Search found 173 matches

by CapnZapp
Fri May 06, 2022 9:41 am
Forum: DCC RPG Adventure Modules
Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
Replies: 30
Views: 44289

Re: Suggestions for Frazettian Sword & Sorcery DCC modules

Let me reiterate how amazing DCC works for this particular genre of role-playing (not sure what you'd call it; for the lack of an established term I'm calling it "Frazettan Sword & Sorcery") :) Initially my plan was to experience a funnel and then go back to one hero per player, with j...
by CapnZapp
Fri May 06, 2022 3:38 am
Forum: Rules discussion
Topic: Wizards and Padded Armor
Replies: 11
Views: 22910

Re: Wizards and Padded Armor

Yes.

There's no "hidden" drawback to using armor. If you can live with a -0 penalty, go for it ;)
by CapnZapp
Mon Apr 25, 2022 1:11 pm
Forum: Magic and Spells
Topic: Core Book Typos?
Replies: 3
Views: 6756

Re: Core Book Typos?

if the DC to cast is 10 + (2x level), shouldn't a casting only succeed on 20 and above? You're thinking of "In general, your spell succeeds if your spell check is equal to or higher than a base DC of 10 + (2x spell level)" but this is merely a comment providing general insight. The actual...
by CapnZapp
Sun Apr 24, 2022 7:26 am
Forum: Rules discussion
Topic: Firing into Melee
Replies: 28
Views: 83175

Re: Firing into Melee

baophrat wrote: Tue Apr 12, 2022 8:34 am This is a well done adaptation Thanks for the ideas !
You're welcome :)
by CapnZapp
Tue Apr 12, 2022 4:20 am
Forum: DCC RPG Adventure Modules
Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
Replies: 30
Views: 44289

Re: Suggestions for Frazettian Sword & Sorcery DCC modules

I think these forums would be an excellent spot to share ideas and discuss issues! :)

(Either this thread or a new one)

I try to visit at least once a week now that I'm actively gamesmastering DCC.

Cheers!
by CapnZapp
Tue Apr 12, 2022 4:07 am
Forum: Rules discussion
Topic: Using missile fire weapon when engaged into melee
Replies: 2
Views: 5909

Re: Using missile fire weapon when engaged into melee

I have ruled that attempting to make a missile attack when engaged in melee triggers a free attack from the monster(s). If a monster hits you this stops the missile attack from happening (it counts as a miss; you should be glad I don't have the monster ruin your missile weapon...) #saynotoLegolasNin...
by CapnZapp
Tue Apr 12, 2022 4:01 am
Forum: Rules discussion
Topic: Firing into Melee
Replies: 28
Views: 83175

Re: Firing into Melee

I have simplified and streamlined the relevant rule in my campaign. When you fire into melee (and care about not hitting your friend) you take a -2d penalty to the attack, but a miss stays a miss. You can elect to fire indiscriminately (attack at no penalty) if you're prepared for a miss hitting a f...
by CapnZapp
Tue Apr 12, 2022 3:50 am
Forum: Rules discussion
Topic: Firing into Melee
Replies: 28
Views: 83175

Re: Firing into Melee

The core rule in the rulebook has a very simple result: Nobody (that isn't truly desperate) ever fires into melee. Since most combat is against monsters engaged in melee (with you or your friends) this means DCC is a game where missile fire plays a rather small part. Sure you can have a campaign whe...
by CapnZapp
Sat Apr 09, 2022 7:38 am
Forum: DCC RPG General
Topic: Conversion "The Red Prophet Rises"
Replies: 5
Views: 8684

Re: Conversion "The Red Prophet Rises"

After concluding the scenario, my own feedback is that mostly, the very simple statblocks are very nice and easy to use. I would probably make a few more of the NPC magic-like abilities target an area/more PCs; do remember I'm running a troupe-style campaign where each character controls two heroes ...
by CapnZapp
Sat Apr 09, 2022 7:31 am
Forum: DCC RPG Adventure Modules
Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
Replies: 30
Views: 44289

Re: Suggestions for Frazettian Sword & Sorcery DCC modules

A short summary: The adventure is over. After the initial sneak-around, the bulk of the heroes went room by room clearing out cultists (i.e. the southwestern part of the map). When they realized the Red Prophet lived in the south-eastern caverns they went there right away, and had a big fight. They ...
by CapnZapp
Sat Mar 12, 2022 2:54 am
Forum: Rules discussion
Topic: assisting skill checks
Replies: 2
Views: 8072

Re: assisting skill checks

Since DCC is built using the d20 license, when in doubt revert to the d20 rule when DCC is silent on a particular matter. Which, in this case, is pretty much exactly what you are suggesting (skipping the boring bit where the aiding character needs to roll a 10 on his skill check): https://www.d20srd...
by CapnZapp
Fri Mar 11, 2022 5:47 am
Forum: DCC RPG General
Topic: Conversion "The Red Prophet Rises"
Replies: 5
Views: 8684

Re: Conversion "The Red Prophet Rises"

Obsidian Serpent huge +0 to initiative; +7 to everything else, AC 17 except AC 13 vs blunt/cold, 50 hp, 2 attacks: bite +7 for 2d10 plus swallow whole and tail +7 for 1d6 and 2d6 poison save DC 13 for half. Partial magic immunity (any save DCs are halved). Regenerates 1d6 per round +1 per swallowed...
by CapnZapp
Tue Mar 08, 2022 12:47 pm
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 34
Views: 80465

Re: Deed Die rolls

ok, so has anyone scared up the thread by Mr. Goodman where he talks about this and clearly states one deed per round? Upthread someone referenced a post by Mr Goodman, but that was on the topic of "does 1d10+2 means all Deeds succeed since you always roll at least 3": https://www.goodman...
by CapnZapp
Mon Mar 07, 2022 12:27 am
Forum: DCC RPG General
Topic: What other Appendix N inspired settings would you like to see?
Replies: 35
Views: 165199

Re: What other Appendix N inspired settings would you like to see?

