Search found 358 matches
- Sun Dec 25, 2011 12:37 am
- Forum: DCC RPG General
- Topic: Tricking players knowledge in favour of characters knowledge
- Replies: 14
- Views: 17525
Re: Tricking players knowledge in favour of characters knowl
LOL the Gas Spore, yes i recall seeing it in the AD&D mm.
- Sat Dec 24, 2011 10:38 am
- Forum: DCC RPG General
- Topic: Tricking players knowledge in favour of characters knowledge
- Replies: 14
- Views: 17525
Tricking players knowledge in favour of characters knowledge
This came to mind while i was running D&D last night, and my characters knew everything about the monster i pitched against them. I know DCCRPG is going to solve this by not having standard monsters, but i guess i'd like to share this idea cos it might be useful for everyone playing an RPG, and ...
- Wed Dec 21, 2011 2:03 am
- Forum: DCC RPG General
- Topic: Would you buy a full DCC themed 14-dice set? (Unofficial)
- Replies: 31
- Views: 39248
Re: Would you buy a full DCC themed 14-dice set? (Unofficial
regarding dice color: sure, everyone likes matching colors. But when it came to buying d3,d5, d16,d24,d30... I bought them all in different colors, and different size from my 7-dice sets. That way I can tell in a sec that the d3 is the "red one w/white numbers", and i won't just pick one o...
- Tue Dec 20, 2011 2:10 pm
- Forum: DCC RPG General
- Topic: Would you buy a full DCC themed 14-dice set? (Unofficial)
- Replies: 31
- Views: 39248
Re: Would you buy a full DCC themed 14-dice set? (Unofficial
why not just selling "the odd dice", as a set? I guess most people have a 7-dice set already. I already bought the dice i needed, but if there were like a set of d3,d5,d7 (i like them as d6,d10,d14 numbered twice..) d14,d16 d24,d30 that would be cool. It's just another 7-dice set, so it co...
- Tue Dec 06, 2011 3:33 pm
- Forum: d20/D&D Conversation
- Topic: What did you like about 3.x?
- Replies: 5
- Views: 28899
Re: What did you like about 3.x?
I'm playing 4E, and I'm running 3.5 . I can say that they are simply two different games, and the only thing they have in common is: they're called D&D, they use dice. It's like chess and draughts - they both use the same board, but they are different games. I simply like everything in 3.5 bette...
- Tue Dec 06, 2011 3:10 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Identifying Magic Items Properties
- Replies: 4
- Views: 18821
Re: Identifying Magic Items Properties
I simply don't let them identify items "the D&D way". The magic item is always a mistery unsolved, no matter how deep you dwelve in its secrets, you feel like there's always more to it. They find a sword, i tell them "it radiates some magical energy of sorts" and "you ge...
- Sat Nov 12, 2011 6:08 pm
- Forum: d20/D&D Conversation
- Topic: Crystal shaped dice
- Replies: 2
- Views: 22162
Re: Crystal shaped dice
Thx for the reply.
I've actually bought them - and i like using all of them except the d20, which tends to keep rolling endlessly because our table seems to be not perfectly horizontal
But they're fun, they look like the rune-carved bones shamans throw to divine the future
I've actually bought them - and i like using all of them except the d20, which tends to keep rolling endlessly because our table seems to be not perfectly horizontal
But they're fun, they look like the rune-carved bones shamans throw to divine the future
- Thu Nov 10, 2011 2:18 am
- Forum: Playtest Feedback: Other
- Topic: Mithril Chain Shirt
- Replies: 12
- Views: 32329
Re: Mithril Chain Shirt
You just said "Elves can produce mithril cheaper", which is not so much different from "an elf get its first mithril set as a heirloom, or from his people as a farewell gift". But it is very different from "Elves can buy mithril cheaper". Everything you said makes sense...
- Wed Nov 09, 2011 3:37 am
- Forum: Playtest Feedback: Other
- Topic: Mithril Chain Shirt
- Replies: 12
- Views: 32329
Re: Mithril Chain Shirt
Just read the rules : At 1st level, an elf character may purchase one piece of armor and one weapon that are manufactured of mithril at no additional cost. Mithril armor weighs slightly less than iron or steel armor of the same type and can be worn by the elf without the pain normally associated wi...
- Tue Nov 08, 2011 11:52 am
- Forum: Playtest Feedback: Other
- Topic: Mithril Chain Shirt
- Replies: 12
- Views: 32329
Re: Mithril Chain Shirt
it doesn't make any sense that the same thing costs differently for elves than for other races. Just make it expensive - it will be the most desired piece of equipment for elves.
- Fri Oct 28, 2011 1:03 am
- Forum: DCC RPG General
- Topic: How I gave different XP to each player
- Replies: 7
- Views: 9369
Re: How I gave different XP to each player
Good Rolelplaying for me is: - behave as your character would (if you said you're the spiritual kind of guy, who doesn't care about gold pieces, then don't be greedy when you find a ruby!! "Hey I said gold pieces, this is a ruby" -.- ?? ) I like this one ;) - Speak "In character"...
- Thu Oct 27, 2011 1:31 am
- Forum: Playtest Feedback: Characters
- Topic: Class & Racial Class
- Replies: 13
- Views: 33588
Re: Class & Racial Class
I.e. a Dwarf that has no ability to craft, work with stone, see in the dark, etc. isn't a Dwarf. It's a short Human with body-hair issues. Maybe that dwarf was raised by humans, or among them, so he really never had the chance to use and learn his racial abilities. Along those lines, an elf would b...
