Search found 307 matches

by Hamakto
Fri Jun 17, 2011 11:22 am
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 181084

Re: 3d6, in order

I am not a fan of adjusting the abilities as you level up. DCC RPG does not really scale well to continual increasing of ability scores. It is optimally designed for one or two +1/-1 and the rest midline. If we start to raise ability scores, you will start to add power creep to the game... And you k...
by Hamakto
Fri Jun 17, 2011 10:34 am
Forum: Playtest Feedback: Combat
Topic: Warrior Mighty Deed of Arms
Replies: 31
Views: 76932

Re: Warrior Mighty Deed of Arms

I like the MDoA premise, but how do we handle mighty deeds that don't require an attack roll? Like Fafhrds' rocket assisted leap over Trollstep canyon. Whats the AC of a crazy-a$$ stunt, or is stuff like that not considered mighty and therefore covered by skill check DC 20+? IMHO - If it is not com...
by Hamakto
Fri Jun 17, 2011 10:19 am
Forum: Playtest Feedback: Spells and Magic
Topic: Corruption and Spell Fumble
Replies: 32
Views: 88953

Re: Corruption and Spell Fumble

One of my late suggestions to Joseph was the creation of multiple corruption tables. Type Minor Type Greater Type Major There was a long thought process involved on how it would work and I am not going to put it all in this post, but the basic thought was as follows: The first couple of corruptions ...
by Hamakto
Fri Jun 17, 2011 10:11 am
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 210597

Re: Armor

When we were doing our play tests (we were doing non-level zero play tests), we used the following mechanic to create characters: (4 - players party size of 8) 1. Roll three sets of stats in order and roll the profession. 2. Throw away the one you did not want and keep the other two. But this could ...
by Hamakto
Tue Jun 14, 2011 10:13 am
Forum: Playtest Feedback: Other
Topic: Idea: Remove most negative penalties from DCCRPG
Replies: 34
Views: 73933

Re: Idea: Remove most negative penalties from DCCRPG

Very, very cool. Putting those weird dice to work. //H I would like to point out the downside to this discussion, but I would first like to say that I liked the idea and I did an analysis of this a while ago to see how it worked out. For combat: Criticals are determined by rolling a max on the die ...
by Hamakto
Thu Jun 09, 2011 11:07 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 309935

Re: Percentage Thief Skills

Someone can correct me here if I am wrong, but DCC RPG has gone out of their way to eliminate the 'skill' portion of d20 SRD. People are trying to add back in skills to the game, but I believe that is not what Joseph (and company) are trying to do here. That being said, I do realize that some tactil...
by Hamakto
Thu Jun 09, 2011 10:47 am
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39203

Re: Luck

But that is TOUGH feat to accomplish as the world is not a safe place and you need to use a little luck here and there to survive. I'm terribly sorry, but the "word police" has to arrest you for using THAT WORD on these boards. You need to take a "time out" for ten minutes. :P *...
by Hamakto
Thu Jun 09, 2011 10:39 am
Forum: Playtest Feedback: Other
Topic: Scrap the XP table. One table to rule them all
Replies: 11
Views: 28958

Re: Scrap the XP table. One table to rule them all

My players want simplicity. They want to know without having to check a table that 3,000 is XP for 3rd level for everyone not 3rd for Warrior, 2nd for Wizards, and 4th for Rogues (examples not real). OK, I understand. They want to know the experience point thresholds in their heads without having t...
by Hamakto
Thu Jun 09, 2011 10:29 am
Forum: Playtest Feedback: Characters
Topic: Halfling crits
Replies: 6
Views: 9999

Re: Halfling crits

So make a party of all halflings and see if it is more powerful than a normal mixed party. This is a playtest. We did some limited tests and halflings are interesting in combat. They hit more often but do far less damage than a Warrior. Mainly because a warrior adds his MDoA die to the damage roll....
by Hamakto
Thu Jun 09, 2011 6:37 am
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39203

Re: Luck

For all classes, you can recover Luck by performing deeds worthy of the cosmic powers. Gain the favor of a deity or demigod, and you'll be favored by chance: reflected in an improvement to Luck. Hmm, now that I think about it, I think this may be in the judge's rules that didn't make it into the be...
by Hamakto
Thu Jun 09, 2011 6:35 am
Forum: Playtest Feedback: Other
Topic: Scrap the XP table. One table to rule them all
Replies: 47
Views: 98029

Re: Scrap the XP table. One table to rule them all

I get the fact that this is a throwback to the 1E days. Fine. I get that. I played that. I know it. One thing 3.x/D20 has done right is unify the Experience table so that all classes advance the same. One less table to memorize and less questions the players have to keep referencing "Do I get ...
by Hamakto
Thu Jun 09, 2011 6:10 am
Forum: Playtest Feedback: Characters
Topic: Elf, action dice pg 44
Replies: 12
Views: 17155

Re: Elf, action dice pg 44

That doesn't seem right. Using the D14 for your second action is supposed to be a penalty...you're rolling a D14 instead of a D20. Shouldn't that be reflected in the die you roll for spells? Like, it seems odd that one could have a penalty when rolling a certain spell (Mercurial Magic, you roll a D...
by Hamakto
Thu Jun 09, 2011 6:03 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 309935

