Search found 307 matches

by Hamakto
Fri Aug 26, 2011 9:00 am
Forum: Playtest Feedback: Characters
Topic: Updated Cleric Class
Replies: 40
Views: 92004

Re: Updated Cleric Class

... 2) They all say:- "Why on Aerith" does a Failure cause a an add to dissaproval! Surely it should be the other way around. If your spell fails at a critical moment that's penalty enough but if it succeeds then that is reason for the Deity to be relectant to help you twice (or more) in ...
by Hamakto
Thu Aug 18, 2011 3:43 pm
Forum: Playtest Feedback: Characters
Topic: Updated Cleric Class
Replies: 40
Views: 92004

Re: Updated Cleric Class

I have been playing that both cause temp (some perm in bad cases) attribute damage. Does the cleric newly defined ability to cure them wipe this out or does it simply purge the effect from causing more damage or....? Basically what happens here please? See my thread on the subject for some of the t...
by Hamakto
Mon Aug 15, 2011 10:10 am
Forum: Playtest Feedback: Combat
Topic: again about MDoA ...
Replies: 49
Views: 102131

Re: again about MDoA ...

Well, the problem with that is the overpowered magic missile we got in the beta! If Magic Missile could do (tops) 70 damage, with 10 missile for 1d6+1 damage, and a warrior could do 34 with two attacks in a round, well that's not too bad, considering a warrior will be able to use his weapon all the...
by Hamakto
Thu Jul 28, 2011 7:50 am
Forum: Playtest Feedback: Spells and Magic
Topic: Cleric Spells and "Class Die"
Replies: 12
Views: 36713

Re: Cleric Spells and "Class Die"

Since I am going on vacation starting tomorrow, this will be one of the last posts I will make today. I will be back after GenCon. I would suggest leaving the disapproval or losing spells/powers to rolling a 1. Not to be part of the class die results. (i.e. move all the negatives to a disapproval ch...
by Hamakto
Wed Jul 27, 2011 8:13 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

Which is not a bad thing necessarily. For my house rules I considered using the class die as a seperate roll, simply to determine if the spell is memorized or not but I worry that is confusing or cumbersome. Switching the spell ranges so that they are wider groupings on the low end and smaller grou...
by Hamakto
Tue Jul 26, 2011 1:18 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

My preference is still that Clerics work a bit differently than wizards for spell casting. For example, I'd like to see the following for a Cleric's class die roll with every spell: 1 - Faith tested, spell casting is resolved normally, but then spell or ability is lost until you give an offering or...
by Hamakto
Tue Jul 26, 2011 1:11 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

You can type that without laughing? What spells have to be redone? Like Fireball balance against Magic Missile? Please. The spell descriptions and their so called "balance" is based on eyeballing the numbers. Show me 100 spells of 1st to 5th level and prove to me the "balance" i...
by Hamakto
Tue Jul 26, 2011 11:02 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

Good point and I am prepared to have to house rule this heavily for my world where similarly magic was forbidden knowledge, but the use in and of itself is not corrupting. Regardless I still say the 1 on d20 idea doesn't work well from a game mechanics stand point, especially when also used as a wa...
by Hamakto
Tue Jul 26, 2011 10:54 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

The chart you refer to compares the d20+caster level > 10 +2*spell level versus class die > spell level +2 to determine success AND retention. My concept decouples the two items. Success would be d20+class die > ***10 + 2*spell level***. And retention would be class die > spell level + 2. You are m...
by Hamakto
Tue Jul 26, 2011 9:25 am
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231093

Re: Luck Kind of Sucks

It would be nice to have a common ground upon which the community can grow. Such that we can discuss whether or not we use "Shields Shall Be Splintered" or "d10 Untrained" or "3d6 Stat Boost Roll" instead of compiling reams and reams of "I think that'll work"...
by Hamakto
Tue Jul 26, 2011 8:28 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

Using a class die instead of a level modifier for calculation of spell craft checks will not work (as a side point). Each increase in a class die is = .5 bonus increase. ... It provides a higher spell craft at low levels, but falls apart at the higher levels. I don't understand why that won't work,...
by Hamakto
Tue Jul 26, 2011 8:16 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

For certain dark spells, yes, I think corruption should be a real concern every time it is cast. But for most spells I disagree, where corruption should come in to play is seeking "forbidden knowledge" or boosting or taking short cuts to power. Thus I would first reduce the power of lower...
by Hamakto
Tue Jul 26, 2011 7:59 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

