houserule to simulate a race

For DCC RPG rules discussion. Includes rules questions and ideas, new rules suggestions, homebrews and hacks, conversions to other systems, and everything else rules-related.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
BaophraT
Hard-Bitten Adventurer
Posts: 128
Joined: Sat Jan 19, 2019 11:17 am
FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
Location: Breizh Izel

houserule to simulate a race

Post by BaophraT »

I've just come up with a simple rule to manage chases and I'd like your opinion. Do an opposed Agility test and look at the gap between the pursuers and the pursued :

0 > the gap stay the same, nothing changes
1-3 > +/- 1m
4-7 > +/- 1d3m
8-10 > +/- 1d4m
11-14 > +/- 1d6m
15-18 > +/- 1d7m
20 and more > +/- 1d10m

Depending on the number of points between them, the winner of the test catches up or moves a certain number of metres away from the loser. A critical failure causes a fall and 1d3 points of damage, and a critical success increases the distance in metres by 2d in the dice chain.

It's just an idea on paper at the moment, I haven't tested this little system yet...
Ar gwir c'hoarierien a daol diñsoù !
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 4125
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: houserule to simulate a race

Post by GnomeBoy »

Nice!

Many tests in DCC are for the PCs to make, against a fixed number. This could be easily adapted in that direction, too!
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
User avatar
BaophraT
Hard-Bitten Adventurer
Posts: 128
Joined: Sat Jan 19, 2019 11:17 am
FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
Location: Breizh Izel

Re: houserule to simulate a race

Post by BaophraT »

Chase-Rules.gif
Chase-Rules.gif (41.78 KiB) Viewed 30796 times
Ar gwir c'hoarierien a daol diñsoù !
User avatar
BaophraT
Hard-Bitten Adventurer
Posts: 128
Joined: Sat Jan 19, 2019 11:17 am
FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
Location: Breizh Izel

Re: houserule to simulate a race

Post by BaophraT »

On reflection, I think it would make more sense to vary the calculation of distance gained according to the protagonist's basic movement. I've started to draw up a table along these lines because it seems obvious to me that a dwarf, even if he makes a very good opposed check, will never be able to catch up with a running giant (or any other creature with a movement far superior to his own).
Ar gwir c'hoarierien a daol diñsoù !
User avatar
BaophraT
Hard-Bitten Adventurer
Posts: 128
Joined: Sat Jan 19, 2019 11:17 am
FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
Location: Breizh Izel

Re: houserule to simulate a race

Post by BaophraT »

Chase-Rules-II.gif
Chase-Rules-II.gif (62.43 KiB) Viewed 29664 times
Ar gwir c'hoarierien a daol diñsoù !
Post Reply

Return to “Rules discussion”