Search found 779 matches

by jmucchiello
Fri Mar 09, 2012 1:44 pm
Forum: Playtest Feedback: Combat
Topic: Swarms
Replies: 3
Views: 23061

Re: Swarms

You mean do it basically as in D&D 3.5?
by jmucchiello
Fri Mar 02, 2012 9:10 am
Forum: Playtest Feedback: Spells and Magic
Topic: Alt magic idea
Replies: 5
Views: 22420

Re: Alt magic idea

Instead of Max Spell level, the Wizard gets a pool of Spell dice. Yes, essentially, the "spells per day" chart becomes a dice pool from which the caster can cast his spells. Neat, but two (possibly unintended) consequences: 1) Players will know that d12's and d16's will most likely fail t...
by jmucchiello
Wed Feb 29, 2012 2:51 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Alt magic idea
Replies: 5
Views: 22420

Alt magic idea

I was just thinking about ways to muck with the spell system. I still think spells should not have levels. But that doesn't mean spell casters don't have spell level slots. What is all spells had various tiers of success and failure with "easy" spells starting at 10+ to succeed and harder ...
by jmucchiello
Wed Feb 29, 2012 2:33 pm
Forum: DCC RPG General
Topic: Stop the press!
Replies: 7
Views: 8915

Re: Stop the press!

Sure, I can imagine lots of things I'd change. I'm sure non-d20 resolution (for attacks, saves, ability checks,etc) dice could be more prevalent in the book than they are now. Joseph introduced them for two weapon fighting and they could be so much more commonly used. I bet the word skills appears i...
by jmucchiello
Tue Feb 28, 2012 3:00 pm
Forum: DCC RPG General
Topic: PDF Support
Replies: 13
Views: 20047

Re: PDF Support

Armless, legless knight (AC: 10, hp: 432, Atk: Bite (1d2), Spec Atk: Bleeds on you (no damage, just messy), Spec Atk: Taunt (DC 15 Wis check to not become enraged and attack knight))
by jmucchiello
Mon Feb 27, 2012 7:32 pm
Forum: Playtest Feedback: Characters
Topic: Stat Increases As Levels Increase
Replies: 20
Views: 49780

Re: Stat Increases As Levels Increase

Here's my version: When you level you can roll for self improvement Self-Improvement: ROLL d8 to determine a +1 to random ABILITY SCORE (MAX 18) 1=STR; 2=DEX; 3=CON; 4=INT; 5=PERSONALITY; 6=LUCK; 7=ROLL AGAIN; 8=Player Choice Don't you mean Roll d7, this DCCRPG we don't need to roll again when a sm...
by jmucchiello
Sun Feb 19, 2012 2:28 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spell save DC?
Replies: 2
Views: 16954

Re: Spell save DC?

nudnic wrote:What's the save DC for spells? I couldn't seem to find this in the rules PDF. I'm guessing it's something like 10 + spell level + Int modifier.
Whatever the effect die roll was when the spell was cast.
by jmucchiello
Fri Feb 10, 2012 2:47 pm
Forum: DCC RPG General
Topic: More interested in the DCC release in April than D&DN
Replies: 26
Views: 32211

Re: More interested in the DCC release in April than D&DN

If the DCCRPG hadn't come along I would probably just run my games from the on-line 3.5SRD... it has everything you need to run a 3.5 game. It's more portable, better organized than the books, and its FREE. :mrgreen: There is an equally free online Pathfinder SRD and Pathfinder does have some impro...
by jmucchiello
Fri Feb 03, 2012 12:14 pm
Forum: DCC RPG General
Topic: Random Name Generator for Joseph's Offspring
Replies: 11
Views: 17353

Re: Random Name Generator for Joseph's Offspring

reverenddak wrote:You broke it Jm! Why can't you just play along for once?...
Didn't see the d100 bit at the top.

21. Eoj
22. (His wife's name backwards)
23. Indippity*
24. Loin*


* these of course work best with Sir in front of them.
by jmucchiello
Fri Feb 03, 2012 12:09 pm
Forum: Playtest Feedback: Characters
Topic: Alternative to "3d6, in order"
Replies: 36
Views: 86700

Re: Alternative to "3d6, in order"

Tell them to trust you and then include "magic fountains" and such in your world where once you defeat the three demons guarding it, the fountain grants you ability score boosts if you sacrifice the right amount of gold. IOW, create a random table with good and bad effects and grant a bonu...
by jmucchiello
Fri Feb 03, 2012 12:05 pm
Forum: Actual Play Reports
Topic: DCC + C&C
Replies: 11
Views: 29617

Re: DCC + C&C

Designation of product identity: The following items are designated Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Dungeon Crawl Classics logos and identifying marks and trade dress, DCC RPG, all proper names, capitalized terms, italicized terms...
by jmucchiello
Fri Feb 03, 2012 11:55 am
Forum: Playtest Feedback: Characters
Topic: Alignment as Political
Replies: 6
Views: 21867

Re: Alignment as Political

There was a system or setting from Green Ronin games whose name escapes me that was kind of interesting and probably better for use with DCCRPG. Instead of creating alignments for deities, create religions. Each religion might of itself be mono- or poly-theistic and large enough religions could even...
by jmucchiello
Fri Feb 03, 2012 11:42 am
Forum: DCC RPG General
Topic: How are people making NPC Magic Users?
Replies: 15
Views: 17534

Re: How are people making NPC Magic Users?

