Search found 173 matches
- Sun Nov 28, 2021 4:21 am
- Forum: DCC College - New Judges Start Here
- Topic: Clerics: your god and spells?
- Replies: 2
- Views: 6815
Re: Clerics: your god and spells?
In lieu of any guidelines this is what I have come up with: The first spell of each level is chosen by the Cleric's Player. The second spell of each level is chosen by the Judge. The third spell of each level is randomized (permanently). The fourth spell of each level is randomized as a "daily&...
- Sun Nov 28, 2021 4:02 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44157
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
Much appreciated!
- Sat Nov 27, 2021 2:12 am
- Forum: DCC College - New Judges Start Here
- Topic: Clerics: your god and spells?
- Replies: 2
- Views: 6815
Clerics: your god and spells?
"A cleric’s choice of god must match his alignment, and determines weapon groups, holy powers, and magical spells. " (my underlining) "A cleric has access to the spells of his god as noted on table 1-5." I can find no trace of how your choice of alignment/deity impacts your selec...
- Fri Nov 26, 2021 10:29 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44157
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
Thank you very much... though randomly googling a couple of suggestions, I get many instances of "default world" adventures I cannot immediately distinguish from the regular faux-medieval gygaxian take. It's almost too much advice :) it would almost be better if you just provided those few...
- Fri Nov 26, 2021 12:48 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44157
Suggestions for Frazettian Sword & Sorcery DCC modules
I am phrasing my question like so because I know all of DCC is considered sword and sorcerian in some respect. But now I am asking specifically about modules that do not emphasize the "weird" (as in aliens or lasers or lionmen) or enters "sword & planet" territory or is more ...
- Thu Nov 25, 2021 12:50 am
- Forum: DCC College - New Judges Start Here
- Topic: DCC campaigns without Clerics?
- Replies: 13
- Views: 21803
Re: DCC campaigns without Clerics?
Since this is my first DCC campaign I'm going to leave Cleric Lay on Hands in, while making a bigger deal about the disapproval that can result. To make Clerics not feel forced to become healbots, I'm adding three non-magical healing activities: a free "examine your wounds" action (one onl...
- Wed Nov 24, 2021 11:19 am
- Forum: Goodman Games General
- Topic: Artwork from my new D&D comic book
- Replies: 2
- Views: 8515
- Tue Nov 23, 2021 7:02 am
- Forum: DCC College - New Judges Start Here
- Topic: permanent/temporary score changes
- Replies: 6
- Views: 9153
Re: permanent/temporary score changes
Thank you.
I see this is repeatedly asked, so perhaps a suggestion would be to improve the rulebook language for the next edition.
Cheers
I see this is repeatedly asked, so perhaps a suggestion would be to improve the rulebook language for the next edition.
Cheers
- Tue Nov 23, 2021 6:41 am
- Forum: DCC College - New Judges Start Here
- Topic: DCC campaigns without Clerics?
- Replies: 13
- Views: 21803
Re: DCC campaigns without Clerics?
Transylvanian Adventures (a setting without magical healing) has some added rules for hit point recovery: Thanks! A character recovers 1d4-1 hp immediately after an encounter. I think the “examine your wounds” action covers the same territory, with the added benefit you can choose when to do it (no...
- Tue Nov 23, 2021 6:31 am
- Forum: DCC College - New Judges Start Here
- Topic: DCC campaigns without Clerics?
- Replies: 13
- Views: 21803
Re: DCC campaigns without Clerics?
DCC Lankhmar has no clerics, and addresses this. I would have to look up the exact rules, but I believe it is something along the lines of: You can spend 1 Luck per level to dress/examine your wounds, regaining 1 HD. Drinking various alcoholic draughts increases your healing. Thank you. I would ass...
- Tue Nov 23, 2021 12:52 am
- Forum: DCC College - New Judges Start Here
- Topic: DCC campaigns without Clerics?
- Replies: 13
- Views: 21803
DCC campaigns without Clerics?
(Not sure if this forum or the Characters forum is more appropriate. Anyways) If you want to use DCC for campaign milieus with no gods or distant uncaring evil gods only (such as Sword & Sorcery) what options would you recommend? Heroes still need SOME source of healing, right? But what if you -...
- Tue Nov 23, 2021 12:33 am
- Forum: Rules discussion
- Topic: No Funnel Backgrounds
- Replies: 10
- Views: 10313
Re: No Funnel Backgrounds
Well, for something that doesn't mean a "little", the rulebook sure makes it look like skills are inconsequential. Hint: any major aspect of the game should *probably* be covered by more than just a page ;) DCC made the conscious choice to remove the formal skills of d20 (without replacing...
