Search found 779 matches

by jmucchiello
Wed Oct 05, 2011 10:28 am
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 44779

Re: Loot=XP

For a game that talks about putting power back in the GM's hand, DCCRPG would be a great place to experiment with no xp tables. Imagine a game where the rules simply state "You gain a level when the DM damn-well tells you you gain a level. Level lose is handled the same way." Poof! no comp...
by jmucchiello
Tue Oct 04, 2011 4:42 am
Forum: DCC RPG General
Topic: To Mini Or Not To Mini
Replies: 21
Views: 23630

Re: To Mini Or Not To Mini

I played Moldvay B/X with and without minis and preferred it with minis. I played 1e with minis. I played 2e with minis. I played Champions with minis. I played GURPS with minis. All before I played 3e with minis. Why would I stop playing with minis?
by jmucchiello
Sun Oct 02, 2011 7:48 am
Forum: DCC RPG General
Topic: I think standard monsters should not be in the rulebook.
Replies: 10
Views: 13945

Re: I think standard monsters should not be in the rulebook.

I'm sorry, but orcs, hobgoblins, ogres and trolls must be in the rulebook. You can't dungeon crawl without the old standbys. There's nothing wrong with the standard monsters becoming standard. In fact, the weird monsters would feel less weird without "mundane" monsters to compare them agai...
by jmucchiello
Sat Oct 01, 2011 9:57 am
Forum: DCC RPG General
Topic: Pre-order special deals??
Replies: 43
Views: 42395

Re: Pre-order special deals??

Harley Stroh wrote:Heh, yeah. I think the original concept was a 64 pager ...
//H
I've sought that holy grail myself. Between spells, magic items and monsters, it is an impossible lower limit for a medium-to-heavy rules D&D-style game.
by jmucchiello
Fri Sep 30, 2011 2:08 pm
Forum: DCC RPG General
Topic: Rethinking hit points
Replies: 5
Views: 8796

Re: Rethinking hit points

Have you tried vitality and wound points ? Here's a basic summary, read the link for the full 3.X Ed details. It's basically a combination of normal hit points and get a bunch of HP at first level then never go up. Vitality recovers very quickly but if it goes to 0, you start losing wound points. Wo...
by jmucchiello
Thu Sep 29, 2011 7:22 am
Forum: DCC RPG General
Topic: A few questions
Replies: 18
Views: 21440

Re: A few questions

nudnic wrote:I think there should be a clause that says you need to hit on a 20 (when rolling a higher die type) to crit. The max number on the die always hits.
This is an important point. 20 is meaningless on a d24 or d30 if you don't actually hit.
by jmucchiello
Sun Sep 25, 2011 8:38 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

As written, the DCC beta makes it impossible to trip an opponent. .... A 1 or 2 paragraph guideline that offers tips for new GMs when situations aren't covered would be nice and is probably necessary. And this is all I'm asking for. So why be a jerk about it when you want the EXACT same thing I do?...
by jmucchiello
Sat Sep 24, 2011 4:20 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

I don't understand the comparisons to 3E. 3E allows any character to attempt all the things covered by MDoAs. There are rules for all of them and even Fighters probably will not have the feats that make it "safe" to trip or disarm an opponent. The Combat rules for 3E are 25 pages long and ...
by jmucchiello
Sun Sep 18, 2011 6:15 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

Using luck as a power point pool, just like thieves already do in DCCRPG, reminds you of 4th edition daily powers???? Does not compute. Well the difference is that normally if a thief runs out of luck points he can still attempt the same things as when he had the points, he is just more likely to f...
by jmucchiello
Sun Sep 18, 2011 5:58 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

I just think the other classes don't need a deed die at all. Assign a difficulty (called shot difficulty of -8 is a good base for most deeds, -4 to -12 is a good range) and allow a save/ability check by the opponent to prevent it. This latter part is the key to the whole thing as no matter what the...
by jmucchiello
Sat Sep 17, 2011 4:33 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

bholmes4 wrote:
jmucchiello wrote: No, you tell them they tried and failed because they are out of luck.
Reminds me of a 4th edition "daily power" that's been used up somehow... Yuck.
Using luck as a power point pool, just like thieves already do in DCCRPG, reminds you of 4th edition daily powers???? Does not compute.
by jmucchiello
Sat Sep 17, 2011 4:31 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

How about setting a DC which the PC can Burn Luck (if they have any) to decrease before rolling ? Isn't that what we are saying? You spend luck to be your Deed Die. So if you need a 3 result to get the desired effect, it costs 3 luck. If you need a 7 result to get the desired effect, it costs 7 luck.
by jmucchiello
Fri Sep 16, 2011 1:02 pm
Forum: Playtest Feedback: Other
Topic: Problems and Suggestions after Weeks of Play (Long)
Replies: 19
Views: 49959

Re: Problems and Suggestions after Weeks of Play (Long)

