Are there consequences for abilities scores reduction ? (apart from Luck (the modifier doesnt change) and 0 abilities which are already treated page 96)
Do the modifiers, spell maximums, hp change ?
If so then what are the modifiers for 1-2 scores ?
Abilities modifications
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Abilities modifications
Last edited by Logon on Tue Jun 12, 2012 9:43 am, edited 1 time in total.
- finarvyn
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Re: Abilities reduction
Yes. Essentially, everything gets re-figured with the lower attribute bonus.Logon wrote:Are there consequences for abilities scores reduction ? (apart from Luck (the modifier doesnt change) and 0 abilities which are already treated page 96)
HP are easy enough. Just undo the old bonus and apply the new one.Logon wrote:Do the modifiers, spell maximums, hp change ?
Spell maximums are kind of tricky becasue suddenly a mage may forget a spell or two. You could have wizard characters select spells in order, then if they forgot one you could take away spells in the reverse order. Or do it randomly.
The game officially bottoms out at 3, since the range is defined as 3-18. However....Logon wrote:If so then what are the modifiers for 1-2 scores ?
(1) You could allow scores under 3 to keep a -3 modifier.
(2) You could allow scores of 1 or 2 to have a -4 mod.
Honestly, I haven't had many situations where a character fell that far. I think what I'd do is #1 above, where I would keep the -3 mod.
Marv / Finarvyn
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: Abilities reduction
When abilities drop below 3 in my games, they're barely functional. STR 1-2 would be as strong as a baby or toddler, AGI 1-2 is all the coordination of a toddler who's just learning to walk (crawl, toddle, stumble, trip), etc. Anything that could defeat or block or confound a baby will impact such a diminished character the same way depending on which abilities are reduced. No need for modifiers; you're going to fail to do anything that isn't so painfully rudimentary you wouldn't need to roll anyway. Heck, STR 1-2 you're not going to be using a weapon, and even if you manage to hit something, you're not going to do any damage to anything bigger than a mouse.
Re: Abilities reduction
Even with spellburning ?Honestly, I haven't had many situations where a character fell that far.
Re: Abilities modifications
Another question :
is it absolutly sure that every time it's said "+/- x to an ability" without the word "modifier" then the modification applies to the score, not the modifier ?
ex: the miniature gorilla familiar gives +1 to the Strength score ?
is it absolutly sure that every time it's said "+/- x to an ability" without the word "modifier" then the modification applies to the score, not the modifier ?
ex: the miniature gorilla familiar gives +1 to the Strength score ?
- Ravenheart87
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Re: Abilities modifications
Yes, I'm sure it means +1 to the attribute.Logon wrote:Another question :
is it absolutly sure that every time it's said "+/- x to an ability" without the word "modifier" then the modification applies to the score, not the modifier ?
ex: the miniature gorilla familiar gives +1 to the Strength score ?
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
Re: Abilities reduction
Spellburning yourself that low would be perilous, so yes, it would be rare. Read THIS.Logon wrote:Even with spellburning ?Honestly, I haven't had many situations where a character fell that far.
Colin