The 14-17 result for Force Manipulation has no duration specified. While as written this application of the spell would make looting the dungeon much easier, shouldn't it expire after some time? Is the intent turns, hours, days?
--Tony
Force Manipulation question
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- Hard-Bitten Adventurer
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Re: Force Manipulation question
Oops! Did I leave that out? I'll make a note of it in the whoopsie thread.
In view of DCC's atmosphere of unpredictable magic, I'd make the duration 1d6 + CL turns. Kinder souls might go with a flat (and more predictable) length of 3 + CL turns.
In view of DCC's atmosphere of unpredictable magic, I'd make the duration 1d6 + CL turns. Kinder souls might go with a flat (and more predictable) length of 3 + CL turns.
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