Detect Traps Spell

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Archivist
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Detect Traps Spell

Post by Archivist »

Can someone point me in the direction of something like a Detect Traps spell in an official or unofficial publication?
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Raven_Crowking
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Re: Detect Traps Spell

Post by Raven_Crowking »

Second Sight probably comes closest.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
HerbMallette
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Re: Detect Traps Spell

Post by HerbMallette »

Archivist wrote:Can someone point me in the direction of something like a Detect Traps spell in an official or unofficial publication?
As it happens, I just read one yesterday!

Grimtooth's Museum of Death has a Detect Traps spell as a patron spell for Grimtooth.

I'm not sure it seemed all that great compared to Detect Evil or Second Sight, though.
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Raven_Crowking
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Re: Detect Traps Spell

Post by Raven_Crowking »

HerbMallette wrote:
Archivist wrote:Can someone point me in the direction of something like a Detect Traps spell in an official or unofficial publication?
As it happens, I just read one yesterday!

Grimtooth's Museum of Death has a Detect Traps spell as a patron spell for Grimtooth.

I'm not sure it seemed all that great compared to Detect Evil or Second Sight, though.
Too true!

Forgot that one!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
phg
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Re: Detect Traps Spell

Post by phg »

Detect Evil results of 18+ will expose traps.

I've toyed with house-rules for the nature of what is revealed hinging on the cleric's alignment. Lawful clerics detecting chaotic beings, neutral clerics detecting beasts and traps, and evil clerics detecting lawful beings.
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