Search found 173 matches

by CapnZapp
Thu Jun 09, 2022 4:13 am
Forum: Rules discussion
Topic: Carousing - Paramour Table
Replies: 1
Views: 7227

Carousing - Paramour Table

Well, I'm finally done. I've made a carousing table that attempts to answer not the question "what happens?" but "who do you meet?" I'm calling this party goer a "paramour". Personally, I've always thought that carousing tables that offer generic, non-specific outcomes ...
by CapnZapp
Wed Jun 08, 2022 3:50 am
Forum: Magic and Spells
Topic: Chainmail +1
Replies: 6
Views: 11686

Re: Chainmail +1

Yes. The boring answer is: +1 chain mail provides only +1 to AC because that is the rule in regular D&D, and regular D&D does not have the check penalty of DCC. For the core DCC rule to have been "you gain +1 to AC and -1 to the check penalty" the DCC developers would have had to g...
by CapnZapp
Sat Jun 04, 2022 7:31 am
Forum: Rules discussion
Topic: Mighty Deeds Of Arms and other classes
Replies: 17
Views: 35562

Re: Mighty Deeds Of Arms and other classes

I think "only Warriors can accomplish Deeds" is too restrictive. I also think Deeds are the thing that sets Warriors apart. So I allow any character to attempt to pull off a deed, but they're limited to a d3 Deed die, and they don't cause any damage if they hit (unless the Deed adds it). S...
by CapnZapp
Mon May 30, 2022 2:25 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

I actively like that a caster can use spellburn during downtime. That's easy to say, and looking from above it is very easy to agree. It's only if you're forced into specifics - which is what I'm trying to do here - it becomes awkward or painful to maintain that lofty stance. A high-level character...
by CapnZapp
Mon May 30, 2022 2:14 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

To be clear, I am suggesting that there is no "unit of play" until the last die is cast. Encounters can bleed into other encounters. The orcs in one area can hear you fighting next door and reinforce their kin. Adventures can bleed into each other. Of course, but my point is that the spel...
by CapnZapp
Sat May 28, 2022 12:27 am
Forum: Magic and Spells
Topic: Chainmail +1
Replies: 6
Views: 11686

Re: Chainmail +1

I don't want to completely spoil things, but there's magical armor in a module I'm running. Does it do anything besides give a bonus to AC? Does it lower the check penalty? To provide a clear and direct answer: No. If the item is "just" chainmail +1 then it functions identically to a regu...
by CapnZapp
Fri May 27, 2022 11:56 pm
Forum: Magic and Spells
Topic: What's the deal with 32+ Sleep?
Replies: 7
Views: 14277

Re: What's the deal with 32+ Sleep?

It all boils down to the DCC rules designers were clearly not interested (or able?) in making an effort to write a concise and consistent ruleset. And if you believe the theory often proposed by the game's most ardent fans, they did so by purpose, not because they're sloppy. If the rules keep you gu...
by CapnZapp
Fri May 27, 2022 11:40 pm
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

Please provide one single concrete example of where this problem occurred for you. Then I - or your future someone - will have something specific to actually respond to. First off, we are both experienced roleplayers. When I say there are problems, you can be assured there are. And just like you af...
by CapnZapp
Thu May 26, 2022 6:52 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

I am not sure what specifically is being cast during downtime at your table, or why it is a problem. Perhaps you could enlighten up poor low-horizon folks? I don't want to quarrel. But neither do I want to talk to someone who doesn't even try to understand your problem. (Hint: any decent gamer will...
by CapnZapp
Thu May 26, 2022 5:56 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

I'm not sure you're really listening. Asking the GM to kick start the next adventure tomorrow *once* is fine. But as a deterrence against spellburn it really is a poor poor solution. Campaigns become better if the rules doesn't make you feel forced into hurrying things along. As I said, it feels vin...
by CapnZapp
Wed May 25, 2022 2:51 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

We are in complete agreement that the current costs of spellburn are sufficient while you are still adventuring. In other words, most of your post is spent on talking about "You have the climactic encounter and then....and then maybe you have to win another battle or two" - but that is equ...
by CapnZapp
Mon May 23, 2022 7:28 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

The flaw in this logic is, you're not questioning the rule in the first place. Your argument boils down to the strawman that is "so you want a super complex game?" But I never said that, and you quickly skip past your assumption, that I am unable to see the consequences you yourself presen...
by CapnZapp
Fri May 20, 2022 2:31 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

DCC rules assume that a Judge is smart enough to figure out what works best for his table and then empowers him to do so. Insisting that not having a specific rule for everything you think is a problem is sloppy design just shows that you missed the best part of DCC. I am sure you're simply trying ...
by CapnZapp
Wed May 18, 2022 12:44 am
Forum: DCC Lankhmar
Topic: Question on new Lankhmar 5E book and magic.
Replies: 6
Views: 13587

Re: Question on new Lankhmar 5E book and magic.