Actually constitution is the most accurate name for them. Both stamina and endurance sound like parts of a fatigue subsystem, caused by slapping two phonebooks together at arms length for an hour to simulate 10 minutes of swinging a sword in full armor. Constitution does not have the sound of someth...
by jmucchiello
Fri Sep 16, 2011 11:14 am
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

My suggestion would be that you are back to a 3e type situation for the attack. And most of us would prefer that there is some rule actually in DCCRPG that says what to do and thus we are not reduced to consulting other gaming books for an answer. "How do I trip an opponent" is not so eso...
by jmucchiello
Thu Sep 15, 2011 12:53 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

I vote for this. It is both simple and consistent with the rules. (I take it that of course you don't add the luck burn to damage like you would with MDoAs!) And it makes sense to give Thieves and Halflings this little advantage: Unless I misunderstood what you wrote here.... You cannot 'burn' luck...
by jmucchiello
Tue Sep 13, 2011 8:21 pm
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 93164

Re: Goodman, please don't publish DDC RPG until after Novemb

Just to springboard off of this -- I'm looking at the "Beta Plus" rules sent to just a few of us and the changes are looking really solid to me. Disappointing but expected. Disappointing that Joseph is still trying to improve the rules set? Strange, since you are one of those who keep mak...
by jmucchiello
Tue Sep 13, 2011 8:06 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds for other classes
Replies: 56
Views: 134665

Re: Mighty Deeds for other classes

Hmm, so we need a Not-So-Mighty Deed Of Arms... This has always been an issue with the MDoA rules. It excludes all other classes from doing anything mundanely cool in combat. Other games would solve this by having drama dice or something similar. The "standard" d20 rules for such things a...
by jmucchiello
Sat Sep 10, 2011 10:07 am
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 93164

Re: Goodman, please don't publish DDC RPG until after Novemb

Just to springboard off of this -- I'm looking at the "Beta Plus" rules sent to just a few of us and the changes are looking really solid to me. Disappointing but expected. The wide beta shook out a lot of problems. I hope this narrow beta plus does the same thing. I know there's no reaso...
by jmucchiello
Fri Sep 09, 2011 9:37 am
Forum: Playtest Feedback: Characters
Topic: Cleric Sacrifice???
Replies: 15
Views: 40799

Re: Cleric Sacrifice???

A sacrifice should be a ceremony that requires an altar dedicated to your deity. It should require expended accoutrements that are not included in the "value" of the sacrifice (incense, candles, virgins, etc) that are in keeping with the deity's portfolio. And finally it should require TIM...
by jmucchiello
Thu Sep 08, 2011 7:44 am
Forum: DCC RPG General
Topic: Any news on the newest DCC adventures?
Replies: 26
Views: 40191

Re: Any news on the newest DCC adventures?

I love the names of these adventures. They seem pulled straight from Howard or Lieber.
by jmucchiello
Thu Sep 08, 2011 7:43 am
Forum: DCC RPG General
Topic: Class Conversions for DCC
Replies: 37
Views: 60582

Re: Class Conversions for DCC

To me this is way, way more powerful than the warrior. The MDoA stuff is the warrior's schtick. If you are thinking about making a class with MDoA ability, do not. Just use the warrior and call yourself a "tribesman". Your tribesman also has rage. That should be his main schtick. You have ...
by jmucchiello
Thu Sep 08, 2011 7:24 am
Forum: Playtest Feedback: Characters
Topic: Stat Increases As Levels Increase
Replies: 20
Views: 49284

Re: Stat Increases As Levels Increase

I houseruled so far to allow a Save to characters for each stat loss, at the end of a quest: if they pass, the stat loss is recovered fully. If not, 1 point is permanently lost. (therefore that -5 STR poison would really get the dwarf into troubles for the current story, but then, if he survives th...
by jmucchiello
Sat Sep 03, 2011 7:38 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170446

Re: Character Improvement Options

@Collin: Amusing, but again, if there is no risk, there's no reason to roll the dice. DMs who have characters roll dice to see if their characters can tie their shoes are highly annoying. I suppose some of my game theory on die rolls is heavily influenced by RISUS . It's a full system in 6 pages. We...
by jmucchiello
Fri Sep 02, 2011 11:44 pm
Forum: Playtest Feedback: Characters
Topic: Updated Cleric Class
Replies: 40
Views: 92064

Re: Updated Cleric Class

Mr Goodman rejected that idea a long while back.
by jmucchiello
Fri Sep 02, 2011 5:07 pm
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170446

Re: Character Improvement Options

The DC's are set just out of reach of the average character... Calling DC5 "easy" is the one huge, glaring mistake I see in this game. DC5 is easy in 3rd and 4th Ed D&D because a fully-trained 1st level character can't fail (3rd Ed: 4 ranks + minimum d20 roll of 1 hits a DC5; 4th Ed: ...

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