I think you need to make a chart like this and be explicit about it. The numbers below don't follow the standard spell progression (12, 14, 16, 20, 24, 28, 30, 32+). It just gives a feel for where the power levels are. For example, the 20-23 result of a 1st level spell should be just about 3rd level in power:goodmangames wrote:Let me pose the question a slightly different way. Here's the challenge I'm trying to solve: the fact that a level 3 spell has a minimum success threshold of 16+ on the die, while a level 1 spell has a minimum threshold of 12+.
Should a level 3 spell be harder to cast than level 1?
Should a level 3 spell have proportionately more powerful results; i.e. a 19 on a level 1 spell is less powerful than a 19 on a level 3 spell?
Code: Select all
Power Spell Level
Level 1 2 3 4 5
RANGE 12-32 14-34 16-36 18-38 20-40
----- ----- ----- ----- ----- -----
1st 12-13 - - - -
... 14-15 - - - -
2nd 16-18 14-15 - - -
... 19-21 16-17 - - -
3rd 22-25 18-20 16-17 - -
... 26-29 21-23 18-19 - -
4th 30+ 24-27 20-22 18-19 -
... 28-31 23-25 20-21 -
5th 32+ 26-29 22-24 20-21
... 30-33 25-28 22-23
6th 34+ 29-33 24-26
... 34-37 28-30
7th 38+ 31-33
* This solves the problem of the game only having 10 level but people wanting there to be 6th level and greater spells: the 4th and 5th level spell have effects that are "equivalent" to 7th and 8th level.
* So basically, the progression base level n, n+1, n+2, n+3 goes up in a +4, +6, +8 progression. It takes a +4 result (DC = 10 + 2*spell level + 4) to make a spell be effectively 1 level higher. It takes a +10 result to make a spell effectively 2 levels higher and it takes a +18 result to effectively raise the spell 3 levels.
We can easily argue the numbers. But it would be nice if this were spelled out someplace so that people making up their own spells would have something to refer to.