Mercurial Magic as Campaign Hook
Posted: Mon Aug 23, 2021 5:57 pm
So, as I've mentioned in another thread, I reskinned all our original 1981-82 B/X characters for a high level DCC romp down the road where they get to save the world one last time. To make it more fun & random I used the Purple Sorcerer site to randomly generate the grimoires & mercurial magic effects for the spellcasters. It turned out fantastic, as some of the mercurial magic effects tie into broader campaign arcs/ideas. For example, every time Zircon the Immolator casts Enlarge, he steals energy from a dying world and is haunted by the dream communications from the ancient sorcerer king who wants to save his people. Since the campaign will revolve around planet hopping & time travel, guess where he may end up? The same caster has "call of the Outer Dark" as another mercurial effect. Pretty cool stuff.
The different manifestations are also great. Hard to envision your garden variety magic missile after your elf is literally hurling screaming eagles every time he casts that spell.
The different manifestations are also great. Hard to envision your garden variety magic missile after your elf is literally hurling screaming eagles every time he casts that spell.