Search found 173 matches
- Thu Jun 09, 2022 4:13 am
- Forum: Rules discussion
- Topic: Carousing - Paramour Table
- Replies: 1
- Views: 7227
Carousing - Paramour Table
Well, I'm finally done. I've made a carousing table that attempts to answer not the question "what happens?" but "who do you meet?" I'm calling this party goer a "paramour". Personally, I've always thought that carousing tables that offer generic, non-specific outcomes ...
- Wed Jun 08, 2022 3:50 am
- Forum: Magic and Spells
- Topic: Chainmail +1
- Replies: 6
- Views: 11686
Re: Chainmail +1
Yes. The boring answer is: +1 chain mail provides only +1 to AC because that is the rule in regular D&D, and regular D&D does not have the check penalty of DCC. For the core DCC rule to have been "you gain +1 to AC and -1 to the check penalty" the DCC developers would have had to g...
- Sat Jun 04, 2022 7:31 am
- Forum: Rules discussion
- Topic: Mighty Deeds Of Arms and other classes
- Replies: 17
- Views: 35562
Re: Mighty Deeds Of Arms and other classes
I think "only Warriors can accomplish Deeds" is too restrictive. I also think Deeds are the thing that sets Warriors apart. So I allow any character to attempt to pull off a deed, but they're limited to a d3 Deed die, and they don't cause any damage if they hit (unless the Deed adds it). S...
- Mon May 30, 2022 2:25 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
I actively like that a caster can use spellburn during downtime. That's easy to say, and looking from above it is very easy to agree. It's only if you're forced into specifics - which is what I'm trying to do here - it becomes awkward or painful to maintain that lofty stance. A high-level character...
- Mon May 30, 2022 2:14 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
To be clear, I am suggesting that there is no "unit of play" until the last die is cast. Encounters can bleed into other encounters. The orcs in one area can hear you fighting next door and reinforce their kin. Adventures can bleed into each other. Of course, but my point is that the spel...
- Sat May 28, 2022 12:27 am
- Forum: Magic and Spells
- Topic: Chainmail +1
- Replies: 6
- Views: 11686
Re: Chainmail +1
I don't want to completely spoil things, but there's magical armor in a module I'm running. Does it do anything besides give a bonus to AC? Does it lower the check penalty? To provide a clear and direct answer: No. If the item is "just" chainmail +1 then it functions identically to a regu...
- Fri May 27, 2022 11:56 pm
- Forum: Magic and Spells
- Topic: What's the deal with 32+ Sleep?
- Replies: 7
- Views: 14277
Re: What's the deal with 32+ Sleep?
It all boils down to the DCC rules designers were clearly not interested (or able?) in making an effort to write a concise and consistent ruleset. And if you believe the theory often proposed by the game's most ardent fans, they did so by purpose, not because they're sloppy. If the rules keep you gu...
- Fri May 27, 2022 11:40 pm
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
Please provide one single concrete example of where this problem occurred for you. Then I - or your future someone - will have something specific to actually respond to. First off, we are both experienced roleplayers. When I say there are problems, you can be assured there are. And just like you af...
- Thu May 26, 2022 6:52 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
I am not sure what specifically is being cast during downtime at your table, or why it is a problem. Perhaps you could enlighten up poor low-horizon folks? I don't want to quarrel. But neither do I want to talk to someone who doesn't even try to understand your problem. (Hint: any decent gamer will...
- Thu May 26, 2022 5:56 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
I'm not sure you're really listening. Asking the GM to kick start the next adventure tomorrow *once* is fine. But as a deterrence against spellburn it really is a poor poor solution. Campaigns become better if the rules doesn't make you feel forced into hurrying things along. As I said, it feels vin...
- Wed May 25, 2022 2:51 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
We are in complete agreement that the current costs of spellburn are sufficient while you are still adventuring. In other words, most of your post is spent on talking about "You have the climactic encounter and then....and then maybe you have to win another battle or two" - but that is equ...
- Mon May 23, 2022 7:28 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
The flaw in this logic is, you're not questioning the rule in the first place. Your argument boils down to the strawman that is "so you want a super complex game?" But I never said that, and you quickly skip past your assumption, that I am unable to see the consequences you yourself presen...
- Fri May 20, 2022 2:31 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
DCC rules assume that a Judge is smart enough to figure out what works best for his table and then empowers him to do so. Insisting that not having a specific rule for everything you think is a problem is sloppy design just shows that you missed the best part of DCC. I am sure you're simply trying ...
- Wed May 18, 2022 12:44 am
- Forum: DCC Lankhmar
- Topic: Question on new Lankhmar 5E book and magic.
- Replies: 6
- Views: 13587
Re: Question on new Lankhmar 5E book and magic.
