What DCC Needs Is.....

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fanditch
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What DCC Needs Is.....

Post by fanditch »

....a MONSTER MANUAL!
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DM Cojo
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Re: What DCC Needs Is.....

Post by DM Cojo »

+1
Santa Barbarian
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Re: What DCC Needs Is.....

Post by Santa Barbarian »

One of the nice things about starting with a new set of rules and having a relatively simple, distilled structure is that EVERY encounter can be a new creature with a little different narrative description. You are not obligated to tell the adventurers what the name of the creature is. Maybe they encounter something similar to the first time and face it with confidence. Maybe they were thrashed soundly before and are paranoid and wary as can be.

Telling someone, "You see an orc," gives away all the mystery. Give a colorful description and they have no idea what they face. Much more interesting.

I think more adventures would be better use of limited time.
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MrHemlocks
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Re: What DCC Needs Is.....

Post by MrHemlocks »

A campaign setting. It is the foundation that many popular rpgs build on...The One Ring, D&D, Warhammer, Call of Cthulhu, Dargon Age, Tunnels and Trolls, Traveller, Ars Magica and the list goes on. All have campaign settings that tailor to their own game. Like building a house. It needs a strong foundation and when it comes to rpgs their foundations are campaign worlds (IMHO).
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sniderman
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Re: What DCC Needs Is.....

Post by sniderman »

fanditch wrote:....a MONSTER MANUAL!
http://www.rpgnow.com/product/112841/Cr ... 6-Denizens
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Re: What DCC Needs Is.....

Post by GnomeBoy »

sniderman wrote:
fanditch wrote:....a MONSTER MANUAL!
http://www.rpgnow.com/product/112841/Cr ... 6-Denizens
Also, the Random Esoteric Creature Generator is many folks' DCC MM.

Also also, there's that link in my signature, if you're looking for more beasties...
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The Skinny DM
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Re: What DCC Needs Is.....

Post by The Skinny DM »

A boxed set.
With all the dice.
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catseye yellow
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Re: What DCC Needs Is.....

Post by catseye yellow »

fanditch wrote:....a MONSTER MANUAL!

illustrated by doug kovacs!

edit: in full color! because it would be pretty even if anti-ethical to the DCC ethos in some way (every adventure features new monsters).
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Re: What DCC Needs Is.....

Post by fanditch »

I also would like to see them re-release their campaign setting for DCC. In another quality hardback with a large folded map insert. OK...making an invoke patron check...
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Re: What DCC Needs Is.....

Post by Desrimal »

+1 on campaign setting
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Exedor
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Re: What DCC Needs Is.....

Post by Exedor »

...to be a bit more gender-neutral, and more thoughtful about sexy images, even cartoons. I would introduce my friends' children to DCC, except I know their parents might object to certain aspects. Pathfinder has done a very good job at offering both male and female paragons, and female characters in illustrations are not always scantily clad. This is a real issue which will constrain the popularity of DCC, at least in my social group.
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Re: What DCC Needs Is.....

Post by MrHemlocks »

Exedor wrote:...to be a bit more gender-neutral, and more thoughtful about sexy images, even cartoons. I would introduce my friends' children to DCC, except I know their parents might object to certain aspects. Pathfinder has done a very good job at offering both male and female paragons, and female characters in illustrations are not always scantily clad. This is a real issue which will constrain the popularity of DCC, at least in my social group.
In all politeness...hell no! Why do games and people need to be forced to be politically correct? If Pathfinder wants to play the gender bender, feminist cards...let them. We all do not need to agree. I get so tired :evil: of people saying others are wrong because they think they are correct. Play your own game, your rules and your way?
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catseye yellow
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Re: What DCC Needs Is.....

Post by catseye yellow »

i feel that exploatative and demeaning treatman of women in media is real problem and that is very unwise to try to construct it somwhere where there is none.

almost all covers for dcc (excluding people of the pit and easley cover) paint women as equal and active partners in adventuring. farrah is no way more exposed than hugh, for example.

i am father of a baby girl and would love for her to grow up killing orcs and summoning arioch and i am glad to see that dcc portrays girls doing this stuff just like, or even better (check out sea queen escapes!) then their male counterparts.
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Re: What DCC Needs Is.....

Post by Maxwell Luther »

I have all the monster manuals I need in my original D&D stuff and a lot of the offshoots. Conversions aren't that tricky and, in fact I converted a few of my favorite Fiend Folio monsters into DCC for my adventure 'The Traveling Cave of Al-Hadim.'

