More conversions. Note: For these creatures, I didn't really use the ERP rules to build them. I just kind of converted them from thier C&C counterparts. I noted the "average" die-rank to each one, based on its level. For the undead creatures, I wanted them to be kind of scary, so I added the Fear spell (but I didn't want it to be too overwhelming, so I broke the "2-dice" rule for spells). So, consider them with all this in mind...
Skeleton
TY: Fodder (Level 1. Average die-rank: D6)
TR: Melee: Spear -- 1D6 + 1
Arcana: D4 (Fear)
EA: None
HP: 12
RS: 6
BP: D4
Notes: Like all undead, skeletons are horrible to encounter. A skeleton uses its innate Arcana ability to automatically cast the Fear spell on a single target each round. Skeletons take half damage when attacked with slashing or piercing weapons.
Zombie
TY: Fodder (Level 2. Average die-rank: D6)
TR: Melee: Slam -- 1D8 + 2
Arcana: D4 (Fear)
EA: None
HP: 24
RS: 12
BP: D2
Notes: Like all undead, zombies are horrible to encounter. A zombie uses its innate Arcana ability to automatically cast the Fear spell on a single target each round. Zombies always go last in the round.
Harpy
TY: Standard (Level 3. Average die-rank: D8)
TR: Melee: Claws -- 2D4 + 3
Arcana: D8 > D10 Psychogenic (Dominate)
EA: None
HP: 24
RS: 24 (magical creature)
BP: D3 (flying D8)
Notes: Harpies can sing a captivating song. When a harpy sings, she uses her Arcana ability to cast the Dominate spell on a single target. If the target succumbs to the spell, the victim walks toward the harpy, then remains motionless, offering no resistance to her attacks.
Converting creatures
Moderators: finarvyn, dancross
Re: Converting creatures
One more:
Gelatinous Cube
TY: Level 4 (average die-rank: D8)
TR: Melee: Slam -- 1D4 + 4 (acid damage)
Arcana: D12 + D8 (Paralyze)
EA: None
HP: 40
RS: 20
BP: D3
Notes: Gelatinous cubes secrete acid that dissolves organic material, but does not affect metal or stone. Any creature that is struck by a gelatinous cube receives paralysis damage to Resilience. Creatures reduced to 0 Resilience as a result of a paralysis attack become paralyzed (a saving roll against Endurance is allowed each round). If a gelatinous cube engulfs a creature, the victim takes maximum damage each round.
Again, not the standard use of Arcana, but I think this is a good way to model the "if it hits, it causes 'X' effect which requires a saving throw" type of creature. Thoughts?
Gelatinous Cube
TY: Level 4 (average die-rank: D8)
TR: Melee: Slam -- 1D4 + 4 (acid damage)
Arcana: D12 + D8 (Paralyze)
EA: None
HP: 40
RS: 20
BP: D3
Notes: Gelatinous cubes secrete acid that dissolves organic material, but does not affect metal or stone. Any creature that is struck by a gelatinous cube receives paralysis damage to Resilience. Creatures reduced to 0 Resilience as a result of a paralysis attack become paralyzed (a saving roll against Endurance is allowed each round). If a gelatinous cube engulfs a creature, the victim takes maximum damage each round.
Again, not the standard use of Arcana, but I think this is a good way to model the "if it hits, it causes 'X' effect which requires a saving throw" type of creature. Thoughts?
Re: Converting creatures
I like your adaptation of level into type, that's cool, and it works with the system. The D12+8 threat points reducing Resilience, and then paralysis occurring works too! It breaks no rules.dunbruha wrote:One more:
Gelatinous Cube
TY: Level 4 (average die-rank: D8)
TR: Melee: Slam -- 1D4 + 4 (acid damage)
Arcana: D12 + D8 (Paralyze)
EA: None
HP: 40
RS: 20
BP: D3
Notes: Gelatinous cubes secrete acid that dissolves organic material, but does not affect metal or stone. Any creature that is struck by a gelatinous cube receives paralysis damage to Resilience. Creatures reduced to 0 Resilience as a result of a paralysis attack become paralyzed (a saving roll against Endurance is allowed each round). If a gelatinous cube engulfs a creature, the victim takes maximum damage each round.
Again, not the standard use of Arcana, but I think this is a good way to model the "if it hits, it causes 'X' effect which requires a saving throw" type of creature. Thoughts?
In fact I bet you could create any monster without regard to a single "formula" in the book and would still find it tough to "break" anything.
No how about what happens after the cube gets to envelop the victim? Like 1D10 damage straight to toughness per round...