Thrown weapons & Strength modifiers

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BanjoJohn
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Thrown weapons & Strength modifiers

Post by BanjoJohn »

So, the double asterisk on range brackets for thrown weapons says strength modifier applies to damage on the closest ranged bracket only. What if there is a negative modifier for strength? Would this technically mean ranged attacks deal more damage at a middle and long distance with thrown weapons because of the negative strength not applying? Or is there something about a negative modifier to damage based on range I am missing?


Also, could a halfling throw two weapons using the two weapon fighting rule for the class?
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Re: Thrown weapons & Strength modifiers

Post by GnomeBoy »

Technically, yes, it applies. Low Strength? You do less damage in things where Strength matters...

Hmm. Why not let Halflings throw two daggers (or other light items) per round? I guess it just has to be a light weapon in the "second" hand, so I suppose they could throw a spear and and dagger, for example.
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BaophraT
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Re: Thrown weapons & Strength modifiers

Post by BaophraT »

Technically, yes, it applies. Low Strength? You do less damage in things where Strength matters...
This is exactly the point that poses a problem for the halfling of the adventurer's party, good old Branlebuc. That said, as a Judge, I think I will continue to apply the rules as described, without worrying too much about realism.

If I understand correctly, we take into account the modifier at short range, considering that the Strength no longer take part on longer ranges ?
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Re: Thrown weapons & Strength modifiers

Post by CapnZapp »

Yes.

Consider the Strength modifier to be effectively ±0 at longer ranges. Higher if it used to be negative; lower if it used to be positive.
baophrat wrote: Mon Dec 13, 2021 5:27 am as a Judge, I think I will continue to apply the rules as described, without worrying too much about realism.
A good idea :)
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Re: Thrown weapons & Strength modifiers

Post by BaophraT »

Consider the Strength modifier to be effectively ±0 at longer ranges. Higher if it used to be negative; lower if it used to be positive.
Thank you Captain Zapp ! Your explanations cannot be clearer ! And these rules don't need to be changed ! :D
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Re: Thrown weapons & Strength modifiers

Post by CapnZapp »

You're welcome!
BanjoJohn wrote: Sun Dec 11, 2016 6:44 pm Also, could a halfling throw two weapons using the two weapon fighting rule for the class?
GnomeBoy wrote: Mon Dec 12, 2016 9:13 am Hmm. Why not let Halflings throw two daggers (or other light items) per round? I guess it just has to be a light weapon in the "second" hand, so I suppose they could throw a spear and and dagger, for example.
Okay, so here's what I think.

I would allow throwing two weapons mainly because the rules for drawing new weapons prevent any real cheese/abuse. (That is, you can't draw endless daggers for free; drawing a weapon takes an action).

You just have to follow the rules for two-weapon fighting if you want to throw the second dagger with your off hand (possibly lower damage and/or smaller attack die and/or no chance for a critical). This is what you have to do of course if you want that "extra" attack. Of course having 18 Agility helps... :)

I would not interpret the rules to actually mean "you can't wield two weapons of the same size unless you're a Halfling" even though a literal interpretation could be said to have that result. I would rule the intention of the rules is to prevent two "heavy-weight" (as opposed to "light-weight") weapons. A dagger is already light-weight so two, or five, would be fine.

Furthermore, I would extend "use an action to draw a weapon" to include "use my action to draw two new daggers", so you can throw both of them every other round.

PS. I notice the two-weapon attack table 4.3 talks about "fighting two-handed". That's surely a typo? We're not discussing two-handed weapons like greatswords here, we're discussing two-weapon fighting/attacks (one in each hand). DS.
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Re: Thrown weapons & Strength modifiers

Post by Raven_Crowking »

Bilbo threw two stones per round at the spiders in Mirkwood, so I would allow it.
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