I think that the Lord of the Rings 5E rules (Adventures in Middle-earth) are an excellent example of how 5E can make a world come alive in ways not the same as the standard core rulebook. The way AiMe put a culture/race spin on classes, for example, gives a solid Middle-earth spin to the rules. The...
- Tue May 17, 2022 6:14 am
- Forum: DCC Lankhmar
- Topic: Question on new Lankhmar 5E book and magic.
- Replies: 6
- Views: 13587
Re: Question on new Lankhmar 5E book and magic.
I've seen many settings converted to D&D. ALL of them end up more D&D than whatever they were before. Every D&D conversion works well for the gamer who wants an experience that remains decidedly D&D, just lightly seasoned with whatever IP you're converting, be it Warcraft , Call of C...
- Tue May 17, 2022 6:07 am
- Forum: DCC College - New Judges Start Here
- Topic: Core Rules Setting Sandbox?
- Replies: 10
- Views: 46831
Re: Core Rules Setting Sandbox?
Well, now you're talking about different things. Yes, DCC is excellent for sandboxing. No, there is no sandbox written for DCC (that claims to be the default one). The game just isn't interested in providing any "default world" campaign material. What there is, is a lot of ideas that sugge...
- Tue May 17, 2022 5:54 am
- Forum: DCC RPG Adventure Modules
- Topic: Combining the best of Starless Sea and Savage Kings?
- Replies: 10
- Views: 12950
Re: Combining the best of Starless Sea and Savage Kings?
Honestly? Don't play in order to convince people to move from game A to game B. DCC stands on its own merits. Starting off with a level-0 funnel, particularly one that pits your 2 hp heroes against cosmic terrors not even level 20 D&D heroes stand a chance against, is a huge selling points. That...
- Mon May 16, 2022 3:58 am
- Forum: Rules discussion
- Topic: Carousing Rules for DCC
- Replies: 17
- Views: 55281
Re: Carousing Rules for DCC
I should also say I've been tinkering on a "Carousing - Paramour" table, intended to be used right along your carousing table of choice. I've always thought that carousing tables that offer generic, non-specific outcomes like "You meet a companion for the night" or "your ind...
- Mon May 16, 2022 3:40 am
- Forum: Rules discussion
- Topic: Carousing Rules for DCC
- Replies: 17
- Views: 55281
Re: Carousing Rules for DCC
I concur wholeheartedly :) Let me add that I would say carousing works out to be approximately 1 xp for 10 gold, at least in the Knights of the North tables I'm using. The results vary a lot, but a fairly common outcome is getting 12-15 xp, and you spend 150 gold on average. (Then you're sometimes g...
- Mon May 16, 2022 3:31 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
Just like it is better to not allow Detect Evil, realize it ruins investigation adventures, and then supply every evil guy with a Hat of Non-Detection... ...it is better if the rules doesn't simply allow casters to spend 30 points on spellburn, realize there's no real cost unless you're in the middl...
- Sat May 14, 2022 12:47 am
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
If you are suggesting that I (as the Judge) should "solve" this by witholding XP from future encounters, then I am not sure what to say. That feels needlessly punishing and vindictive. I really feel this reasoning to be entirely backwards. Why give the players powerful options, only to - i...
- Sun May 08, 2022 12:08 pm
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 123868
Re: Let's Talk About Spellburn
My players often save their massive spellburn for when they acquire spells where rolling really well grant permanent (or near-permanent) benefits. For example, one of my players just learned Invisible Companion. After an adventure where he was reasonably certain there would be a few weeks of "d...
- Sat May 07, 2022 2:05 pm
- Forum: Rules discussion
- Topic: Wizards and Padded Armor
- Replies: 11
- Views: 22786
Re: Wizards and Padded Armor
Drawing attention to the state of ttrpg rules design fifty years ago is not the flattering comparison you think it is.
I love DCC, but there is zero reason for the many inconsistent and confusing passages persisting even after eight (8) printings.
I love DCC, but there is zero reason for the many inconsistent and confusing passages persisting even after eight (8) printings.
- Sat May 07, 2022 12:49 am
- Forum: Magic and Spells
- Topic: Mercurial Magic and Patron Spells
- Replies: 9
- Views: 12743
Re: Mercurial Magic and Patron Spells
Should Patron Spells have a different mercurial effect than the Invoke Patron spell they are used in place of, or should they be the same? Thanks. The straight answer you're looking for is: This is not specified by the rules. You are encouraged to make up your own decision. Make them share the same...
- Sat May 07, 2022 12:38 am
- Forum: Rules discussion
- Topic: Wizards and Padded Armor
- Replies: 11
- Views: 22786
Re: Wizards and Padded Armor
Yep. +1 to AC and an increased fumble die -- so maybe not no problems, but not too many problems...? :wink: While a Wizard will seldom make attack rolls (and as long as he doesn't, he won't feel the increased fumble die*) it is worth mentioning for the sake of completeness. Thank you. *) rolling a ...