Playtest Feedback Guidelines

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goodmangames
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Playtest Feedback Guidelines

Post by goodmangames »

Hello and welcome to the DCC RPG Open Playtest!

There are several forums now in existence for people to post their feedback and actual play experiences. One is for characters, one for combat, one for spells & magic, and one for "everything else."

If it turns out we get a lot of comments on a certain category and need another forum, let me know and we'll get one created.

As you digest the beta rules and enjoy the Free RPG Day adventures, please feel free to post here and let us know your thoughts!

Thanks,
Joseph
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Stainless
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Re: Playtest Feedback Guidelines

Post by Stainless »

As a university lecturer who has to go through the yearly cycle of feedback from students, may I remind everyone, as I do my students, that feedback doesn't mean just the perceived negatives. All too often people view "feedback" and "criticism" in a pejorative sense. Getting feedback on what you think is good and works well is just as important.
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Ducaster
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Re: Playtest Feedback Guidelines

Post by Ducaster »

Stainless wrote:As a university lecturer who has to go through the yearly cycle of feedback from students, may I remind everyone, as I do my students, that feedback doesn't mean just the perceived negatives. All too often people view "feedback" and "criticism" in a pejorative sense. Getting feedback on what you think is good and works well is just as important.
+d24 for this and an Amen as well.... Give the guys some encouragement folks!
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Benoist
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Re: Playtest Feedback Guidelines

Post by Benoist »

Stainless wrote:As a university lecturer who has to go through the yearly cycle of feedback from students, may I remind everyone, as I do my students, that feedback doesn't mean just the perceived negatives. All too often people view "feedback" and "criticism" in a pejorative sense. Getting feedback on what you think is good and works well is just as important.
Very, very true! Preach on, brother.
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