So, the double asterisk on range brackets for thrown weapons says strength modifier applies to damage on the closest ranged bracket only. What if there is a negative modifier for strength? Would this technically mean ranged attacks deal more damage at a middle and long distance with thrown weapons because of the negative strength not applying? Or is there something about a negative modifier to damage based on range I am missing?
Also, could a halfling throw two weapons using the two weapon fighting rule for the class?
Thrown weapons & Strength modifiers
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Re: Thrown weapons & Strength modifiers
Technically, yes, it applies. Low Strength? You do less damage in things where Strength matters...
Hmm. Why not let Halflings throw two daggers (or other light items) per round? I guess it just has to be a light weapon in the "second" hand, so I suppose they could throw a spear and and dagger, for example.
Hmm. Why not let Halflings throw two daggers (or other light items) per round? I guess it just has to be a light weapon in the "second" hand, so I suppose they could throw a spear and and dagger, for example.
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Re: Thrown weapons & Strength modifiers
This is exactly the point that poses a problem for the halfling of the adventurer's party, good old Branlebuc. That said, as a Judge, I think I will continue to apply the rules as described, without worrying too much about realism.Technically, yes, it applies. Low Strength? You do less damage in things where Strength matters...
If I understand correctly, we take into account the modifier at short range, considering that the Strength no longer take part on longer ranges ?
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Re: Thrown weapons & Strength modifiers
Yes.
Consider the Strength modifier to be effectively ±0 at longer ranges. Higher if it used to be negative; lower if it used to be positive.
Consider the Strength modifier to be effectively ±0 at longer ranges. Higher if it used to be negative; lower if it used to be positive.
A good idea
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Re: Thrown weapons & Strength modifiers
Thank you Captain Zapp ! Your explanations cannot be clearer ! And these rules don't need to be changed !Consider the Strength modifier to be effectively ±0 at longer ranges. Higher if it used to be negative; lower if it used to be positive.
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Re: Thrown weapons & Strength modifiers
You're welcome!
I would allow throwing two weapons mainly because the rules for drawing new weapons prevent any real cheese/abuse. (That is, you can't draw endless daggers for free; drawing a weapon takes an action).
You just have to follow the rules for two-weapon fighting if you want to throw the second dagger with your off hand (possibly lower damage and/or smaller attack die and/or no chance for a critical). This is what you have to do of course if you want that "extra" attack. Of course having 18 Agility helps...
I would not interpret the rules to actually mean "you can't wield two weapons of the same size unless you're a Halfling" even though a literal interpretation could be said to have that result. I would rule the intention of the rules is to prevent two "heavy-weight" (as opposed to "light-weight") weapons. A dagger is already light-weight so two, or five, would be fine.
Furthermore, I would extend "use an action to draw a weapon" to include "use my action to draw two new daggers", so you can throw both of them every other round.
PS. I notice the two-weapon attack table 4.3 talks about "fighting two-handed". That's surely a typo? We're not discussing two-handed weapons like greatswords here, we're discussing two-weapon fighting/attacks (one in each hand). DS.
Okay, so here's what I think.
I would allow throwing two weapons mainly because the rules for drawing new weapons prevent any real cheese/abuse. (That is, you can't draw endless daggers for free; drawing a weapon takes an action).
You just have to follow the rules for two-weapon fighting if you want to throw the second dagger with your off hand (possibly lower damage and/or smaller attack die and/or no chance for a critical). This is what you have to do of course if you want that "extra" attack. Of course having 18 Agility helps...
I would not interpret the rules to actually mean "you can't wield two weapons of the same size unless you're a Halfling" even though a literal interpretation could be said to have that result. I would rule the intention of the rules is to prevent two "heavy-weight" (as opposed to "light-weight") weapons. A dagger is already light-weight so two, or five, would be fine.
Furthermore, I would extend "use an action to draw a weapon" to include "use my action to draw two new daggers", so you can throw both of them every other round.
PS. I notice the two-weapon attack table 4.3 talks about "fighting two-handed". That's surely a typo? We're not discussing two-handed weapons like greatswords here, we're discussing two-weapon fighting/attacks (one in each hand). DS.
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Re: Thrown weapons & Strength modifiers
Bilbo threw two stones per round at the spiders in Mirkwood, so I would allow it.
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.