Search found 317 matches

by mshensley
Thu May 05, 2011 8:53 am
Forum: DCC RPG General
Topic: Origins of D&D ideas: monsters, classes, spells, etc.
Replies: 44
Views: 54171

Re: Origins of D&D ideas: monsters, classes, spells, etc.

GnomeBoy wrote:I could be wrong.
So could I. There are a lot of obvious similarities in the book other than just being frogmen though such as using poisoned weapons, being hard to see, and leaping to attack with spears.
by mshensley
Thu May 05, 2011 7:14 am
Forum: DCC RPG General
Topic: Changes due to playtests
Replies: 13
Views: 17084

Re: Changes due to playtests

Ravenheart87 wrote:
Score ... Adjustment
3 ... -3
4,5 ... -2
6,7,8 ... -1
9,10,11,12 ... +/-0
13,14,15 ... +1
16, 17 ... +2
18 ... +3
Great! It's just the way I like it! :)
This is just further evidence of the superiority of Basic D&D.
by mshensley
Thu May 05, 2011 4:27 am
Forum: DCC RPG General
Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
Replies: 102
Views: 171657

Re: Designer's Blog #3: What Do You Mean, "Vancian"?

Will there be another blog post before we get the beta rules?
by mshensley
Thu May 05, 2011 4:21 am
Forum: DCC RPG General
Topic: Origins of D&D ideas: monsters, classes, spells, etc.
Replies: 44
Views: 54171

Re: Origins of D&D ideas: monsters, classes, spells, etc.

One missing from the list- Bullywugs. I'm pretty sure they are based on the frog men called Rillyti in the 1975 Karl Edward Wagner novel Bloodstone.
by mshensley
Tue May 03, 2011 3:55 am
Forum: Dungeon Crawl Classics - General
Topic: No GenCon 2011 tourney?
Replies: 5
Views: 16682

Re: No GenCon 2011 tourney?

I'm sad to see no DCC tourney at GenCon again this year. Howdy! It is indeed a bummer.... ...And I do not understand why there is no tourney. Several years my friends and I tried to get in, and they were ALWAYS full and additional groups/DMs were always slotted in. Is Goodman Games even going to Ge...
by mshensley
Mon May 02, 2011 11:06 am
Forum: DCC RPG General
Topic: Appendix N Recommendations and Adventuring Parties
Replies: 15
Views: 18476

Re: Appendix N Recommendations and Adventuring Parties

jmucchiello wrote:Superheroes are reactive: Doc Doom is doing what? Let's stop him.
Almost all rpg modules are reactive too. The goblins are raiding the village. Let's stop them.
by mshensley
Mon May 02, 2011 11:05 am
Forum: DCC RPG General
Topic: Appendix N Recommendations and Adventuring Parties
Replies: 15
Views: 18476

Re: Appendix N Recommendations and Adventuring Parties

I just don't think adventure fiction works very well with groups. It depends on the fiction. The Joe Abercrombie books I just finished reading had some rather large parties of characters through most of the stories. Best Served Cold had a great group - two fighters, a barbarian, two poisoners, and ...
by mshensley
Mon May 02, 2011 4:25 am
Forum: DCC RPG General
Topic: Economics in DCC...Gold! Gold! Gold!
Replies: 36
Views: 42942

Re: Economics in DCC...Gold! Gold! Gold!

finarvyn wrote:While that may be true, historically, it just doesn't "feel" very Appendix N literary to me. :(
How many stories mention money at all? Not many. Shopping? Hardly any at all. I can only recall the one instance in LotR when they paid something like 18 silver pennies for a horse.
by mshensley
Wed Apr 27, 2011 4:59 pm
Forum: DCC RPG General
Topic: Appendix N Recommendations and Adventuring Parties
Replies: 15
Views: 18476

Re: Appendix N Recommendations and Adventuring Parties

In The Hobbit, there is only one pc with his thirteen dwarf followers.
by mshensley
Tue Apr 26, 2011 10:53 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 127412

Re: Have your attitudes towards DCC RPG changed since Jan. 3

mshensley wrote:Isn't it past time for a new designer's blog post?

ahem...
by mshensley
Tue Apr 26, 2011 9:29 am
Forum: DCC RPG General
Topic: Luck
Replies: 12
Views: 15859

Re: Luck

HackMaster Basic has a pretty neat mechanic for luck although only thieves get it. They get 20+level luck points per level that they can use to alter saves and such. This goes a long way to making thieves unique.
by mshensley
Tue Apr 26, 2011 4:47 am
Forum: DCC RPG General
Topic: Changes due to playtests
Replies: 13
Views: 17084

Re: Changes due to playtests

And of course the various adventures themselves get tweaked after every game. I've run People of the Pit maybe 7 or 8 times now, and there's this one secret room that not a single group has found. Every other secret room has been found in at least one game, but not this one. I'm going to change the...
by mshensley
Mon Apr 25, 2011 10:46 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78371

Re: Kill the Cleric?

