Converting 3E/4E DCC Modules to DCC RPG Rules: Guidelines

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herecomethejudge
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Converting 3E/4E DCC Modules to DCC RPG Rules: Guidelines

Post by herecomethejudge »

I was wondering if we could start a thread here that compiles all the tips, guidelines, scales, etc. people have used to successfully convert from 3E and 4E to DCC RPG. My general conversion method is more to just totally strip out all stats and "stat from scratch" as it were, basing off of comparable monster types in the DCC RPG core rules and official DCC RPG modules, but maybe there are some things that are not so obvious.

Here's one I just picked up in these forums that would not have occurred to me:

2 D&D experience levels = 1 DCC experience level
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by GnomeBoy »

You could take a module like Tower of the Black Pearl or Well of the Worm which were created for the 3e era and converted to DCC RPG as a jumping off point for how things are done.

I'm pretty sure they were both in DCC 29 The Adventure Begins.
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by Raven_Crowking »

Curse of the Kingspire and Dragora's Dungeon were both originally written for 4e.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by GnomeBoy »

Raven_Crowking wrote:Curse of the Kingspire and Dragora's Dungeon were both originally written for 4e.
Sorry, I should have mentioned those! I keep forgetting they were 4e modules...
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Raven_Crowking
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by Raven_Crowking »

GnomeBoy wrote:
Raven_Crowking wrote:Curse of the Kingspire and Dragora's Dungeon were both originally written for 4e.
Sorry, I should have mentioned those! I keep forgetting they were 4e modules...
I find that 3e is easier to convert than 4e, but the Harley Stroh adventures for 4e are well worth the effort.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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herecomethejudge
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by herecomethejudge »

I find that 3e is easier to convert than 4e, but the Harley Stroh adventures for 4e are well worth the effort.
Thanks. I just bought all of the 3e DCC modules during the DTRPG sale (at $1 each, how could I not). Any tips on converting to DCC RPG?
Last edited by herecomethejudge on Sat Jul 06, 2019 7:01 am, edited 1 time in total.
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by Raven_Crowking »

herecomethejudge wrote:
Raven_Crowking wrote:I find that 3e is easier to convert than 4e, but the Harley Stroh adventures for 4e are well worth the effort.
Thanks. I just bought all of the 3e DCC modules during the DTRPG sale (at $1 each, how could I not). Any tips on converting to DCC RPG?
https://ravencrowking.blogspot.com/2013 ... o-dcc.html

The above link was expanded upon in DAMN #1.

Some specific examples from Into the Wilds here:

https://www.reddit.com/r/dccrpg/comment ... wking_ama/
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by tovokas »

herecomethejudge wrote: Thanks. I just bought all of the 3e DCC modules during the DTRPG sale (at $1 each, how could I not).
Yep, did the same thing: that $50 vanished pretty quickly. :)

And Raven-Crowking’s advice is excellent. (As always).
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herecomethejudge
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Re: Converting 3E/4E DCC Modules to DCC RPG Rules: Guideline

Post by herecomethejudge »

Thanks! I'll check those out.
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