Centaur Character Class
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Centaur Character Class
Occupations
If you chose (or roll) a Centaur occupation, your hit points at Level 0 are 1d8 instead of the usual 1d4.
Trained Weapon Trade Goods
Centaur Reveller Clash-stick (as Staff) Mead 1 skin
Centaur Hunter Bow A skinned dear
Centaur StargazerWoodland branch (as Club) Spyglass
You are a mighty Centaur. Horse-bodied warrior of the glens, prairie and shadowed forest path. Proud and haughty, you disdain the trappings of town and city, where your freedom is impaired, preferring instead the majesty of the open trail and the cathedral of the night sky overhead.
Fierce both in battle and in revels, you live life to the full, leaving nothing behind in your efforts, lest you be shamed in later life. Sometime friend of the Elves, sometime enemy of the dwarves, you cut your own swathe, drink mightily from the mead-horn and dance 'till the wee hours of the morning – until the serious business of adventure takes you to dangerous lands, where your skill and cool are in great demand.
Hit Points: Centaurs gain 1d8 hit points at each level.
Weapon Training: Centaurs are trained in the use of the staff, sling, spear, bows, club, javelin and two handed sword. They wear whatever armour they can afford.
Alignment: Centaurs may be of any alignment, although Forest Centaurs tend towards Chaotic in nature and Plains Centaurs tend towards Lawful in alignment.
Centaur Speed: The Centaurs base movement rate is 50 feet.
Hack & Hoof: Centaurs gain an additional attack with their hooves in melee. This attack uses an Action Dice of 1d20. Their hooves cause 1d4+1 damage.
Action Dice: At 5th level, Centaurs gain a second action die. Centaurs always use their action dice for attacks. A Centaur's hoof attack is always in addition to his base action dice.
Languages: At 1st Level, Centaurs automatically know Common, the Centaur tongue and one other language. Centaurs know one additional language for every point of their Intelligence modifier.
Claustrophobia: Centaurs dislike enclosed spaces and suffer -2 to attacks and saving throws when they find themselves in such places. Due to their size, many indoor areas affect them.
Luck: Centaurs add their Luck modifier to Reflex saving throws.
Level
Att Crit Die/Table Action Dice Ref Fort Will
1 +1 1d10/III 1d20 +1 +1 +1
2 +2 1d12/III 1d20 +1 +1 +1
3 +3 1d14/III 1d20 +1 +2 +1
4 +3 1d16/IV 1d20 +2 +2 +2
5 +4 1d20/IV 1d20+1d14 +2 +3 +2
6 +5 1d24/IV 1d20+1d16 +2 +4 +2
7 +5 1d30/V 1d20+1d20 +3 +4 +3
8 +6 1d30/V 1d20+1d20 +3 +5 +3
9 +7 2d20/V 1d20+1d20 +3 +5 +3
10 +8 2d20/V 2d20+1d14 +4 +6 +4
If you chose (or roll) a Centaur occupation, your hit points at Level 0 are 1d8 instead of the usual 1d4.
Trained Weapon Trade Goods
Centaur Reveller Clash-stick (as Staff) Mead 1 skin
Centaur Hunter Bow A skinned dear
Centaur StargazerWoodland branch (as Club) Spyglass
You are a mighty Centaur. Horse-bodied warrior of the glens, prairie and shadowed forest path. Proud and haughty, you disdain the trappings of town and city, where your freedom is impaired, preferring instead the majesty of the open trail and the cathedral of the night sky overhead.
Fierce both in battle and in revels, you live life to the full, leaving nothing behind in your efforts, lest you be shamed in later life. Sometime friend of the Elves, sometime enemy of the dwarves, you cut your own swathe, drink mightily from the mead-horn and dance 'till the wee hours of the morning – until the serious business of adventure takes you to dangerous lands, where your skill and cool are in great demand.
Hit Points: Centaurs gain 1d8 hit points at each level.
Weapon Training: Centaurs are trained in the use of the staff, sling, spear, bows, club, javelin and two handed sword. They wear whatever armour they can afford.
Alignment: Centaurs may be of any alignment, although Forest Centaurs tend towards Chaotic in nature and Plains Centaurs tend towards Lawful in alignment.
Centaur Speed: The Centaurs base movement rate is 50 feet.
Hack & Hoof: Centaurs gain an additional attack with their hooves in melee. This attack uses an Action Dice of 1d20. Their hooves cause 1d4+1 damage.
Action Dice: At 5th level, Centaurs gain a second action die. Centaurs always use their action dice for attacks. A Centaur's hoof attack is always in addition to his base action dice.
Languages: At 1st Level, Centaurs automatically know Common, the Centaur tongue and one other language. Centaurs know one additional language for every point of their Intelligence modifier.
Claustrophobia: Centaurs dislike enclosed spaces and suffer -2 to attacks and saving throws when they find themselves in such places. