Game Room!
Moderators: DJ LaBoss, finarvyn, Harley Stroh
Game Room!
A friend of mine (he was in our gaming group for years before he moved out to the west coast) sent me a link to this. It's a game room that someone built. It's not quite to my tastes, but the guy did a fantastic job. I just had to pass this on:
http://www.acaeum.com/forum/about8714-0-asc-0.html
http://www.acaeum.com/forum/about8714-0-asc-0.html
Dark Oracle of Gaming
- Jengenritz
- Steely-Eyed Heathen-Slayer
- Posts: 631
- Joined: Sat Dec 04, 2004 7:44 pm
Re: Game Room!
Fan-effing-tastic game room. And I think I spied two copies of Castle Whiterock in the fourth picture. Huzzah!
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Re: Game Room!
I have my own plans for a game room -
A built-in book case with cabinet doors and deep shelves (for all of those awkward-fitting board games), a custom gaming table (with pull our drawers for each person and small personal book shelves), and some form of projector (back projecting from below) or monitor built into the gaming table (I've always wanted to easily throw Dunjinni maps onto the table without printing stuff off on an E-sized plotter).
I can dream, can't I?
A built-in book case with cabinet doors and deep shelves (for all of those awkward-fitting board games), a custom gaming table (with pull our drawers for each person and small personal book shelves), and some form of projector (back projecting from below) or monitor built into the gaming table (I've always wanted to easily throw Dunjinni maps onto the table without printing stuff off on an E-sized plotter).
I can dream, can't I?
Dark Oracle of Gaming
- Jengenritz
- Steely-Eyed Heathen-Slayer
- Posts: 631
- Joined: Sat Dec 04, 2004 7:44 pm
Re: Game Room!
You seen the pictures of my new game table? We're speaking the same language.
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Re: Game Room!
Ha. No....but I have seen photos of the "Ultimate Gaming Table" and the "Sultan" (I saw the Sultan at the last GenCon), and have culled ideas from both of those. Ultimately, I just grabbed ideas that I liked and discarded ones that seemed to cumbersome.Jengenritz wrote:You seen the pictures of my new game table? We're speaking the same language.
What I kept coming back to were:
1. table space - with books, character folders, drinks, and dice bags, the table is always crowded. It makes big Dunjinni maps and tact-tile placements difficult, and I'm constantly clearing space for combats. Then, the players have to sit up to see the miniatures. Personal pull-out drawers and shelves seemed to a good route to go.
2. battle maps - well, now we have the "table space" requirement out of the way, I really want to start using Dunjinni maps more often. The problem is that ink is expensive. If I'm going to make an equipment purchase, I might as well do it right. Something like building in space for a monitor...maybe with plexiglass or something for the miniatures to sit on. If I go this route, there is no reason why I can't create a little app out of it and throw in some spell effects (and outlines) as needed.
Dark Oracle of Gaming
-
- Chaos-Summoning Sorcerer
- Posts: 791
- Joined: Thu Sep 30, 2004 1:47 pm
- Location: Louisville, KY
- Contact:
Re: Game Room!
Amazing.
And yeah, looks like quite a bit of Goodman product on one of those shelves!
And yeah, looks like quite a bit of Goodman product on one of those shelves!
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Re: Game Room!
*fails a save for 'melt from awe'*
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- xredjasonx
- Deft-Handed Cutpurse
- Posts: 254
- Joined: Tue Mar 11, 2008 10:12 am
- Location: Portland, Oregon
Re: Game Room!
Holy crap that is amazing! This is what I fantasize about having in my basement all the time, lol.
- DCCfan
- Steely-Eyed Heathen-Slayer
- Posts: 638
- Joined: Sun Jun 03, 2007 6:23 am
- FLGS: The Comics Club
- Location: Auburndale, FL
Re: Game Room!
That room is amazing! ...I wish I could have one just like it.
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."
THE PROTOCOLS, ADVANCED PROTOCOL #10
THE PROTOCOLS, ADVANCED PROTOCOL #10
Re: Game Room!
That's a very great game room I think!