Re: Let's Play #4 Goodman DCC54 Forges Mountain King ENC#15
Posted: Sat Nov 30, 2013 2:17 am
Let's Play #4 Goodman Games DCC54
Forges of the Mountain King (Level 1)
Session 4.
The Way Back
The dwarves start behind the portcullis in area 1-16 as it enters 1-7 on the map (see below).
A portcullis blocks the way!
“Damn!” That’s at least the polite way of putting it.
“Where not going back the other way.” Koda narrows down the adventurer’s options.
Tordek, Grimm and Travok get to work, the trio either smash at the structure with their hammers and axes, or else strain and struggle to lift the thing.
It takes an hour.
A very noisy hour but they succeed; the portcullis is hoisted in to the air, held open as the dwarves pass under, and then dropped again.
The adventurers move forward in to a massive water-filled chamber, to the west comes the sound of roaring water; they’re above the falls at the entrance.
The guys stick to the left hand wall, and lead by Ragnarr once more edge around the side of the cavern- attempting as best they can not to get in to any deep water, they fail once or twice but manage in the end to make their way around to an area which is flagged, constructed- no longer a rocky cavern.
The dwarves work their way around to the south of area 1-6 on the map (see below).
“That’s the ledge…” Fenchurch states and points up, “… at the end of the water trap- that long corridor.” And so it is, however…
“Fellers.” Koda calls over.
The monk has made his way back out in to the huge chamber, this time hugging the eastern wall of the cavern, and on to a raised are- the base of a statue, some thirty feet tall, another dwarf.
Koda climbs a little way up, just so he can get a look at the things face- another tentacle-bearded dwarf, looking even more nasty than the fellow in the defiled temple, the statue that spewed fire.
“I think there’s a bunch more of them…” Koda points on, along the eastern wall of the cavern, another base is visible a little way further in.
“I’ll just…” Koda gets a good run up and then leaps to the base of the next statue, another foul looking dwarf with the horns of a demon or a devil, this one’s wearing robes- it’s nearly thirty feet tall.
“I think they go all the way around…” Koda shouts back.
“Should I…”
“NO!” Comes the chorused reply.
The monk heads back over.
The statues are briefly discussed, Grimm tales a tale about the Septarch, the seven dark dwarven lords, gods of a sort- worshipped by some of the less evolved dwarven holds.
History lesson over Ragnarr is cajoled in to action, the rogue is made to climb the thirty or so feet up on to the ledge (the end of area 1-6). Soon after the other dwarves have made their way up- the group stroll back to the entrance of the hold.
“Is that it?” Koda asks.
“I think so.” Tordek answers.
“But we’ve not found the forges?” Berend states.
“There’s always that secret door, back in the wizard’s chamber- the circular room with the bear…”
The adventurers stop to think, as do the players- have they finished here, they decide to head back in- one last task, check out the secret door.
The task turns out to be much more complex than they imagined, the door- like the seal needs to be drawn out using the stone drill and the pulley system, it takes another two hours (and a minor skill challenge) to get the thing done.
Beyond a wide set of stairs lead down in to darkness, the dwarves descend…
Forges of the Mountain King (Level 1)
Session 4.
The Way Back
The dwarves start behind the portcullis in area 1-16 as it enters 1-7 on the map (see below).
A portcullis blocks the way!
“Damn!” That’s at least the polite way of putting it.
“Where not going back the other way.” Koda narrows down the adventurer’s options.
Tordek, Grimm and Travok get to work, the trio either smash at the structure with their hammers and axes, or else strain and struggle to lift the thing.
It takes an hour.
A very noisy hour but they succeed; the portcullis is hoisted in to the air, held open as the dwarves pass under, and then dropped again.
The adventurers move forward in to a massive water-filled chamber, to the west comes the sound of roaring water; they’re above the falls at the entrance.
The guys stick to the left hand wall, and lead by Ragnarr once more edge around the side of the cavern- attempting as best they can not to get in to any deep water, they fail once or twice but manage in the end to make their way around to an area which is flagged, constructed- no longer a rocky cavern.
The dwarves work their way around to the south of area 1-6 on the map (see below).
“That’s the ledge…” Fenchurch states and points up, “… at the end of the water trap- that long corridor.” And so it is, however…
“Fellers.” Koda calls over.
The monk has made his way back out in to the huge chamber, this time hugging the eastern wall of the cavern, and on to a raised are- the base of a statue, some thirty feet tall, another dwarf.
Koda climbs a little way up, just so he can get a look at the things face- another tentacle-bearded dwarf, looking even more nasty than the fellow in the defiled temple, the statue that spewed fire.
“I think there’s a bunch more of them…” Koda points on, along the eastern wall of the cavern, another base is visible a little way further in.
“I’ll just…” Koda gets a good run up and then leaps to the base of the next statue, another foul looking dwarf with the horns of a demon or a devil, this one’s wearing robes- it’s nearly thirty feet tall.
“I think they go all the way around…” Koda shouts back.
“Should I…”
“NO!” Comes the chorused reply.
The monk heads back over.
The statues are briefly discussed, Grimm tales a tale about the Septarch, the seven dark dwarven lords, gods of a sort- worshipped by some of the less evolved dwarven holds.
History lesson over Ragnarr is cajoled in to action, the rogue is made to climb the thirty or so feet up on to the ledge (the end of area 1-6). Soon after the other dwarves have made their way up- the group stroll back to the entrance of the hold.
“Is that it?” Koda asks.
“I think so.” Tordek answers.
“But we’ve not found the forges?” Berend states.
“There’s always that secret door, back in the wizard’s chamber- the circular room with the bear…”
The adventurers stop to think, as do the players- have they finished here, they decide to head back in- one last task, check out the secret door.
The task turns out to be much more complex than they imagined, the door- like the seal needs to be drawn out using the stone drill and the pulley system, it takes another two hours (and a minor skill challenge) to get the thing done.
Beyond a wide set of stairs lead down in to darkness, the dwarves descend…