Search found 173 matches
- Thu Feb 17, 2022 12:18 am
- Forum: DCC RPG Adventure Modules
- Topic: DCC 100 Kickstarter Launched and Funded!
- Replies: 16
- Views: 95656
- Thu Feb 17, 2022 12:17 am
- Forum: Goodman Games General
- Topic: Return to Goodman Games!
- Replies: 1
- Views: 6042
Return to Goodman Games!
As of this writing the number of redirects is 999737!
What is the prize once a full million people have used this site to reach your home page!!??
What is the prize once a full million people have used this site to reach your home page!!??
- Wed Feb 16, 2022 1:47 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
The next adventure I've found is The Red Prophet Rises . This one is not for DCC but for "For Gold & Glory" but if you know THAC0 13 means +7 and AC 5 means AC 15 you're good to go. I mean to add notes to this post on my conversion, but right now I want to talk about the hook. I read t...
- Wed Feb 09, 2022 1:11 am
- Forum: DCC RPG General
- Topic: 9th Printing
- Replies: 9
- Views: 11840
Re: 9th Printing
Thanks for the help. It is confusing, as it indeed appears that "9th printing" is not consistent text. The response I got from info@ is that, as of the moment: There is not a gender neutral PDF yet. There is not a gender neutral hardcover yet. But, the softcover, as ordered here, would be...
- Wed Feb 09, 2022 1:09 am
- Forum: DCC RPG General
- Topic: 9th Printing
- Replies: 9
- Views: 11840
Re: 9th Printing
Both the softcover and the hardcover were considered part of the same print run. I'm just reporting things that have been said by those who know -- I have no (well, okay, little ) facility with time travel to make sure events and decisions will have happened differently! If you have any line of com...
- Tue Feb 08, 2022 2:03 am
- Forum: Original Adventures Reincarnated
- Topic: OAR #6 Temple of Elemental Evil: Incorrect Strength (Athletics) checks
- Replies: 4
- Views: 8954
Re: OAR #6 Temple of Elemental Evil: Incorrect Strength (Athletics) checks
You will probably be helped in learning that DCC is a game that celebrates rulings not rules. What that means is: published modules are full of individual choices. One writer might ask for a straight Strength check. Another might opt for Athletics. When you read DCC modules it's like playing with an...
- Mon Feb 07, 2022 11:25 pm
- Forum: DCC RPG General
- Topic: 9th Printing
- Replies: 9
- Views: 11840
Re: 9th Printing
Okay, so the word is that those two hardcovers you've linked are "partially updated" to the new text. The order for those was placed with the printer while the work was still ongoing. The order for the most recent printing of the softcover version was placed later and has more extensive u...
- Mon Feb 07, 2022 3:43 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
This post was getting long, so here are my general additions to help amp up the sword and the sorcery: a. Featuring a sword & sorcerian world. I chose Xoth. I am not yet using it beyond having a near-easternish world (for the dry rocky badlands vibe) and for the illustrations of its inhabitants ...
- Mon Feb 07, 2022 3:30 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
Actual play report: As far as the Sword & Sorcery theme I'm pleased to say the players are slowly adapting to this, by having their characters not hoard loot as much (since there aren't magic items to purchase), to carouse and generally live life as if it is your last day alive (since that is li...
- Mon Feb 07, 2022 2:40 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
It's going fairly well so far. We're into our third scenario (Death Slaves of Eternity --> Imperishable Sorceress --> Doom of Savage Kings) with one character having attained level 2. The players are slowly coming out of the brutal culture shock that is the difference between D&D/PF and DCC. :) ...
- Tue Feb 01, 2022 12:06 pm
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 99925
Re: Elves of the fairy tradition or "normal" rpg elves ?
This assumes non-ferrous weapons are made available regularly, which they don't have to be. You can reinforce the drawback by making such weapons rare. Absolutely I can do that. You are one hundred percent correct. Whether Judges will actually do it is a different story however. After all, the DCC ...
- Tue Feb 01, 2022 12:36 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 99925
Re: Elves of the fairy tradition or "normal" rpg elves ?
I like my elves as melnibonéans - a decadent arcane race long past its glory looking for entertainment in cruelty and hedonism before finally swept away by the young barbaric races. > I also like this idea but it doesn't completely fit my idea of my game campaign setting. I'm trying to make the Elv...
- Tue Feb 01, 2022 12:28 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 99925
Re: Elves of the fairy tradition or "normal" rpg elves ?
I'm running a Sword & Sorcery themed campaign (think Conan the Barbarian) > do you use Howard's world as it is or have you developed a similar but more personal framework ? Since this has nothing to do with elves, I took the liberty of reposting your question in a more relevant thread: https://...