No, IMO what DCC needs is more and more adventures. Now some of those adventures could contain a few new rules, my own adventure contains more detailed rules for Ego contests with magical swords and both it and the Frozen In Time adventure feature alternate occupation charts, but a dedicated book of rules? That enters splat territory and I'd rather leave that to WotC.

If you really want expansion material, you need look no further than Crawl (I use their Paladin and Ranger classes) or any number of other 3PP materials being produced for the game...
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Re: What DCC Needs Is.....

Post by Exedor »

Let me put this in a different way. I totally understand your views on this. It's that the writing and artwork assumes a level of sophistication that is not for everyone. By no means does the game need to be changed. I'd just LOVE to give me friends' kids the DCC book, on Saturday, but I suspect their parents will turn the twisty mouth of skepticism towards the issues I brought up in my earlier post. I did not mean to be the scold. I like bikini plate-mail cartoons and would not have the main rulebook any other way.

My friends' kids are getting the Pathfinder Beginners Box instead.

Nor am I criticizing anyone who DOES feel DCC is appropriate for kids. I'd give it to my kids with no hesitation. We live in a world where people have a variety of views of what is appropriate.

It just so happens that these kids I am seeing Saturday are brothers the same age as my brother and I were when we discovered Moldvay Basic. We all know what RPG I want to give them. I'd love to show up with 2 copies of the DCC RPG rulebook. I've had it in my mind to introduce them to RPGs for 5 years. Last year I started explaining that their computer games were derivative of D&D. They kept asking where the screen was when you played this mysterious game. They've been asking their dad when I'm coming back with this game.

Now to what I meant to express regarding the rulebook, put more generally:

The rulebook assumes familiarity with RPGs. The presentation is sophisticated. The entire atmosphere of DCC RPG, the themes, the aspects that make it stand out among RPGs, might be confusing to a newcomer. It strikes me that people might put the rulebook down and just pick up something that is clearly aimed at new players. DCC needs a "beginners box" suitable for beginners and kids, and I think it would grow the player base. In my view, v4, Pathfinder, and Next have most of the "mindshare" of the FRPG world. I think DCC could have a more widespread appeal if something like this existed.
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Re: What DCC Needs Is.....

Post by GnomeBoy »

MrHemlocks wrote:
Exedor wrote:...to be a bit more gender-neutral, and more thoughtful about sexy images, even cartoons. I would introduce my friends' children to DCC, except I know their parents might object to certain aspects. Pathfinder has done a very good job at offering both male and female paragons, and female characters in illustrations are not always scantily clad. This is a real issue which will constrain the popularity of DCC, at least in my social group.
In all politeness...hell no! Why do games and people need to be forced to be politically correct? If Pathfinder wants to play the gender bender, feminist cards...let them. We all do not need to agree. I get so tired :evil: of people saying others are wrong because they think they are correct. Play your own game, your rules and your way?
As you say, "We all do not need to agree". Neither do we need to have the same opinion. No need to jump down anyone's throat over it.
...
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Exedor
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Re: What DCC Needs Is.....

Post by Exedor »

catseye yellow wrote:i feel that exploatative and demeaning treatman of women in media is real problem and that is very unwise to try to construct it somwhere where there is none.

almost all covers for dcc (excluding people of the pit and easley cover) paint women as equal and active partners in adventuring. farrah is no way more exposed than hugh, for example.

i am father of a baby girl and would love for her to grow up killing orcs and summoning arioch and i am glad to see that dcc portrays girls doing this stuff just like, or even better (check out sea queen escapes!) then their male counterparts.
Following this reply I started browsing the DCC RPG rulebook. I think I'm being overly sensitive and cautious. The creators of the game were thoughtful about how women are depicted. I have not introduced anyone else's kids to RPGs and one has to consider all angles when giving a gift that has a HIGH chance of becoming an obsession. These boys are Minecraft fanatics and very literate for their ages.
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Re: What DCC Needs Is.....

Post by Exedor »

Oddly enough MrHemlocks a post of yours is close to my view:
MrHemlocks wrote:I realize that DCC core rules need to be reprinted but many of us have 4+ copies of the same rules...just different covers. There needs to be a change If going to make a box set for Pete's sake add something new to the table...like campaign setting.
I think there needs to be a change too, not to the original rulebook, but some follow-on publications, that will serve different purposes and grow the DCC RPG universe. I think both your idea and mine would be in great demand.
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MrHemlocks
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Re: What DCC Needs Is.....

Post by MrHemlocks »

Amen)
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Re: What DCC Needs Is.....

Post by finarvyn »

First, as to the Monster Manual for DCC, I'd like to see one. I'll bet it would be easy enough to do two things:
(1) Stat out some "classic" monsters from Tolkien and other literature like that.
(2) Go through old modules and use the best of those.