We aren't talking about the class die determining success. We're talking about the class die determining loss/retention independently of success/failure. You're chart was confusing until I realized you were calculating something entirely different. :) Working up the loss/retention percentages with ...
by Hamakto
Tue Jul 26, 2011 7:53 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

Those are good point (about the class die), but what you are missing is the first column. Notice for each spell level how much higher the chance of successfully casting the spell at least once with the class die method? The reason behind that is: you have a X% chance to recast the spell... even on f...
by Hamakto
Tue Jul 26, 2011 7:45 am
Forum: Playtest Feedback: Other
Topic: Poisons & Diseases
Replies: 26
Views: 59452

Re: Poisons & Diseases

A couple of points here... I like many of the ideas that were presented. I don't actually have too much of an opinion here on Poison or Diseases, but I would like to throw out a few things to the pile of ideas. Poisons: Most poisons have a lengthy onset time to actually kill someone. Well, longer ti...
by Hamakto
Tue Jul 26, 2011 7:17 am
Forum: DCC RPG General
Topic: GenCon Playtest
Replies: 6
Views: 11388

Re: GenCon Playtest

We might be willing to do a session on Saturday. The Blood Kings and company (our group hit 9 this year) are down for Gen Con. Our schedule is pretty full right now, but I think we have time on Saturday morning/afternoon. We are mostly out for the night as we are all in a Shadowrun Tourney. If you a...
by Hamakto
Tue Jul 26, 2011 7:06 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

I think I created a monster with those class dice. You guys really seem to like them. :) Let me pose the question a slightly different way. Here's the challenge I'm trying to solve: the fact that a level 3 spell has a minimum success threshold of 16+ on the die, while a level 1 spell has a minimum ...
by Hamakto
Tue Jul 26, 2011 6:59 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

I think I created a monster with those class dice. You guys really seem to like them. :) Let me pose the question a slightly different way. Here's the challenge I'm trying to solve: the fact that a level 3 spell has a minimum success threshold of 16+ on the die, while a level 1 spell has a minimum ...
by Hamakto
Mon Jul 25, 2011 3:34 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231093

Re: Luck Kind of Sucks

I prefer systems that allow the player to decide the play style. If a player wants to be creative and avoid combat then a few extra hp won't stop him. However if a player wants to talk with his sword first (basically roll dice and kill things) then I would like him to have a decent chance of succes...
by Hamakto
Mon Jul 25, 2011 3:15 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292206

Re: "Limiting" Corruption

I very much disagree with Joseph on the following concept for a 3rd level spell 1-11 Fail, lost 12-15 fail, not lost There are several issues here. (1) The more chances you have for wizards to cast a spell the (exponentially) more powerful a wizard becomes as they level up. (2) The more chances they...
by Hamakto
Fri Jul 22, 2011 5:18 am
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 227317

Re: Higher Level Spells for BETA

What about splittin those penalties so that they affect only some rolls: Everytime a cleric uses a spell, he suffers a cumulative -1 penalty to all spells of the same level or higher that he casts today.* Everytime a cleric uses a Lay-on-hands, he suffers a cumulative -1 penalty to all his future L...
by Hamakto
Thu Jul 21, 2011 12:57 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 227317

Re: Higher Level Spells for BETA

Good to know, did you find it made the cleric too powerful/reliable? I'm curious how it didn't hold up. Right now I'm just trying to figure out how to tweak the game to maintain player interest so it isn't perceived as "endless game of grind and despair". Everyone is all for the level 0 f...
by Hamakto
Thu Jul 21, 2011 10:30 am
Forum: Playtest Feedback: Characters
Topic: Alternate physical levels
Replies: 27
Views: 60674

Re: Alternate physical levels

Agree with everything Smathis says. Even if you don't want to simulate the potential for "growth" I still have a problem with the declining stats as you level. If this was 4d6 or other method that generated above-average characters it wouldn't be an issue. Even after a few declines they w...
by Hamakto
Thu Jul 21, 2011 10:13 am
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231093

Re: Luck Kind of Sucks

I have played many D&D games with low level characters having very little hp. One household I will probably put in is adding stamina hp at 1st level and not getting the stamina bonus at each level. I will probably skip the 0 level thing altogether. One of the most enjoyable GenCon tourneys was ...
by Hamakto
Wed Jul 20, 2011 5:33 pm
Forum: Playtest Feedback: Characters
Topic: Alternate physical levels
Replies: 27
Views: 60674

Re: Alternate physical levels

If levels 1-10 ( or 1-5 as originally proposed) is supposed to reflect a career in adventuring, there must be some increases in those middle levels to reflect heightened physical training & study. Using real-life examples, Olympic athletes get better with experience and training, and professors...

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