- Tue Oct 25, 2011 5:27 am
- Forum: DCC RPG General
- Topic: Why differing experience advancement
- Replies: 11
- Views: 15384
Re: Why differing experience advancement
I'm sorry, i'm not sure I understand the point of your post :? Are you suggesting to put an XP-cap on classes, rather than a level cap? Like : the max amount of XP you can obtain is 100'000 (random number i picked), by then elves will have reached 8th level, wizards 9th level, warriors 10th level, d...
- Mon Oct 24, 2011 6:36 am
- Forum: d20/D&D Conversation
- Topic: Crystal shaped dice
- Replies: 2
- Views: 22162
Crystal shaped dice
Hi there, I wanted to know if those weird crystal shaped dice (you know, the elongated ones, that you roll "like a log" rather than "like a ball") actually perform their duty well. I fear they might not stop clearly on one face, or risk being unbalanced, and with that shape I fea...
- Sat Oct 22, 2011 5:49 am
- Forum: DCC RPG General
- Topic: Why differing experience advancement
- Replies: 11
- Views: 15384
Re: Why differing experience advancement
this is being debated somewhere else as well, I think in the "LOOT=XP" thread, but Im not 100% sure! That's the one. The question seems to be "why" rather than "what do we like best" so my answer to that would be that it was an attempt to create some element of balance...
- Fri Oct 21, 2011 11:37 pm
- Forum: DCC RPG General
- Topic: DCC RPG Status Update
- Replies: 21
- Views: 27845
Re: DCC RPG Status Update
Hi everyone, Just wanted to give you a quick status update. The first chapter is with the editor! As soon as he's done the layout will begin on the first chapter, and then he'll receive the second chapter to start editing. And so on. We're on track for February. I'm sure some of you are excited tha...
- Thu Oct 20, 2011 10:15 am
- Forum: DCC RPG General
- Topic: Why differing experience advancement
- Replies: 11
- Views: 15384
Re: Why differing experience advancement
Whats the reasoning behind differing experience advancement different classes? Seems the amounts are pretty close simplicity would say make advance the same for all classes. this is being debated somewhere else as well, I think in the "LOOT=XP" thread, but Im not 100% sure! To summarize, ...
- Thu Oct 20, 2011 10:10 am
- Forum: DCC RPG General
- Topic: Occupations you'd like to see
- Replies: 24
- Views: 29501
Re: Occupations you'd like to see
wouldn't that be simply a herder of bees?
- Thu Oct 20, 2011 10:09 am
- Forum: DCC RPG General
- Topic: Occupations you'd like to see
- Replies: 24
- Views: 29501
Re: Occupations you'd like to see
Lots of maritime occupations, or at least something saying " Hunter ( or Fisherman if applicable)" along the occupations we already have. I don't know if this can help, but here you can find an occupation list I created for my homebrew game: http://www.mediafire.com/file/5l4osggwdj77jhd/Ar...
- Thu Oct 20, 2011 6:55 am
- Forum: DCC RPG General
- Topic: How I gave different XP to each player
- Replies: 7
- Views: 9369
Re: How I gave different XP to each player
Just curious, but, what constitutes worst, average and best? Oh sorry I thought it was clear. I mean, I had 4 players, and some did better than others at roleplaying so i think they deserve a small incentive. Good Rolelplaying for me is: - behave as your character would (if you said you're the spir...
- Wed Oct 19, 2011 5:22 pm
- Forum: DCC RPG General
- Topic: How I gave different XP to each player
- Replies: 7
- Views: 9369
How I gave different XP to each player
I guess any method is as good as any other, but I thought I'd like to share what I've done with my first session (it is actually a D&D3.5 game, but the same can be applied to any game really). I had a total 1400 XP to divide among 4 PCs. Instead of getting mad about individual rewards for each a...
- Tue Oct 18, 2011 11:49 pm
- Forum: DCC RPG General
- Topic: Loot=XP
- Replies: 40
- Views: 44789
Re: Loot=XP
The point is what 2000 xp means for a fighter vs a thief vs a wizard is not dependent on some weird abstraction of what those classes are. It is dependent on whatever the game designer wants. And I suspect this game designer will want the impression that 3rd level is 3rd level is 3rd level for all ...
- Fri Oct 14, 2011 1:45 am
- Forum: DCC RPG General
- Topic: Loot=XP
- Replies: 40
- Views: 44789
Re: Loot=XP
(...) And what's wrong with the concept that, all other things being equal, that people with different "skill sets" progress at different rates than others? I see nothing wrong with it, in fact I like it. I like that a Fighter progresses faster than a Wizard, and a Thief progresses faster...
- Thu Oct 13, 2011 6:29 am
- Forum: DCC RPG General
- Topic: DCC RPG Status Update
- Replies: 21
- Views: 27845
Re: DCC RPG Status Update
Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay. Due to the awesomeness of the product, maybe abk108 should move! :lol: Yeah... Italy su...
- Wed Oct 12, 2011 11:45 pm
- Forum: DCC RPG General
- Topic: DCC RPG Status Update
- Replies: 21
- Views: 27845
Re: DCC RPG Status Update
Good to hear
I was wondering, how comes that to get to UK it takes 2-3 weeks, and to get to Europe it takes 4-6?? That's so lame, it means that I'll be getting a copy on april 2012!! -.-
I was wondering, how comes that to get to UK it takes 2-3 weeks, and to get to Europe it takes 4-6?? That's so lame, it means that I'll be getting a copy on april 2012!! -.-