FAQ
Moderators: finarvyn, dancross
Re: FAQ
One thing to keep in mind with monsters (other than full-fledged): calculate the Resilience score based on the primary threat rank (100% of MRV if the creature's primary attack is Arcane, or 1/2 that if primary attack is melee, unarmed, or ranged). Don't just divide the HP score after applying multipliers based on size or nature. For example, some of the creatures on the wiki had their RS calculated based on 1/2 the augmented HP score, which is wrong (and will be fixed).
Some monsters can have multipliers to their Resilience, maybe because it's a creature resistant to magic, or a demon or fay, or whatever. But those scores are calculated seperately from the *final* HP score.
Some of the creatures in the wiki need minor revision for this, because it's easy to forget. For example, the if a large hobgoblin has 3D4 in close combat (everything else at D4), and x4 due to size, it's HP would be 48 and it's RS 6. If the GM made the hobgoblin a Shaman with a primary attack of Arcane, RS would be 12. Or, if the GM decided hobgoblins as a race were resistant to magic and other forces he could simply mutiply the score by x2 (either 6 x2 or 12 x2). There is no "wrong" way to do this, in my opinion, because it really depends on the type of critter desired. However, really high RS scores make Harm spells almost useless, and poses a disadvantage to mages over warriors (because Harm has to get through RS before it can affect a monster's HP). It's not quite the same disadvantage with other types of Effects (like Influence) because they take full effect once RS is depleted to zero.
Some monsters can have multipliers to their Resilience, maybe because it's a creature resistant to magic, or a demon or fay, or whatever. But those scores are calculated seperately from the *final* HP score.
Some of the creatures in the wiki need minor revision for this, because it's easy to forget. For example, the if a large hobgoblin has 3D4 in close combat (everything else at D4), and x4 due to size, it's HP would be 48 and it's RS 6. If the GM made the hobgoblin a Shaman with a primary attack of Arcane, RS would be 12. Or, if the GM decided hobgoblins as a race were resistant to magic and other forces he could simply mutiply the score by x2 (either 6 x2 or 12 x2). There is no "wrong" way to do this, in my opinion, because it really depends on the type of critter desired. However, really high RS scores make Harm spells almost useless, and poses a disadvantage to mages over warriors (because Harm has to get through RS before it can affect a monster's HP). It's not quite the same disadvantage with other types of Effects (like Influence) because they take full effect once RS is depleted to zero.
Re: FAQ
coolio!dancross wrote:We'll be compiling errata and clarifications here as time permits. Stay tuned. Once this process is finished, I'll put together a free PDF of the same listings, and also in time we'll also update the core PDF.
What do you mean no?
Re: FAQ
Here is the FAQ to-date. There is more to add, but this is a good start.
Thanks to Banesfinger for putting this together
http://www.goodman-games.com/ERP_FAQ.pdf
Thanks to Banesfinger for putting this together
http://www.goodman-games.com/ERP_FAQ.pdf
Re: FAQ
Awesome. I can add this to my review.dancross wrote:Here is the FAQ to-date. There is more to add, but this is a good start.
Thanks to Banesfinger for putting this together
http://www.goodman-games.com/ERP_FAQ.pdf
What do you mean no?
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- Chaos-Summoning Sorcerer
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Re: FAQ
Bad link? I'm getting a 404.dancross wrote:Here is the FAQ to-date. There is more to add, but this is a good start.
Thanks to Banesfinger for putting this together
http://www.goodman-games.com/ERP_FAQ.pdf
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
Re: FAQ
try thismythfish wrote:Bad link? I'm getting a 404.dancross wrote:Here is the FAQ to-date. There is more to add, but this is a good start.
Thanks to Banesfinger for putting this together
http://www.goodman-games.com/ERP_FAQ.pdf
http://www.goodman-games.com/downloads/ERP_FAQ.pdf
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- Hard-Bitten Adventurer
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Re: FAQ
This one works fine. Thanks!
"I am the soul of honor, kindness, mercy, and goodness. Trust me in all things." Corwin to Dara, The Guns of Avalon
"...I was the lesser evil." --Bleys to Corwin, Nine Princes in Amber
"...I was the lesser evil." --Bleys to Corwin, Nine Princes in Amber
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- Wild-Eyed Zealot
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Re: FAQ
Thanks.mythfish wrote:Kudos to Banesfinger! Nice work!
I will try and update the FAQ periodically as new answers become available on the boards (sending it to the ERP team for approval - of coarse).
P.S.:
The FAQ's Chapter 4: Magic question (Page 40) should be updated (I believe):
It currently reads:
The maximum distance for most attack spells is x2 Power Source (MRV) in feet. This seems short (for example, a character with Arcanum (d6) > Mystical (d8) > Wizard (d6) can only attack with his Eldritch Bolt spell out to a range of 16-feet.
I'd also allow adding the MRV of x2 Mastery for single creature Harm spells, just as I do with Area-Effect. So, an arcanist with a D8 Arcanum, D6 Primordial, and D4 Elementalist school mastery could cast a lightning bolt from his hands up to a length of 28 feet (8 specialization + 6 mastery = 14 x 2 = 28).
However, I believe the example in the first paragraph should have been copied to the 2nd paragraph (Arcanum (d6) > Mystical (d8) > Wizard (d6); NOT: D8 Arcanum, D6 Primordial, and D4 Elementalist).
This will be corrected in updates of the document.
