[These have been floating about in the back of my mind for a while, so natural they finally come out when I've got other things I should be writing.]
New Values
Faith
Religion is the cornerstone of Victorian life. Despite the growing power of the government and big business, the church remains a pervasive element of everyday life for Anglicans in Britain, Catholics in occupied Europe, and Muslims of the Ottoman Empire.
Faith gives people structure and hope when the world seems out of control, and provides community and unconditional love where other institutions dehumanize and disfranchise. However, religion has also become a means to keep the masses in line. Some become so caught in a religion’s rules, they lose sight of its uplifting spirit.
If you take faith as a virtue, you gain an excellence point whenever you make a benefit out of a seemingly negative situation.
Examples: While in the gaol, the priest ministers to the other inmates. The death of her parents makes a young dilettante realize her true calling.
If you take faith as a vice, gain an excellence point whenever you or someone else suffers (physically, socially, or financially) because of your adherence to dogma.
Examples: The mystic goes without food or sleep for several days in order to gain cosmic insight. The cardinal excommunicates a popular, but heretical priest.
Mystery
The world is full of mysteries: from unsolved crimes and backroom deals to creatures on the moors and arcane history. While some seek esoterica for its own sake, most who embrace Mystery understand that knowledge is power. Yet, a mystery solved is impotent. Thus, many who seek secrets are equally adept at keeping them.
If you take mystery as a virtue, you gain an excellence point whenever you discover something that changes your outlook or you expose someone else to something that changes his or her outlook.
Examples: The private investigator uncovers the shocking identity of the “power behind the throne”. The mystic helps his student unlock her psychic potential.
If you take mystery as a vice, you gain an excellence point whenever you or someone else suffers (physically, socially, or financially) because of your secrecy.
Examples: The undercover agent watches silently as an ally is killed. The Grandmaster allows an innocent man to be prosecuted rather than expose his guilty lodge brother.
Nobility
The Victorians believe in the concept of noblesse oblige: those of high station have a responsibility to be honorable and generous. Those who espouse this value are magnanimous towards their lessers or at least make an effort to appear so. However, the flipside of nobility is a sense of entitlement, that affluence is a right, rather than a privilege.
One need no be a born aristocrat to be noble. A bourgeois industrialist or a petty crime lord might as easily put on airs.
If you take nobility as a virtue, you gain an excellence point whenever you inconvenience or endanger yourself (socially, financially, or [rarely] physically) to help someone of lesser station.
Examples: The industrialist pays for an employee’s cybernetic limb out of his own coffers. The admiral goes down with his ship.
If you take nobility as a vice, you gain an excellence point whenever a person of lesser station is inconvenienced or endangered (socially, financially, or physically) as a result of an order you gave him or her.
Examples: The baron sends his valet to purchase illegal goods for him. The miser makes his accountants work on Christmas Eve.
3 New Values
Forum for Etherscope, our new RPG of cyberpunk Victoriana.
Moderators: DJ LaBoss, finarvyn, Harley Stroh, malladin_ben, Malladin_Nigel
-
- Far-Sighted Wanderer
- Posts: 12
- Joined: Tue Jan 16, 2007 8:25 pm
- Location: NZ
Jump to
- Return to Goodman-Games
- Cyclops Cons & more!
- Dungeon Crawl Classics Role Playing Game
- ↳ DCC College - New Judges Start Here
- ↳ DCC Day
- ↳ Read More About DCC Day Here!
- ↳ DCC RPG Adventure Modules
- ↳ Road Crew Reports
- ↳ DCC RPG Third Party Publishers
- ↳ Rules discussion
- ↳ Magic and Spells
- ↳ Characters
- ↳ Judges' Forum
- ↳ DCC RPG Community
- ↳ Convention Coverage
- ↳ DCC RPG General
- The Other Worlds of DCC RPG
- ↳ DCC Dying Earth
- ↳ DCC Empire of the East
- ↳ DCC Lankhmar
- ↳ Mutant Crawl Classics RPG
- ↳ Xcrawl (Xcrawl Classics and prior editions)
- ↳ The Gongfarmer's Almanac
- ↳ 2019 Project
- ↳ Articles
- ↳ Coordinator's Corner
- ↳ Help Wanted
- ↳ Resources
- ↳ Crawl-By-Post
- Fiction Crawl Classics
- ↳ Appendix N
- ↳ Tales from the Magician's Skull
- Other Goodman Games Products
- ↳ Original Adventures Reincarnated
- ↳ Fifth Edition Fantasy - Adventure Modules
- ↳ System Neutral Products and More
- But WAIT, There's More...!
- ↳ Goodman Games General
- ↳ All things A-R-T related
- ↳ Everything Else
- ↳ Suggestion Box
- ↳ Older Products and Discussion
- ↳ Metamorphosis Alpha
- ↳ Age of Cthulhu
- ↳ DragonMech
- ↳ Etherscope
- ↳ Wicked Fantasy Factory
- ↳ Eldritch Role-Playing System
- ↳ Adventure Design
- ↳ d20/D&D Conversation
- ↳ 4E Products
- ↳ 3E/4E Dungeon Crawl Classics Adventure Modules #1-66 (pre-DCC RPG)
- ↳ Dungeon Crawl Classics - General
- ↳ Castle Whiterock
- ↳ DCC Modules - 3E
- ↳ DCC Modules - 4E
- ↳ DCC Modules - Alternate Systems (1E, C&C, etc.)
- ↳ DCC RPG Beta Archives
- ↳ Playtest Feedback: Characters
- ↳ Playtest Feedback: Combat
- ↳ Playtest Feedback: Spells and Magic
- ↳ Playtest Feedback: Other
- ↳ Actual Play Reports
- ↳ ---> CHECK THIS OUT NOW <----
- ↳ Dungeoneer
- ↳ Online Games
- ↳ DragonMech: Destiny of Steam and Steel