Search found 165 matches
- Tue Sep 11, 2007 1:21 pm
- Forum: DCC Modules - 3E
- Topic: DCC#17 monster question - spoiler
- Replies: 16
- Views: 23745
- Tue Sep 11, 2007 9:55 am
- Forum: Castle Whiterock
- Topic: New DCC Character Record in Whiterock
- Replies: 8
- Views: 18259
- Tue Sep 11, 2007 6:09 am
- Forum: Castle Whiterock
- Topic: New DCC Character Record in Whiterock
- Replies: 8
- Views: 18259
- Mon Sep 10, 2007 4:38 am
- Forum: Adventure Design
- Topic: By Request: The Writing of Whiterock
- Replies: 29
- Views: 121902
Hm, might be worth a later add-on sublevel (as a free download from GG) to Castle Whiterock: "REVENGE OF THE PIE MONSTER"... and it needs to be creamed!
Or maybe it's a "pie-in" to this little beauty: http://www.montecook.com/arch_lineos11.html
Or maybe it's a "pie-in" to this little beauty: http://www.montecook.com/arch_lineos11.html
- Sun Sep 09, 2007 4:07 am
- Forum: DCC Modules - 3E
- Topic: The Blackguard's Revenge - am I missing something?
- Replies: 5
- Views: 10312
Re: The Blackguard's Revenge - am I missing something?
(...) So far we've been playing for about 20 minutes, and they're already there with Master Chief. 20 Minutes?? Through the guard house and across the grounds, then up to the library balcony? But you did take time out for describing the scenes and environs, did you? :wink: No, honestly, I can't ima...
- Fri Sep 07, 2007 4:01 pm
- Forum: Suggestion Box
- Topic: Adding to the secret of a door...
- Replies: 1
- Views: 8939
Adding to the secret of a door...
I noticed that in a whole lot of adventures the only thing you learn about a secret door is it's DC for detecting and opening it. Duh. :? Wouldn't it be nice to have a little bit of descriptive text to go along with it? What does it look like and how is it concealed? What are the telltale signs of i...
- Sun Sep 02, 2007 8:15 pm
- Forum: Goodman Games General
- Topic: I think 4th ed. will flop.
- Replies: 76
- Views: 130062
- Sat Sep 01, 2007 12:26 pm
- Forum: Adventure Design
- Topic: By Request: The Writing of Whiterock
- Replies: 29
- Views: 121902
- Fri Aug 31, 2007 3:49 pm
- Forum: Goodman Games General
- Topic: I think 4th ed. will flop.
- Replies: 76
- Views: 130062
- Fri Aug 31, 2007 1:16 pm
- Forum: Goodman Games General
- Topic: I think 4th ed. will flop.
- Replies: 76
- Views: 130062
- Fri Aug 31, 2007 12:26 pm
- Forum: Goodman Games General
- Topic: I think 4th ed. will flop.
- Replies: 76
- Views: 130062
- Thu Aug 30, 2007 11:26 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 743859
- Thu Aug 30, 2007 11:15 am
- Forum: Adventure Design
- Topic: Writer Q & A - Adrian Pommier
- Replies: 3
- Views: 25987
- Thu Aug 30, 2007 5:19 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 743859
- Thu Aug 30, 2007 5:14 am
- Forum: DCC Modules - 3E
- Topic: Illumination and light sources in DCC?
- Replies: 2
- Views: 7929
Since I have recently translated the module I would say that there is almost no light source. The Goblins (and they are the majority) all have darkvision and need no light. In some rooms there are fire pits and the like, so there should be little illumination. It would also be likely that in some ro...
- Thu Aug 30, 2007 4:57 am
- Forum: Adventure Design
- Topic: Writer Q & A - Adrian Pommier
- Replies: 3
- Views: 25987
Just wanted to let you know that I enjoyed FATE OF THE VIGILANT from DCC#29. I ran it as part of an ongoing campaign (which includes DCC#14). The characters were all third level so I had to adjust the adventure a bit. They fared quite well against the pirates and the final confrontation with Lórethe...
- Wed Aug 29, 2007 2:19 am
- Forum: Goodman Games General
- Topic: GenCon and sudden desperation
- Replies: 13
- Views: 22611
- Mon Aug 27, 2007 10:36 am
- Forum: Suggestion Box
- Topic: Songs for an improvement of mood
- Replies: 21
- Views: 46164
- Sat Aug 25, 2007 8:02 am
- Forum: All things A-R-T related
- Topic: None the Wiser's 3-D Wildsgate Excursion...
- Replies: 29
- Views: 100949
wiser's work is awesome, and we all love it, but it doesn't quite fit the old school mode, right? maybe for the newer fantasy factory stuff, but unless we find a 3d rendering in one of gygax's forgotten manuscripts, my money says we won't be seeing them in goodman's stuff anytime soon. Well, don't ...
- Thu Aug 09, 2007 4:07 pm
- Forum: Goodman Games General
- Topic: Gen Con DCC Trivia Contest
- Replies: 5
- Views: 12914
- Sat Jul 21, 2007 12:23 pm
- Forum: Goodman Games General
- Topic: Vote for us in the Ennies!
- Replies: 11
- Views: 21237
- Mon Jul 16, 2007 12:15 am
- Forum: Suggestion Box
- Topic: Psionic DCC
- Replies: 8
- Views: 19873
- Mon Jul 16, 2007 12:10 am
- Forum: Castle Whiterock
- Topic: Castle Whiterock
- Replies: 247
- Views: 334513
...Wait, are we talking about girls or the DDC? If you own Castle Whiterock, who would have time for those silly girls anyway, hm? :lol: Or, to put it in another perspective: for a hundred bucks, which girl could give you the amount of long lasting pleasure that a megadungeon from Goodman Games wou...
- Mon Jul 09, 2007 12:50 am
- Forum: Castle Whiterock
- Topic: Castle Whiterock
- Replies: 247
- Views: 334513
One the most important things concerning MegaDungeons of any background and setting is it's believability! It should make SENSE! And yes, that's even in a world populated by impossible creatures and magics. Everyone can cobble together dozens of rooms and areas, place treasures and monsters, and cal...
- Thu Jul 05, 2007 1:43 pm
- Forum: DCC Modules - 3E
- Topic: DCC in Spain
- Replies: 5
- Views: 11421