While the "each monster is unique" flavor appeals to some, having some go-to monsters would appeal to others.
Exedor wrote:My friends' kids are getting the Pathfinder Beginners Box instead.

The rulebook assumes familiarity with RPGs. The presentation is sophisticated. The entire atmosphere of DCC RPG, the themes, the aspects that make it stand out among RPGs, might be confusing to a newcomer. It strikes me that people might put the rulebook down and just pick up something that is clearly aimed at new players. DCC needs a "beginners box" suitable for beginners and kids....
I agree that a "beginner's box" would be a nice thing for DCC, however...

I learned D&D in the 1970's when I was in middle school before the Holmes Basic D&D was invented. The rules we learned from are thought by many to be obscure and confusing, yet we had a lot of fun with them. The best way to learn how to play a RPG isn't by reading a beginner set, but instead by having someone teach you in person. The rules become more like a textbook, where you look up things when needed, instead of a guide that tells you how to roll dice. I taught my three children how to play RPGs and now am teaching a friend's two sons, and they have had a blast playing characters. (My friend's sons have played DCC and love it, by the way, although I'll confess that I don't use every rule in the book.)

My point is that DCC needs mentors as much as it needs a beginner's set. While I think that the Pathfinder basic set is by far one of the best starter sets I've ever seen, I don't like the Pathfinder RPG much and feel that giving a set like that would be counter to my goals as a game master. Why give them one game and teach them another? My philosophy is more of "fun over rules" and Pathfinder is the opposite.

Just one guy's opinion.
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TimCallahan
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Re: What DCC Needs Is.....

Post by TimCallahan »

Having taught DCC to my kids...and their friends...and a school-based club...it's pretty clear that DCC is a great first rpg for anyone, but that the text-based culture we grew up with is not the same as the visual/interactive culture they have grown up with.

What I mean is that, as 10 year olds, we could sort of figure out Gygax (or Moldvay or Holmes), but my own (very smart) kids would just be bored by the meandering a Dungeon Masters Guide and lack all patience for such things. And when my kids friends have been excited by DCC and their parents have followed up on that excitement by buying a 4e D&D boxed set, the kids say they can't really figure it out, or it "seems boring," even though they LOVE playing DCC at our house.

So! What we need is enthusiastic Judges and judges-in-training and an intro DCC boxed set that is not text-heavy but contains all you need to play (maybe tables on card stock sheets instead of bound into a book)! The Judges spreading the gospel of the game are more important than the latter, I think,
Tim Callahan

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Re: What DCC Needs Is.....

Post by catseye yellow »

Exedor wrote:
catseye yellow wrote:i feel that exploatative and demeaning treatman of women in media is real problem and that is very unwise to try to construct it somwhere where there is none.

almost all covers for dcc (excluding people of the pit and easley cover) paint women as equal and active partners in adventuring. farrah is no way more exposed than hugh, for example.

i am father of a baby girl and would love for her to grow up killing orcs and summoning arioch and i am glad to see that dcc portrays girls doing this stuff just like, or even better (check out sea queen escapes!) then their male counterparts.
Following this reply I started browsing the DCC RPG rulebook. I think I'm being overly sensitive and cautious. The creators of the game were thoughtful about how women are depicted. I have not introduced anyone else's kids to RPGs and one has to consider all angles when giving a gift that has a HIGH chance of becoming an obsession. These boys are Minecraft fanatics and very literate for their ages.

you say obsession like it is something bad (picks a flea from the beard and eats it).
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Re: What DCC Needs Is.....

Post by Ogrepuppy »

fanditch wrote:I also would like to see them re-release their campaign setting for DCC. In another quality hardback with a large folded map insert.
This is all I feel is needed.

And yeah, the map is mandatory. :)
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Re: What DCC Needs Is.....

Post by cthulhudarren »

We REALLY, really need a fully detailed pantheon of gods with all the trimmings, including spells, beliefs, divine aid, sins and sacrifices, rituals, holy symbols, etc.

I'd love to see this done in a reprint of the DCC campaign setting.
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MrHemlocks
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Re: What DCC Needs Is.....

Post by MrHemlocks »

Not sure what still is the hold up for a DCC campaign setting. Been two years now and... Maybe have the campaign centered around the village of Hirot and include the surrounding areas. The village is done already, in Doom of the Savage Kings, along with some of places that are near the village.

The campaign setting can be made using a cardboard folio containing a few maps and a 32+page gazetteer like was used with The World of Greyhawk))) The campaign setting does not need to be as detailed or as big as Greyhawk, but DCC really needs a campaign setting to call its own...


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