Search found 158 matches
- Fri Sep 24, 2021 9:42 am
- Forum: Rules discussion
- Topic: Wizard Spells
- Replies: 14
- Views: 21735
Re: Wizard Spells
Generally, they should have their spells for 1st Level play. I think many folks do this randomly or semi-randomly (roll 2 or 3 randomly, and pick the remainder is a popular option; rolling all randomly, but allowing one or two to be traded out if the 4 results seem unimpressive is another). You can...
- Fri Sep 24, 2021 8:22 am
- Forum: Rules discussion
- Topic: Interrupting a Spellcaster
- Replies: 9
- Views: 19437
Re: Interrupting a Spellcaster
More thread necro! ;) I'd rule that if a wizard gets a better initiative than an opponent and casts a spell that only takes one action, that spell goes off before the opponent can react or try to interrupt. But if a spell takes a round or longer to cast, any opponent, no matter what the initiative o...
- Fri Sep 24, 2021 7:53 am
- Forum: Rules discussion
- Topic: New Player - Action Dice
- Replies: 8
- Views: 23141
Re: New Player - Action Dice
An Action Die would be used for any action that requires a check. Jumping a chasm with no particular breadth, while not being chased by goblins, may require no check at all. Then again, if it's just beyond "easy" for a human, plus you're being chased (so time is important) then it will re...
- Fri Sep 24, 2021 7:32 am
- Forum: Rules discussion
- Topic: Wizard Spells
- Replies: 14
- Views: 21735
Re: Wizard Spells
I've looked in all the relevant places in the core rules, but I cannot find any resolution to my specific dilemma regarding a 1st level wizard's first spells: Is the general consensus for a newly advanced 0 level to 1st level wizard to choose their first four spells, roll for them randomly, or do yo...
- Tue Sep 07, 2021 4:33 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 2429718
Re: Introductions Thread - Join the Band!
Welcome to DCC forums Gregory, you and Wooly Rupert!
- Tue Sep 07, 2021 4:27 pm
- Forum: Judges' Forum
- Topic: Campaign thoughts?
- Replies: 4
- Views: 13425
Re: Campaign thoughts?
A list of "Downtime Activities" could be useful right now, but I am of the opinion that 5e's interpretation of Downtime Activities falls short of actual usefulness in setting up follow-up encounters, adventures and the basic continuation of the campaign. It showed some activities that char...
- Wed Aug 25, 2021 7:38 pm
- Forum: DCC RPG Adventure Modules
- Topic: Another Amazing Hook
- Replies: 3
- Views: 10340
Re: Another Amazing Hook
I picked up the DCC Day 2021 Adventure Pack. It has 3 adventures in it, and the 2nd one is a Dying Earth adventure, "Fathoms Below Witch Isle". I haven't read it all yet, but it says it is compatible with DCC characters, and that tells me that DCC:DE will have its own classes & races! ...
- Tue Aug 24, 2021 5:16 pm
- Forum: DCC RPG Adventure Modules
- Topic: Another Amazing Hook
- Replies: 3
- Views: 10340
Re: Another Amazing Hook
Sweet serendipity! I'm going over the modules I do have right now, scouring them for world/item/NPC information that I can link together. I don't want to run a traditional "D&D" style campaign, but I do want the players to be able to trace a path from one module to the next. I only hav...
- Tue Aug 24, 2021 5:25 am
- Forum: Magic and Spells
- Topic: Mercurial Magic as Campaign Hook
- Replies: 2
- Views: 11228
Re: Mercurial Magic as Campaign Hook
That grimoire generator is handy! I used it to generate "The Key of Sezrekan" which is mentioned, but left to the DM to flesh out in "Beneath the Well of Brass" the 2021 DCC RPG Day offering. The player new to RPGs had a character pick it up and read the first page, and can now a...
- Sat Aug 21, 2021 4:55 pm
- Forum: DCC RPG General
- Topic: What other Appendix N inspired settings would you like to see?
- Replies: 35
- Views: 165623
Re: What other Appendix N inspired settings would you like to see?
I think I have a copy of Taltos somewhere in my massive paperback collection. I don't recall if I've actually read it! I've contemplated running old TSR modules with DCC rules. They aren't strictly "Appendix N", but I'd love to see Goodman Games DCC conversions of the OAR series they've do...
- Thu Jul 22, 2021 7:47 pm
- Forum: Rules discussion
- Topic: Mighty deed of arms and other classes
- Replies: 10
- Views: 15890
Re: Mighty deed of arms and other classes
In DCC, while we have a Fortitude save for endurance, we are missing a save for raw feat of strength (a Brawn Save?). I house rule that by using a creature (pc or npc) attack modifier as a proxy because the stronger you are the harder you tend to hit in DCC and, unlike a direct utilisation of the S...
- Thu Jul 22, 2021 7:42 pm
- Forum: Characters
- Topic: Original Adventurers Reincarnated
- Replies: 4
- Views: 16163
Re: Original Adventurers Reincarnated
Sounds fun! Yes, keep us posted! I started with Holmes Basic in 80-81, but soon moved to BX because there were no more Holmes Basic on the shelves in 82! I've always played a mash-up of BX and AD&D, and DCC seems like the perfect segue up from that classic 80's combo. We had hundreds of characte...