Re: Percentage Thief Skills

My last post didn't show up, so let's try this again. I like the %. Not married to the idea, though. My problem with a d20/DC thing, is the whole "moving the goal-post" thing. "No, I'm sorry, you're not really a high-level thief! This lock is DC 50! So there!" High level, badass...
by Hamakto
Wed Jun 08, 2011 1:33 pm
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 210597

Re: Armor

You know I would never disagree with your. *grin* But... in DCC RPG (and other d20 OGL type games), the training, etc... come in additional HPs that the warrior has. The armor is a static number. Steel is Steel. Those are good points, Andy. This isn't a huge issue for me. But it's one of the few th...
by Hamakto
Wed Jun 08, 2011 1:28 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 309935

Re: Percentage Thief Skills

Fighters get MdoA. Maybe Thieves should get an equivalent for non-fighting scenes? I don't know. As a player of rogues and thieves almost exclusively, I really can't agree more with this. Scratch the % dice and add a larcenous version of MdoA for them. I know I had some discussions with Joseph on a...
by Hamakto
Wed Jun 08, 2011 1:09 pm
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 130783

Re: Demi-human classes...

As an exercise I am going to re-design the table so that Luck really plays a role: if you ARE lucky, you will get a table entry with a LOW ODD, which gives an higher benefit w.r.t. someone LESS lucky than you which rolled an entry with an HIGH ODD. I realize it isn't "right". It doesn't h...
by Hamakto
Wed Jun 08, 2011 12:49 pm
Forum: Playtest Feedback: Characters
Topic: Halfling crits
Replies: 6
Views: 9999

Re: Halfling crits

It's the top number of the dice type you're rolling (e.g. a 16 on a d16, a 14 on a d14, a 20 on a d20, etc) which means that crits are no longer exactly 5% all of the time. A little quirky, but it's not like it'll break the combat system. Especially since fumbles are on a natural 1, so if you have ...
by Hamakto
Wed Jun 08, 2011 12:44 pm
Forum: Playtest Feedback: Combat
Topic: On average, how many goblins.....
Replies: 11
Views: 32347

Re: On average, how many goblins.....

I would think goblins would just run from a warrior with weapon and armor. If the warrior gets the jump on them, I'd think it would take five or more goblins to win. A warrior with scale and an AC of 14 means the goblins hit 25% of the time. Warrior hits goblins in leather about 50% of the time wit...
by Hamakto
Wed Jun 08, 2011 12:31 pm
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 210597

Re: Armor

But someone with an 18 AGL doesn't represent someone who has been trained in the use of armor since birth. It just represents someone who's more naturally Agile than most everyone else. With the rules as written, I could have a Wizard with 18 AGL in Plate Mail. His AC would be 21. I could have a Fi...
by Hamakto
Mon May 30, 2011 6:31 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 65726

Re: Warriors and MDoA's

Also, if the MDoA reqires a succesful hit in addition to rolling 3+, than even a 75 percent chanch at level 6 will still fail to activate about half the time. If you used precentile dice for both rolls, its like you have to roll 50 percent or less (on average for a fighter, im assuming), and than y...
by Hamakto
Fri May 13, 2011 1:00 pm
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 80406

Re: Elric's plate armor and Gandalf's sword

I'm not in favor of messing with the MDoA die size, though, as that also affects the probability to hit for the Warrior class. Maybe I'm wrong but from what I've read the Action Dice is not the 'To Hit' dice. I thought that you roll a d20 and an Action Dice, one determining whether you hit, the oth...
by Hamakto
Thu May 05, 2011 2:19 pm
Forum: DCC RPG General
Topic: Economics in DCC...Gold! Gold! Gold!
Replies: 36
Views: 42930

Re: Economics in DCC...Gold! Gold! Gold!

Here is my take on treasure and RPing. This will consist of two separate parts, the fist section is what my personal preference will be. The second section will be what the various groups I have played with over time have said... My personal preferences: I love the Silver Standard... not Gold Standa...
by Hamakto
Wed May 04, 2011 6:16 am
Forum: DCC RPG General
Topic: The forgotten class...
Replies: 42
Views: 45233

Re: The forgotten class...

some fighting, some thievery, some magic. Whereas I believe this is closer to Appendix N than the standard thief I don't like the idea of a jack-of-all-trades without a broad area of increasing expertise. Warriors get MDoAs and Wizards Spellburn, the Thief needs something as cool and useful. Someth...
by Hamakto
Fri Apr 22, 2011 11:17 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78350

Re: Kill the Cleric?

I imagine that DCC's design team is only willing to stray so far from the classic system that inspired the game, and that is probably a shrewd move. I don't have a huge problem with the class' inclusion... this is, after all, a D&D-based RPG, and I've toyed with modifying or removing it from th...
by Hamakto
Fri Apr 22, 2011 10:45 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78350

Re: Kill the Cleric?

What were the magic costs for Harold Shea and the Professor? What higher powers did they call on? None. Their magic was mathematically grounded. I'm not saying all Appendix N magic is the same. There's a trade off between the high fantasy of Appendix N and the sword & sorcery. For every Harold ...

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