That, for the most part, is what drove me back to 1e, C&C, and now DCC. I want to run the game...not have the game run me! And overall, it just doesn't have to be that complicated. Statting out a high level MU or cleric in 1e is no easier than doing it 3.Xe in terms of the meat of the stat bloc...
by jmucchiello
Fri Feb 03, 2012 11:34 am
Forum: DCC RPG General
Topic: More interested in the DCC release in April than D&DN
Replies: 26
Views: 32211

Re: More interested in the DCC release in April than D&DN

It's the business model that WotC uses that keeps me from becoming interested and returning to official D&D. I hate planned obsolescence. They talk today about no longer having editions and updates. Not sure how they will handle that as a corporate entity, but the current designers are saying t...
by jmucchiello
Fri Feb 03, 2012 11:30 am
Forum: DCC RPG General
Topic: Level Limits
Replies: 32
Views: 32634

Re: Level Limits

Thieves can't expend luck to improve damage dice. They can only expend luck to improve their "chance" of success, aka d20 or d% rolls. For each point of Luck expended, he rolls one die, and applies that modifier to his roll. This bonus can be applied to thief skills where each +1 = +5%. Fo...
by jmucchiello
Tue Jan 31, 2012 3:14 pm
Forum: Actual Play Reports
Topic: DCC + C&C
Replies: 11
Views: 29617

Re: DCC + C&C

Anyway... I won't be sharing my work, since this is all someone else's IP with with my twists and turns. I'm assuming DCC won't be OGC. Funny, there's a copy of the OGL on page 160 of the beta PDF. So why wouldn't the DCC be OGC? Of course, it isn't exactly valid since it doesn't mention being deri...
by jmucchiello
Tue Jan 31, 2012 3:10 pm
Forum: DCC RPG General
Topic: Level Limits
Replies: 32
Views: 32634

Re: Level Limits

If there was a duel between a Level 4 Fighter and a Level 4 Thief, I would put my money on the Thief. Isn't this the extreme opposite? Surely a level 4 fighter should best a level 4 thief? Yes, in a duel, facing one another 20 feet apart in a closed 30 foot square room underground: the thief is toa...
by jmucchiello
Tue Jan 31, 2012 3:03 pm
Forum: DCC RPG General
Topic: Random Name Generator for Joseph's Offspring
Replies: 11
Views: 17353

Re: Random Name Generator for Joseph's Offspring

I can't believe namdoog and hpesoj (though I started with Eoj, myself) haven't been posted yet. Backwards spelled names are de rigeur in an old school game.






Namdoog isn't.... tooooo bad.
by jmucchiello
Fri Jan 27, 2012 10:26 am
Forum: Playtest Feedback: Characters
Topic: Cleric? Why?
Replies: 2
Views: 15342

Re: Cleric? Why?

The cleric spells aren't as powerful/dangerous as the wizard spells.
by jmucchiello
Mon Jan 23, 2012 5:48 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Ruminations on spells
Replies: 6
Views: 24004

Re: Ruminations on spells

I'm going to play with this and see how it works, but seemed to work great in Savage Worlds. In addition, it seemed to give the DM better control over what a spell actually does -- meaning the player (and the character) don't know what to expect. This is certainly much more Appendix N than baseline...
by jmucchiello
Wed Jan 18, 2012 11:56 am
Forum: Playtest Feedback: Characters
Topic: Alternate EXP Award Method
Replies: 10
Views: 28065

Re: Alternate EXP Award Method

finarvyn wrote:The XP system is similar to the ones that jmucchiello and I posted in this very thread.
Things like this kill me that I'm not an official play tester. <sniff>
by jmucchiello
Wed Jan 18, 2012 11:55 am
Forum: Playtest Feedback: Spells and Magic
Topic: Ruminations on spells
Replies: 6
Views: 24004

Re: Ruminations on spells

nudnic wrote:Since the spell roll is based on level the spell success gets higher for each level a character attains. This makes me think that spells themselves don't need levels.
Old idea. http://www.goodman-games.com/forums/vie ... 766#p39766
by jmucchiello
Thu Jan 12, 2012 10:19 am
Forum: Actual Play Reports
Topic: DCC + C&C
Replies: 11
Views: 29617

Re: DCC + C&C

So would you call it C&CDCCRPG or DCCC&CRPG? The latter is nice because the & is in the middle.
by jmucchiello
Thu Jan 12, 2012 10:17 am
Forum: DCC RPG General
Topic: Look what I got in the mail
Replies: 10
Views: 12995

Re: Look what I got in the mail

finarvyn wrote:Awesome!

And the pencil holder is pretty sweet, too! 8)
I didn't notice the pencil holder. When I scrolled right I was mesmerized by the colorful mouse pad.

RE: The Artwork

Old school inked artwork done with actual ink. Outrageous!!
by jmucchiello
Mon Jan 02, 2012 6:20 pm
Forum: DCC RPG General
Topic: Countdown Thread
Replies: 105
Views: 125835

Re: Countdown Thread

That's nice. I'm still very cool on the game as I've been the last few months. I'll wait to see it to see if I want to write anything for it. It's looking doubtful that I'll be doing anything for DCCRPG though.

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