- Sat Jul 17, 2021 5:43 pm
- Forum: Rules discussion
- Topic: Mighty deed of arms and other classes
- Replies: 10
- Views: 15890
Re: Mighty deed of arms and other classes
Give them a lower die for a Deed if a non-fighter. I wouldn't go that route myself. At level 1, a Fighter has 1d3 for Deeds with 3 being the bar of success. Going any less would make deeds impossible for any other class. Something like tripping an opponent shouldn't be impossible. Maybe it's just m...
- Sat Jul 17, 2021 5:08 pm
- Forum: DCC Dying Earth
- Topic: Magician cover of the core rulebook
- Replies: 4
- Views: 14890
Re: Magician cover of the core rulebook
This is apex predator Appendix N art, right here!
- Sat Jul 17, 2021 5:07 pm
- Forum: Rules discussion
- Topic: Mighty deed of arms and other classes
- Replies: 10
- Views: 15890
Re: Mighty deed of arms and other classes
Give them a lower die for a Deed if a non-fighter.
- Thu Jul 15, 2021 1:08 pm
- Forum: DCC RPG General
- Topic: Retrospective on Island Sandbox Campaign
- Replies: 1
- Views: 16635
Re: Retrospective on Island Sandbox Campaign
This sounds like a great campaign world! Its just how I did my 5e campaign world 4-5 years ago, and the players loved it.
I'd love to start a DCC campaign using this world-building technique.
I'd love to start a DCC campaign using this world-building technique.
- Fri Jul 02, 2021 7:48 pm
- Forum: Characters
- Topic: DCC Summoner - Yet Another Character Generator
- Replies: 5
- Views: 19488
Re: DCC Summoner - Yet Another Character Generator
I love this. Thanks for sharing!
Can you make the results savable?
I wound up taking screen shots of them.
I'll have to write these onto character sheets later, but the best option would be to save the results to a pdf.
Still, this is really cool!
Can you make the results savable?
I wound up taking screen shots of them.
I'll have to write these onto character sheets later, but the best option would be to save the results to a pdf.
Still, this is really cool!
- Fri Jul 02, 2021 7:26 pm
- Forum: DCC RPG General
- Topic: What other Appendix N inspired settings would you like to see?
- Replies: 35
- Views: 165623
Re: What other Appendix N inspired settings would you like to see?
Robert Lynn Aspirin's "Myth Adventures" or "Thieves' World"!
- Fri Jul 02, 2021 7:12 pm
- Forum: Magic and Spells
- Topic: Patron writeup: Druna, the Silver Goddess of the Moon
- Replies: 7
- Views: 17580
Re: Patron writeup: Druna, the Silver Goddess of the Moon
Thanks for making this public, & free! I'll check it out!
- Fri Jul 02, 2021 6:53 pm
- Forum: DCC Dying Earth
- Topic: Dying Earth
- Replies: 40
- Views: 191530
Re: Dying Earth
Yes. "Stretch Goals" is me touching my toes without bending at the knees.
- Fri Jul 02, 2021 6:51 pm
- Forum: DCC Dying Earth
- Topic: Dying Earth D&D
- Replies: 13
- Views: 33321
Re: Dying Earth D&D
I wrote some "Vancian" spells for OD&D for Footprints #25.
Look for the article named Colledician Magic Vol I.
I have no idea if they really are as "Vancian" as they should be, except for their basic outlandishness and Vancian naming conventions.
Look for the article named Colledician Magic Vol I.
I have no idea if they really are as "Vancian" as they should be, except for their basic outlandishness and Vancian naming conventions.
- Wed Jun 30, 2021 12:58 pm
- Forum: DCC RPG General
- Topic: DCC Day 2021 Adventure Pack
- Replies: 11
- Views: 22001
Re: DCC Day 2021 Adventure Pack
Looks like they're sold out of the DCC Day kits.
- Sun Jun 27, 2021 3:24 pm
- Forum: DCC RPG General
- Topic: DCC Day 2021 Adventure Pack
- Replies: 11
- Views: 22001
Re: DCC Day 2021 Adventure Pack
The Quickstarts were all printed at the same time -- generally speaking, GG blows through a ton of those, most of them offered for free. Only the covers were different on the black & gold version and the one released yesterday. The interiors are identical. I actually don't mind that they're ide...
- Sun Jun 27, 2021 6:13 am
- Forum: DCC RPG General
- Topic: DCC Day 2021 Adventure Pack
- Replies: 11
- Views: 22001
Re: DCC Day 2021 Adventure Pack
I got the goods! Very happy to see that this store is participating, although I've heard rumors of other DCC players, I have yet to meet one outside of my gaming group. I got the Level 0 adventure "Beneath the Well of Brass", and the Adventure Pack DCC Day 2021, and the $5 quick start rule...
- Thu Jun 24, 2021 1:06 am
- Forum: DCC RPG General
- Topic: DCC Day 2021 Adventure Pack
- Replies: 11
- Views: 22001
Re: DCC Day 2021 Adventure Pack
8 hours away? I thought where I lived was pretty bad for FLGS. My FLGS is neither local, nor particularly friendly anymore. It is one store in a chain of 4 stores in the SW-central part of the state I live in, and the owner operates the one store a good 2-1/2 to 3 hours away from me. There is a stor...