So the rules sort of imply that assisting others with skill checks is possible, at least in some cases (obviously it would have to be a check where assisting made sense), and this makes logical sense (and is common in similar games) however there are no guidelines on how, mechanically, to do so.
For example, early in the Sailors.. adventure there are two places which call for some fairly difficult strength checks; one is in Felan's tomb where you have to make a DC 20 check to get the door open and then two back to back DC 23 checks to free the body/armor from the ice.
However, at the portcullis trap you can either make a DC 23 check or have four characters who's STR adds up to 40 just lift it. It seems like if you can combine characters to lift the portcullis you would be able to do so to move the rock, or even free the corpse.
So, since there don't appear to be any specific rules for this, how do you guys handle assisting characters with skill checks mechanically?
Thanks
Assisting with skill checks (minor spoilers for Sailors)
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Re: Assisting with skill checks (minor spoilers for Sailors)
Here is one of the discussions of this topic (a bit further down the page in this section ): http://www.goodman-games.com/forums/vie ... fac69f214b
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Re: Assisting with skill checks (minor spoilers for Sailors)
I like the "advantage" rules from D&D 5E. If a character is at "advantage" they roll two appropriate dice (in 5E they're always d20's, in DCC they could be others) and keep the higher number. If a character is at "disadvantage" they roll two and keep the lower. Easy to run on the fly.
So, if a character was assisting another then the one performing the task is simply at "advantage" when he rolls to attempt the action.
So, if a character was assisting another then the one performing the task is simply at "advantage" when he rolls to attempt the action.
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: Assisting with skill checks (minor spoilers for Sailors)
*Pump* up the dice chain each helper (when applicable, or limit how man helpers due to circumstances).
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Re: Assisting with skill checks (minor spoilers for Sailors)
Yeah, the dice chain is very DCC, and seems pretty much underused compared to how much love it deserves.Skars wrote:*Pump* up the dice chain each helper (when applicable, or limit how man helpers due to circumstances).
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