Re: FAQ
I found a typo on the last line on p. 16: the levels of challenge and ranks are shown in Table 2.2, not 2.3. And there also should be a reference somewhere in the text on p. 17 to Table 2.3-Margin of Success.
Re: FAQ
Thanks again!dunbruha wrote:I found a typo on the last line on p. 16: the levels of challenge and ranks are shown in Table 2.2, not 2.3. And there also should be a reference somewhere in the text on p. 17 to Table 2.3-Margin of Success.
Re: FAQ
Working my way through the rules...
On p 18, in the Skill Successions list, there are entries for Artistry > Acting, Dance, Music; and also Perform > Singing, Storytelling. However, in the Ability Descriptions that begin on p 19, there is no description of Perform, and the description of Artistry includes Singing, Acting, Storytelling, and Playing one Musical Instrument.
Personally, I think that Acting, Dance, Musical Instruments, Singing, & Storytelling are all aspects of Perform, and that Artistry should have new Specializations, like Writing, Painting, Sculpting. Thus:
Artistry > Writing, Painting, Sculpting
Perform > Acting, Dance, Musical Instrument, Singing, Storytelling
On p 18, in the Skill Successions list, there are entries for Artistry > Acting, Dance, Music; and also Perform > Singing, Storytelling. However, in the Ability Descriptions that begin on p 19, there is no description of Perform, and the description of Artistry includes Singing, Acting, Storytelling, and Playing one Musical Instrument.
Personally, I think that Acting, Dance, Musical Instruments, Singing, & Storytelling are all aspects of Perform, and that Artistry should have new Specializations, like Writing, Painting, Sculpting. Thus:
Artistry > Writing, Painting, Sculpting
Perform > Acting, Dance, Musical Instrument, Singing, Storytelling
Re: FAQ
Another error: In the boxed text at the top of p 27, it states that "Dangerous Dave brandishes his sword, and then rushes headlong into battle...with his footman's mace." He should be brandishing his mace...
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- Chaos-Summoning Sorcerer
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Re: FAQ
That was my thought too. Performing involves a non-physical work of art that only exists while you are performing it, while Artistry creates a physical object that is more long-lasting.dunbruha wrote:Working my way through the rules...
On p 18, in the Skill Successions list, there are entries for Artistry > Acting, Dance, Music; and also Perform > Singing, Storytelling. However, in the Ability Descriptions that begin on p 19, there is no description of Perform, and the description of Artistry includes Singing, Acting, Storytelling, and Playing one Musical Instrument.
Personally, I think that Acting, Dance, Musical Instruments, Singing, & Storytelling are all aspects of Perform, and that Artistry should have new Specializations, like Writing, Painting, Sculpting. Thus:
Artistry > Writing, Painting, Sculpting
Perform > Acting, Dance, Musical Instrument, Singing, Storytelling
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
Re: FAQ
Dangerous Dave is a tricky man indeeddunbruha wrote:Another error: In the boxed text at the top of p 27, it states that "Dangerous Dave brandishes his sword, and then rushes headlong into battle...with his footman's mace." He should be brandishing his mace...
Re: FAQ
Okay, I'll make the change.mythfish wrote:That was my thought too. Performing involves a non-physical work of art that only exists while you are performing it, while Artistry creates a physical object that is more long-lasting.dunbruha wrote:Working my way through the rules...
On p 18, in the Skill Successions list, there are entries for Artistry > Acting, Dance, Music; and also Perform > Singing, Storytelling. However, in the Ability Descriptions that begin on p 19, there is no description of Perform, and the description of Artistry includes Singing, Acting, Storytelling, and Playing one Musical Instrument.
Personally, I think that Acting, Dance, Musical Instruments, Singing, & Storytelling are all aspects of Perform, and that Artistry should have new Specializations, like Writing, Painting, Sculpting. Thus:
Artistry > Writing, Painting, Sculpting
Perform > Acting, Dance, Musical Instrument, Singing, Storytelling
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- Chaos-Summoning Sorcerer
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Re: FAQ
While I'm thinking about it, you could also just get rid of Artistry entirely and fold it into Handicraft. When it comes down to it, there's not much difference on a conceptual level between making a painting and making a table.dancross wrote:Okay, I'll make the change.mythfish wrote: That was my thought too. Performing involves a non-physical work of art that only exists while you are performing it, while Artistry creates a physical object that is more long-lasting.
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
Re: FAQ
Don't say that to an artist... I'd just as soon keep them separate.mythfish wrote: While I'm thinking about it, you could also just get rid of Artistry entirely and fold it into Handicraft. When it comes down to it, there's not much difference on a conceptual level between making a painting and making a table.
Re: FAQ
Make an opposed roll. Dunbruha, you each have an ADC of 3D12.dunbruha wrote:Don't say that to an artist... I'd just as soon keep them separate.mythfish wrote: While I'm thinking about it, you could also just get rid of Artistry entirely and fold it into Handicraft. When it comes down to it, there's not much difference on a conceptual level between making a painting and making a table.
Maybe some guidelines in the rules for expanding or shrinking the basic list would be in order. I think ERP works well from a "tool kit" perspective, a fact brought to my attention by Mangus, and others.
Re: FAQ
21. Beat that!dancross wrote:Make an opposed roll. Dunbruha, you each have an ADC of 3D12.
This would be good, although it seems pretty obvious (to me at least) that the list can be easily modified to fit the particular campaign.dancross wrote:Maybe some guidelines in the rules for expanding or shrinking the basic list would be in order. I think ERP works well from a "tool kit" perspective, a fact brought to my attention by Mangus, and others.