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Saving Throws on items that can break ?

Posted: Thu Dec 30, 2021 12:08 am
by BaophraT
Is there a rule, or just a tip, for dealing with items that can break ? For example, following a fall, an explosion, etc ? I was using a dedicated table for this purpose as a AD&D DM. Perhaps you have adapted or tinkered with some rules for DCC ?

Re: Saving Throws on items that can break ?

Posted: Thu Dec 30, 2021 5:51 am
by Raven_Crowking
I would consider using Luck checks, using smaller dice for items that are unlikely to be damaged, and larger dice for particularly vulnerable items.

Re: Saving Throws on items that can break ?

Posted: Thu Dec 30, 2021 9:02 am
by BaophraT
Raven_Crowking wrote: Thu Dec 30, 2021 5:51 am I would consider using Luck checks, using smaller dice for items that are unlikely to be damaged, and larger dice for particularly vulnerable items.
Good idea, I'm going to work on a table ! Thanks !

Re: Saving Throws on items that can break ?

Posted: Thu Dec 30, 2021 9:24 am
by GnomeBoy
Raven beat me to it!

Yep, Luck checks and the Dice Chain. The Dice Chain is your friend.

Re: Saving Throws on items that can break ?

Posted: Thu Dec 30, 2021 11:04 am
by BaophraT
It seems obvious but I find it difficult to get rid of certain reflexes accumulated after years of AD&D !

Re: Saving Throws on items that can break ?

Posted: Fri Dec 31, 2021 9:31 am
by Raven_Crowking
baophrat wrote: Thu Dec 30, 2021 11:04 am It seems obvious but I find it difficult to get rid of certain reflexes accumulated after years of AD&D !
Here is another reflex from AD&D to beware: Checking for every item.

Roll for the important/big stuff and then roll for other things if you need to. A fall into a pit should not result in rolling two dozen Luck checks.

Re: Saving Throws on items that can break ?

Posted: Fri Dec 31, 2021 11:35 am
by Father Goose
Raven_Crowking wrote: Fri Dec 31, 2021 9:31 am
baophrat wrote: Thu Dec 30, 2021 11:04 am It seems obvious but I find it difficult to get rid of certain reflexes accumulated after years of AD&D !
Here is another reflex from AD&D to beware: Checking for every item.

Roll for the important/big stuff and then roll for other things if you need to. A fall into a pit should not result in rolling two dozen Luck checks.
Agreed. If narrative and/or a single die roll can make the scene fun, do that. Lots of rolls for minutiae will slow down your game and reduce the fun by halting the momentum you have built through Judge narrative and PC agency.

Re: Saving Throws on items that can break ?

Posted: Sat Jan 01, 2022 7:32 am
by BaophraT
Here is the table I have made from the Dungeon Master Guide one.