Sure, there are a good collection of roguish types in Appendix N but there's also a good collection of heroic fantasy where do-gooders save the day for little reward. I fail to understand how anyone could say doing heroic deeds is outside the "roots of D&D". That's the dilemma of tryi...
by mshensley
Mon Apr 25, 2011 8:50 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78371

Re: Kill the Cleric?

"Sure, I'll heal you, but first let me tell you about the power of Gorhan..." This is one of the things I like least about the way the class is usually played... but hey, that's just me. +1 Why would anyone need to proselytize in a fantasy game where the gods are all too real and usually ...
by mshensley
Mon Apr 25, 2011 3:48 am
Forum: DCC RPG General
Topic: A plug for two book stores (Appendix N readers take note)
Replies: 5
Views: 10694

Re: A plug for two book stores (Appendix N readers take note

The next time you're in Chattanooga (seems like you're there fairly often), you must go to McKays. We have one here in Knoxville too. They are the most awesome used bookstores in the universe. Big store, big selection, high turnover. Seriously, every time I go to the one here, there's around a coupl...
by mshensley
Sun Apr 24, 2011 10:35 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78371

Re: Kill the Cleric?

There's also a conservative side of the coin too. Cleric has been a part of D&D since the beginning - unlike the thief. Not really. The story goes that the Cleric was added as a class to combat some other guy's vampire pc. So originally, D&D only had the fighter and the magic-user. And I be...
by mshensley
Sat Apr 23, 2011 1:28 pm
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78371

Re: Kill the Cleric?

One thing I've thought of doing before in Basic (which has race as class like dcc) is to change the Elf from being a mage/fighter into basically a cleric and ditching the cleric class. Up the xp (say 2000 to get to 2nd), allow any armor, and any weapon. Turning works on humanoids instead of undead. ...
by mshensley
Fri Apr 22, 2011 6:47 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78371

Re: Kill the Cleric?

I'd be happier without them. There's never been anything like a cleric in any fantasy (that wasn't based on a rpg setting) that I've ever read.
by mshensley
Thu Apr 21, 2011 8:57 am
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 32794

Re: When will the dice sets be available?

What funky dice will be needed for low levels, say level 0-3? Will d14's, d16's, or d24's be necessary at those levels?
by mshensley
Thu Apr 21, 2011 3:58 am
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 32794

When will the dice sets be available?

As the beta rules will be out in less than 2 months, will we be able to buy the dice sets needed before then?
by mshensley
Tue Apr 19, 2011 4:26 am
Forum: DCC RPG General
Topic: Planar Travel
Replies: 17
Views: 19210

Re: Planar Travel

kataskicana wrote:Not that they couldn't be good... but I could probably run 20 campaigns and never read the rules on Planar Travel.
I've gone my whole life without reading the stuff about planes in the old AD&D rulebook. Like psionics, I don't need or want this stuff.
by mshensley
Mon Apr 18, 2011 9:11 am
Forum: DCC RPG General
Topic: Encounter Levels and Random Encounters
Replies: 18
Views: 20804

Re: Encounter Levels and Random Encounters

I keep hearing, here and elsewhere, comments that seem to include some heavy eye-rolling at the 'standard encounter' system for 3.5. Am I the only one who found the two charts -- especially Table 3-2 -- on page 49 of the DMG useful? Surely not every one is running CRs right at their party level all...
by mshensley
Mon Apr 18, 2011 4:04 am
Forum: DCC RPG General
Topic: Encounter Levels and Random Encounters
Replies: 18
Views: 20804

Re: Encounter Levels and Random Encounters

Levels and/or Hit Dice have always been a decent guide for something's toughness. They've always worked well enough for me.
by mshensley
Fri Apr 15, 2011 11:58 am
Forum: DCC RPG General
Topic: Joseph Goodman speaks out on levels
Replies: 22
Views: 27634

Re: Joseph Goodman speaks out on levels

The class levels all go to eleven. Look, right across the board, fighter eleven, cleric eleven, wizard eleven and... Oh, I see. And most games go up to ten? Exactly. Does that mean it's better? Is it any better? Well, it's one better, isn't it? It's not ten. You see, most blokes, you know, will be p...

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