I have checked Modiphius and don't care for it. If there ever was a setting that is badly served by a lot of detailed rules and modifiers, Sword & Sorcery is it. A simple gonzo game like DCC would be VASTLY SUPERIOR to any of the previous attempts, whether they use one d20 or two, in my opinion....
by CapnZapp
Fri Mar 04, 2022 11:24 am
Forum: DCC RPG General
Topic: Conversion "The Red Prophet Rises"
Replies: 5
Views: 8684

Re: Conversion "The Red Prophet Rises"

Random stuff (in 27, Hidden Alchemy Lab). Each character gets to make a d14 + Luck modifier roll. Allow a character to choose the next lower undiscovered result in place of a duplicate. 0 or less. A bottle with wet mud. Suddenly, it shoots out of the bottle and onto your clothes and armor, which swi...
by CapnZapp
Tue Mar 01, 2022 12:20 am
Forum: Rules discussion
Topic: Ego Check
Replies: 9
Views: 18359

Re: Ego Check

AQuebman wrote: Wed Oct 17, 2012 10:01 am Phloog as I lost my ancient DMG ages ago care to share some nuggets of the old ego rules?
This link should get you pretty close to the Item Ego rules of old 3rd Edition D&D:
https://www.d20srd.org/srd/magicItems/i ... atedPowers
by CapnZapp
Tue Mar 01, 2022 12:03 am
Forum: Rules discussion
Topic: Ego Check
Replies: 9
Views: 18359

Re: Ego Check

Table 8-5: Magic Sword Banes. Above the table on the page it says "Ego check = Opposed Int check against the bearer" Thank you! I was like "I'm searching the pdf and ego check pops up like five times!" Then I realized you might be talking about an earlier edition, and things has...
by CapnZapp
Mon Feb 28, 2022 11:52 pm
Forum: DCC RPG Adventure Modules
Topic: Dinosaur Crawl Classics
Replies: 6
Views: 10151

Re: Dinosaur Crawl Classics

Thank you. While I am sad there is no official lost world / isle of dread / king kong-like official content for DCC, dropping D&D and switching over to a more lite and gonzo ruleset* was by far the best decision you have ever made, so we will chalk this up as the price of progress :) *) I have l...
by CapnZapp
Mon Feb 28, 2022 2:13 am
Forum: DCC RPG Adventure Modules
Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
Replies: 30
Views: 44289

Re: Suggestions for Frazettian Sword & Sorcery DCC modules

Had our first session last night - went really great! :) The heroes split up (remember, each character can choose between 3 heroes) to investigate, including a few leads I didn't even think of above. Some heroes followed the (literally) dead end leads with the stupid merchant and wounded guard. One ...
by CapnZapp
Mon Feb 28, 2022 1:52 am
Forum: DCC RPG General
Topic: Conversion "The Red Prophet Rises"
Replies: 5
Views: 8684

Re: Conversion "The Red Prophet Rises"

Just to pop by to say: I will complete the conversion notes, just not done yet. :) Crimson Tear fumes (DC 10 Fortitude Save. Success unaffected; failure make DC 10 Will Save. Success means you become dazed for one hour; roll DC 8 Will Save or be surprised at the start of any combat. Failure means yo...
by CapnZapp
Mon Feb 28, 2022 1:49 am
Forum: DCC RPG Adventure Modules
Topic: Dinosaur Crawl Classics
Replies: 6
Views: 10151

Re: Dinosaur Crawl Classics

Given the topic and when the post was made, the discussion was of an adventure designed for D&D. I doubt Harley was referring to a series of adventures now on the horizon from SGP, which I think has only existed as a publisher for a year or two... He may have been referring to something that wa...
by CapnZapp
Sat Feb 26, 2022 2:10 pm
Forum: DCC RPG Adventure Modules
Topic: Dinosaur Crawl Classics
Replies: 6
Views: 10151

Dinosaur Crawl Classics

http://goodmangames.com/forums/viewtopic.php?p=16176#p16176 wrote:There is an adventure in the works that I think will make you very happy. :)
Is "The Valley Out of Time" what Harley was referring to already back then?
by CapnZapp
Thu Feb 24, 2022 9:42 am
Forum: Magic and Spells
Topic: Enlarge is OP, tell me why not!!!
Replies: 18
Views: 75195

Re: Enlarge is OP, tell me why not!!!

I wouldn't say any spell is OP - rather the opposite, that a lot of spells can be OP.

The point? Since DCC is a game where many things can become OP, stop worrying about things that are OP! :)
by CapnZapp
Fri Feb 18, 2022 12:51 am
Forum: DCC RPG General
Topic: Conversion "The Red Prophet Rises"
Replies: 5
Views: 8684

Re: Conversion "The Red Prophet Rises"

Cultists: Feral, covered in self-inflicted wounds, these men and women gibber and shriek as they throw themselves onto your swords. AC 10, Usually naked or shredded clothing. hp 4. +0 to everything Males use shortswords (1d6), females use cruel daggers (1d4) Guards: Proud, with eyes made hard by ki...
by CapnZapp
Fri Feb 18, 2022 12:48 am
Forum: DCC RPG General
Topic: Conversion "The Red Prophet Rises"
Replies: 5
Views: 8684

Conversion "The Red Prophet Rises"

(Hope this is in a suitable forum) These are my conversion notes of the level 3-5 module "The Red Prophet Rises" by Malrek and the Prince of Nothing, from the original "For Gold & Glory" ruleset, to my 8th printing of Dungeon Crawl Classics. On first blush, there's a heck of ...

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