views: 67190
Re: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arm
Is that right? I was under the impression that, from what I recall from reading the book: several situations might lead to permanent luck loss all luck expended by non-thieves and non-halflings is permanent luck obtained at the end of an adventure is a permanent increase of the stat no rule says th...
- Mon Jul 23, 2012 4:02 pm
- Forum: Rules discussion
- Topic: On theives and familiars)....
- Replies: 11
- Views: 15526
Re: On theives and familiars)....
I hear you on the spellburn, but would burning a minimum of 10 luck = comparable to minimum 10 spellburn? Ultimately, it's up to you: "Fear no rule" (p314). However, if you are trying to literally follow what is written then the answer seems likely to be "no," based on the reaso...
- Sun Jul 22, 2012 6:03 pm
- Forum: Rules discussion
- Topic: Burning LUCK before a roll ??
- Replies: 23
- Views: 49474
Re: Burning LUCK before a roll ??
According to the rules, p.91 a character can burn Luck points before or after his roll. I'm unable to think of a single situation where a character would choose to burn Luck before his roll, given the choice. In order to improve drama at the table, I'm thinking of home-ruling that Luck points must ...
- Fri Jul 20, 2012 10:45 pm
- Forum: Characters
- Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
- Replies: 55
- Views: 110306
Re: Crawl! New Class Challenge! Brainstorm (and class propos
Since the class will appear in Crawl!, how about make use of previous articles: Bounty Hunter: Equally adept with lethal and non-lethal combat. Proficient with Bolas, Bullwhip, Lasso, and Net (from Crawl #2's "Killin' Time!"). Entanglement penalties are doubled on DCC page 78 if a Bounty H...
- Fri Jul 20, 2012 2:14 pm
- Forum: Rules discussion
- Topic: Expanded Occupations and Ability-Based Tables
- Replies: 41
- Views: 87210
Re: Expanded Occupations and Ability-Based Tables
Both sets of folks will find it useful. Those wanting a more logical/less totally random result will be happy, and those just wanting a good selection of totally random and new Occupations will be too. I designed it to allow both approaches. Colin Agreed. Let me add that those that want to come up ...
- Thu Jul 19, 2012 11:18 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 2429213
Re: Introductions Thread - Join the Band!
Hi All, I'm Terry and started playing D&D with the bluebox in 1979. I "learned the ropes" from In Search of the Unknown and Keep on the Borderlands. However, I heard about an "Advanced" version of the game and wanted to get into that, so I moved on to 1E AD&D. Ah, the mem...
- Thu Jul 19, 2012 4:51 pm
- Forum: Rules discussion
- Topic: Expanded Occupations and Ability-Based Tables
- Replies: 41
- Views: 87210
Re: Expanded Occupations and Ability-Based Tables
Oh, please do! I use your character generator a lot and would love to see that integrated. Thanks!tovokas wrote: This is exactly the sort of figuring I'd be doing behind the scenes in the script... So I think I'll steal it.
- Thu Jul 19, 2012 4:17 pm
- Forum: Rules discussion
- Topic: Expanded Occupations and Ability-Based Tables
- Replies: 41
- Views: 87210
Re: Expanded Occupations and Ability-Based Tables
Welcome to the forums, Pesky. Great first post. :) I love the concept, but I can't help but wonder if there's a less math-intensive approach to reach the same result. Colin Thanks and thanks, Colin. Yeah, I realize that the scheme lacks the virtue of simplicity. There must be simpler way to do it; ...
- Thu Jul 19, 2012 3:24 pm
- Forum: Rules discussion
- Topic: Expanded Occupations and Ability-Based Tables
- Replies: 41
- Views: 87210
Re: Expanded Occupations and Ability-Based Tables
This is a neat idea; I like it a lot. Kudos to the OP for sorting out the occupations by ability score! These tables can be useful as a base for other house-schemes. Here is an example. If one still wants a random element to the occupations ("Hey, I got that blacksmithing job because I'm so cha...