I think that the Lord of the Rings 5E rules (Adventures in Middle-earth) are an excellent example of how 5E can make a world come alive in ways not the same as the standard core rulebook. The way AiMe put a culture/race spin on classes, for example, gives a solid Middle-earth spin to the rules. The...
by CapnZapp
Tue May 17, 2022 6:14 am
Forum: DCC Lankhmar
Topic: Question on new Lankhmar 5E book and magic.
Replies: 6
Views: 13587

Re: Question on new Lankhmar 5E book and magic.

I've seen many settings converted to D&D. ALL of them end up more D&D than whatever they were before. Every D&D conversion works well for the gamer who wants an experience that remains decidedly D&D, just lightly seasoned with whatever IP you're converting, be it Warcraft , Call of C...
by CapnZapp
Tue May 17, 2022 6:07 am
Forum: DCC College - New Judges Start Here
Topic: Core Rules Setting Sandbox?
Replies: 10
Views: 46831

Re: Core Rules Setting Sandbox?

Well, now you're talking about different things. Yes, DCC is excellent for sandboxing. No, there is no sandbox written for DCC (that claims to be the default one). The game just isn't interested in providing any "default world" campaign material. What there is, is a lot of ideas that sugge...
by CapnZapp
Tue May 17, 2022 5:54 am
Forum: DCC RPG Adventure Modules
Topic: Combining the best of Starless Sea and Savage Kings?
Replies: 10
Views: 12950

Re: Combining the best of Starless Sea and Savage Kings?

Honestly? Don't play in order to convince people to move from game A to game B. DCC stands on its own merits. Starting off with a level-0 funnel, particularly one that pits your 2 hp heroes against cosmic terrors not even level 20 D&D heroes stand a chance against, is a huge selling points. That...
by CapnZapp
Mon May 16, 2022 3:58 am
Forum: Rules discussion
Topic: Carousing Rules for DCC
Replies: 17
Views: 55281

Re: Carousing Rules for DCC

I should also say I've been tinkering on a "Carousing - Paramour" table, intended to be used right along your carousing table of choice. I've always thought that carousing tables that offer generic, non-specific outcomes like "You meet a companion for the night" or "your ind...
by CapnZapp
Mon May 16, 2022 3:40 am
Forum: Rules discussion
Topic: Carousing Rules for DCC
Replies: 17
Views: 55281

Re: Carousing Rules for DCC

I concur wholeheartedly :) Let me add that I would say carousing works out to be approximately 1 xp for 10 gold, at least in the Knights of the North tables I'm using. The results vary a lot, but a fairly common outcome is getting 12-15 xp, and you spend 150 gold on average. (Then you're sometimes g...
by CapnZapp
Mon May 16, 2022 3:31 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

Just like it is better to not allow Detect Evil, realize it ruins investigation adventures, and then supply every evil guy with a Hat of Non-Detection... ...it is better if the rules doesn't simply allow casters to spend 30 points on spellburn, realize there's no real cost unless you're in the middl...
by CapnZapp
Sat May 14, 2022 12:47 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

If you are suggesting that I (as the Judge) should "solve" this by witholding XP from future encounters, then I am not sure what to say. That feels needlessly punishing and vindictive. I really feel this reasoning to be entirely backwards. Why give the players powerful options, only to - i...
by CapnZapp
Sun May 08, 2022 12:08 pm
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 123868

Re: Let's Talk About Spellburn

My players often save their massive spellburn for when they acquire spells where rolling really well grant permanent (or near-permanent) benefits. For example, one of my players just learned Invisible Companion. After an adventure where he was reasonably certain there would be a few weeks of "d...
by CapnZapp
Sat May 07, 2022 2:05 pm
Forum: Rules discussion
Topic: Wizards and Padded Armor
Replies: 11
Views: 22786

Re: Wizards and Padded Armor

Drawing attention to the state of ttrpg rules design fifty years ago is not the flattering comparison you think it is.

I love DCC, but there is zero reason for the many inconsistent and confusing passages persisting even after eight (8) printings.
by CapnZapp
Sat May 07, 2022 12:49 am
Forum: Magic and Spells
Topic: Mercurial Magic and Patron Spells
Replies: 9
Views: 12743

Re: Mercurial Magic and Patron Spells

Should Patron Spells have a different mercurial effect than the Invoke Patron spell they are used in place of, or should they be the same? Thanks. The straight answer you're looking for is: This is not specified by the rules. You are encouraged to make up your own decision. Make them share the same...
by CapnZapp
Sat May 07, 2022 12:38 am
Forum: Rules discussion
Topic: Wizards and Padded Armor
Replies: 11
Views: 22786

Re: Wizards and Padded Armor

Yep. +1 to AC and an increased fumble die -- so maybe not no problems, but not too many problems...? :wink: While a Wizard will seldom make attack rolls (and as long as he doesn't, he won't feel the increased fumble die*) it is worth mentioning for the sake of completeness. Thank you. *) rolling a ...

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