- Tue Feb 01, 2022 12:27 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
I'm running a Sword & Sorcery themed campaign (think Conan the Barbarian) > do you use Howard's world as it is or have you developed a similar but more personal framework ? Thank you for asking. I'm running a string of DCC scenarios. Not only because I'm lazy (I am :) ) but because I wanted to ...
- Mon Jan 31, 2022 6:37 am
- Forum: Magic and Spells
- Topic: Known spells - a minimum or a maximum?
- Replies: 12
- Views: 48292
Re: Known spells - a minimum or a maximum?
If there were a mechanism whereby a wizard reliably could cast a spell he does not "know" but still has access to (such as by having the grimoire it is written in at hand) I could see this scheme working. But having the spells known limit to be a hard absolute limit means that plundering l...
- Wed Jan 19, 2022 2:32 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
Another shout out goes to The Dread God Al-Khazadar, a level 4 DCC adventure. I like the epic ending and its twist, so here are a couple of initial thoughts: * I will probably place the world of Madkeen inside the campaign world Hollow World style, simply to keep it Sword & Sorcery and not have ...
- Tue Jan 18, 2022 4:26 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 99925
Re: Elves of the fairy tradition or "normal" rpg elves ?
I'm running a Sword & Sorcery themed campaign (think Conan the Barbarian), and must give praise to the excellent suggestions in the Death Slaves of Eternity level 0 funnel adventure: It is easily the simplest and yet best advice for what to do with the demihuman classes. As you might know, much ...
- Fri Jan 14, 2022 3:27 am
- Forum: DCC College - New Judges Start Here
- Topic: Turn Unholy
- Replies: 6
- Views: 14601
Re: Turn Unholy
If you feel player characters with a Chaotic alignment doesn't work well in your campaign, you are entirely free to discourage them. But that does not make it a general truth. In fact, it's the reverse. DCC quite intentionally ditches the Good-Evil axis of the alignment scale in order for all three ...
- Sun Jan 09, 2022 4:10 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 44225
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
The next module I'm going to give a nod to is The People of the Pit . (the level 1 DCC adventure, not the level 5-7 OSRIC thing) The notion the world just has a canyon filled with a humongous tentacle monster that nobody except the locals care about is extremely Sword & Sorcery, and not just in ...
- Tue Jan 04, 2022 8:10 am
- Forum: Rules discussion
- Topic: 20 point spell burn
- Replies: 33
- Views: 94682
Re: 20 point spell burn
As someone who is a DCC newbie, I would definitely defer to the experienced judges and players here on how this stuff actually plays out in game, however my initial interpretation of the rules as reading them would be: Interested to read what other more experienced peeps think though. When I read o...
- Tue Jan 04, 2022 8:07 am
- Forum: Rules discussion
- Topic: 20 point spell burn
- Replies: 33
- Views: 94682
Re: 20 point spell burn
The way I see it, "natural" is the key word in "natural 20." You get the benefits of a natural roll (i.e. crit). And you also get the spellburn bonus to your roll. But the roll is still a roll added to the 20. You have made your interpretation clear. Thank you. Now, what do you ...
- Tue Jan 04, 2022 4:24 am
- Forum: Rules discussion
- Topic: 20 point spell burn
- Replies: 33
- Views: 94682
Re: 20 point spell burn
Finally, do you treat spellburn healing differently from other ability damage? If a Wizard sacrifices 5 points from Strength, Stamina and Agility (15 points total) as far as I can read the rulebook, all this damage heals in five days. You heal one point of ability damage per night. Naturally you wou...
- Tue Jan 04, 2022 4:19 am
- Forum: Rules discussion
- Topic: 20 point spell burn
- Replies: 33
- Views: 94682
Re: 20 point spell burn
That's a serviceable houserule that fixes the ambiguity and incompleteness of the rulebook, I guess. But the rules say "A wizard who sacrifices a full 20 points of ability scores in one fell swoop automatically treats his next spell check as a roll of natural 20." To me, that part is prett...
- Mon Jan 03, 2022 6:36 pm
- Forum: Rules discussion
- Topic: 20 point spell burn
- Replies: 33
- Views: 94682
Re: 20 point spell burn
I'd lean towards interpretation A I would too. If you just read the rulebook that's the takeaway. Problem is, it doesn't work. You get +20 from getting a 20 on the die, you get +20 from the twenty points you just spent, and you realize you're already well past the 38+ that is the strongest effect f...
- Mon Jan 03, 2022 12:43 pm
- Forum: Rules discussion
- Topic: 20 point spell burn
- Replies: 33
- Views: 94682
Re: 20 point spell burn
Are you saying that if you spend 20 points on an auto crit you can't also spellburn points for a bonus on the not-a-roll?
From where do you get this?