DCC modules that can be adapted to EotE
Posted: Thu Sep 17, 2020 12:58 pm
First off, thank you to the moderators for creating this sub-forum!
While we wait for new EotE adventure modules, I wanted to start off a list of ideas for adapting DCC modules to a EotE campaign. Here's one idea I had:
*** POSSIBLE SPOILERS ***
#66.5 Doom of the Savage Kings :
- Replace the Hound by a demon.
- Replace the Yarl by an evil Satrap.
- Place the village of Hirot in a more desert/mountainous environment.
- Place the demon's life force inside the Tomb of the Ulfheonar or at the bottom of the sinkhole which is the Hound/Demon's lair.
Does anybody else have similar ideas?
While we wait for new EotE adventure modules, I wanted to start off a list of ideas for adapting DCC modules to a EotE campaign. Here's one idea I had:
*** POSSIBLE SPOILERS ***
#66.5 Doom of the Savage Kings :
- Replace the Hound by a demon.
- Replace the Yarl by an evil Satrap.
- Place the village of Hirot in a more desert/mountainous environment.
- Place the demon's life force inside the Tomb of the Ulfheonar or at the bottom of the sinkhole which is the Hound/Demon's lair.
Does anybody else have similar ideas?