Chapter 4: The Command Center
Moderators: DJ LaBoss, Harley Stroh
{fort save, DC 40: 15 + 4 = 19}
Namfoodle shakes his head and looks at what he is holding. He has a vaguely uneasy feeling, then shrugs it off and concentrates on that which is at hand.
The little gnome pulls out his tool kit, and retrieves a hammer and cold chisel, and begins to free the door of it's slimy coating.
When the disembodied voice speaks up, he jumps back from the door, hammer and chisel hanging forgotten in his hands, and looks around for the source of the question.
Namfoodle shakes his head and looks at what he is holding. He has a vaguely uneasy feeling, then shrugs it off and concentrates on that which is at hand.
The little gnome pulls out his tool kit, and retrieves a hammer and cold chisel, and begins to free the door of it's slimy coating.
When the disembodied voice speaks up, he jumps back from the door, hammer and chisel hanging forgotten in his hands, and looks around for the source of the question.
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- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
There is no good answer to your question. I guess you could say the walls vibrated and spoke. Perhaps Nedderpik is talking to you....
Mark Charke
Mark Charke
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
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- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
Destiny of Steam and Steel
A Door, Some Knobs and a Clock Work Puppet
The door is easy enough to clear. Nothing is happening around you so you've got plenty of time. The door is clear and not locked and probably not trapped. You can open it any time you want.
None of the gauges appear to be out of place, as much as the green organic material infesting the mechanics in behind some of the controls. In fact, a good look at it suggests that something organic can, or at some point will be able to, take control of Nedderpik.
BTW the whole Christmas gift thing was intended as a chance for you guys to ask for something that fit into the category of the item delivered.
Mark Charke
A Door, Some Knobs and a Clock Work Puppet
The door is easy enough to clear. Nothing is happening around you so you've got plenty of time. The door is clear and not locked and probably not trapped. You can open it any time you want.
None of the gauges appear to be out of place, as much as the green organic material infesting the mechanics in behind some of the controls. In fact, a good look at it suggests that something organic can, or at some point will be able to, take control of Nedderpik.
BTW the whole Christmas gift thing was intended as a chance for you guys to ask for something that fit into the category of the item delivered.
Mark Charke
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
-
- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
Destiny of Steam and Steel
Run
Music
Hammer ran through dark red shadows of nightmare. He was not himself. He was. There was nothing. There was everything. His mind was a blur, distorted, tortured. Things loomed in shadows noticed and gone. He remembered family. He remembered wife. He remembered loss. He was the last. He had left. Why?
He ran and they ran. They ran to catch him. They wanted him. They wanted him to join them in Valhala. That is what he was supposed to do. He was supposed to have died. He should have died now. He should be dead. He ran. Why?
They chased him. Things. Creatures. Once soldiers. Once warriors. Once barbarians. The legions of the damned, the dead - the warriors of Valhala chased him through his nightmares. Why couldn't they catch him? He didn't know.
He knew exhaustion. He knew pain. He knew terrible confusion. He had left friends behind to fend for themselves. He could have been more careful. He had failed. His greatest failure, though, was his burden. He carried it always. He carried it now. Of course. Now he remembered. His brain found clarity and he remembered why they couldn't catch him. He was the last hope for a dead god.
He carried Mjolnir. They wanted it. They desperately wanted to drag it down into the underworld. If they did, they could rest. Even Thor could rest. The last of his warriors would come home and they would rest in death, their greatest battle done.
He had travelled to a place of lost hope to seek it. He ran. He ran hard through his nightmares. If they caught him - if they learned where he had secreted away this important treasure - they might be able to take it back. Hammer lamented his death - the could not pass along his burden, his quest, to another. Thor might indeed be lost for all time.
010011011011000
110101000110101
110101010101010
Waiting for Commands>_
Mark Charke
Run
Music
Hammer ran through dark red shadows of nightmare. He was not himself. He was. There was nothing. There was everything. His mind was a blur, distorted, tortured. Things loomed in shadows noticed and gone. He remembered family. He remembered wife. He remembered loss. He was the last. He had left. Why?
He ran and they ran. They ran to catch him. They wanted him. They wanted him to join them in Valhala. That is what he was supposed to do. He was supposed to have died. He should have died now. He should be dead. He ran. Why?
They chased him. Things. Creatures. Once soldiers. Once warriors. Once barbarians. The legions of the damned, the dead - the warriors of Valhala chased him through his nightmares. Why couldn't they catch him? He didn't know.
He knew exhaustion. He knew pain. He knew terrible confusion. He had left friends behind to fend for themselves. He could have been more careful. He had failed. His greatest failure, though, was his burden. He carried it always. He carried it now. Of course. Now he remembered. His brain found clarity and he remembered why they couldn't catch him. He was the last hope for a dead god.
He carried Mjolnir. They wanted it. They desperately wanted to drag it down into the underworld. If they did, they could rest. Even Thor could rest. The last of his warriors would come home and they would rest in death, their greatest battle done.
He had travelled to a place of lost hope to seek it. He ran. He ran hard through his nightmares. If they caught him - if they learned where he had secreted away this important treasure - they might be able to take it back. Hammer lamented his death - the could not pass along his burden, his quest, to another. Thor might indeed be lost for all time.
010011011011000
110101000110101
110101010101010
Waiting for Commands>_
Mark Charke
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
As Robert replaces his chisel, and redraws his Buzzaxe, he wonders for a second if it looks different. But hasn't it always had deep crystal blades? Shaking of the feeling, He moves up to the door, taking 2 rounds to offensive precognition and biofeedback (each with 4min duration). Then he asks the others "every one ready?".
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- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
We'll be continuing in Chapter 5: The Other Side of the Door.
Should have posted this sooner to trigger your auto-emails. Whoops.
Mark Charke
Should have posted this sooner to trigger your auto-emails. Whoops.
Mark Charke
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com