- Mon Nov 22, 2021 2:52 am
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 14542
Re: Level-0 characters and Weapons Training
Unfortunate how? Skill checks and attack rolls follow different rules. * There are no fumbles or crits with skills. * A natural 1 is not necessarily a failure with a skill, nor a natural 20 a success. * The DC 5/10/15/20 baseline for skills is very different from the baseline for AC. I'm sorry. To ...
- Sun Nov 21, 2021 1:08 pm
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 14542
Re: Level-0 characters and Weapons Training
Check page 78. Using an untrained weapon is a -1d penalty, so 1d16 not 1d10. Hmm. so untrained weapon usage is different from untrained usage in general. How unfortunate. While this is good, I guess my question remains: why have "untrained = d10" anywhere at all? Or rather, don't answer t...
- Sun Nov 21, 2021 1:08 am
- Forum: DCC RPG Third Party Publishers
- Topic: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Revenge
- Replies: 6
- Views: 22121
Re: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Revenge
As a friendly heads-up, this link leads me to a blank page.herecomethejudge wrote: ↑Sat Feb 09, 2019 12:09 pm module links (free downloads): http://www.oldschooladventures.org/dcc/adventures/
- Sun Nov 21, 2021 1:02 am
- Forum: Rules discussion
- Topic: No Funnel Backgrounds
- Replies: 10
- Views: 10313
Re: No Funnel Backgrounds
I'm confused by the idea that an occupation that needs to match with a class... I am sure you can see that SOME players will find it incongruous to find that their Warrior was a scribe or dancer in his previous life. Even if you don't yourself. I think we can look at it in another way: since occupa...
- Sun Nov 21, 2021 12:46 am
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 14542
Level-0 characters and Weapons Training
"All 0-level characters are trained in the one weapon they possess from their former occupation." "Generally, using a weapon without training imposes an attack penalty. However, this penalty is waived for 0-level characters." "It is assumed that their naturally poor combat a...
- Thu Nov 18, 2021 2:31 am
- Forum: Rules discussion
- Topic: No Funnel Backgrounds
- Replies: 10
- Views: 10313
Re: No Funnel Backgrounds
Since skills are just background/roleplaying info in DCC (except for Thieves), can't you just have your players come up with their background story and hence their skills? If that's a no-go, you could note that even when you create a level 1 character, you could still start out by rolling for occupa...
- Thu Nov 18, 2021 12:40 am
- Forum: DCC College - New Judges Start Here
- Topic: permanent/temporary score changes
- Replies: 6
- Views: 9153
Re: permanent/temporary score changes
Okay, so essentially you're saying is: if you're lucky enough to be at, say, 13 out of 15 Luck when the Judge awards everybody in the party 3 Luck points each, then yes, your new permanent or maximum score is 16. If you happen to only have 10 points right now, your score remains capped at 15 (with y...
- Wed Nov 17, 2021 8:37 am
- Forum: DCC College - New Judges Start Here
- Topic: Turn Unholy
- Replies: 6
- Views: 14574
Re: Turn Unholy
One good thing about that (IMO) is that it discourages chaotic clerics. That is a good thing (IMO) because a chaotic cleric will usually damage the team dynamic necessary for an effective PC group. How so? In what way or ways do your chaotic clerics "have" to act, that then damage team dy...
- Wed Nov 17, 2021 4:53 am
- Forum: DCC College - New Judges Start Here
- Topic: permanent/temporary score changes
- Replies: 6
- Views: 9153
permanent/temporary score changes
If you lose points/take damage from an ability score, it heals back each night, yes. Okay, so you need to keep track of your original (or "maximum") score. Otherwise rest would just increase every score to 18 (or whatever the maximum is). Got it. But then, when you lose and gain Luck, I'm ...
- Wed Nov 17, 2021 2:31 am
- Forum: DCC RPG Third Party Publishers
- Topic: Death Slaves of Eternity available in print!
- Replies: 7
- Views: 24889
Re: Death Slaves of Eternity available in print!
For those that don't know it, when Marzio says "Appendix of optional rules for re-skinning DCC races for Sword & Sorcery play", he really doesn't give his ideas enough justice. This is seriously awesome! But for those familiar with the rules, I have a question: The original classes (Dw...
- Wed Nov 17, 2021 2:05 am
- Forum: DCC RPG Third Party Publishers
- Topic: Death Slaves of Eternity available in print!
- Replies: 7
- Views: 24889
Re: Death Slaves of Eternity available in print!
Just registered to thank you for this wonderful product!
Also, I tried searching for discussion on this module and found only this thread
Zapp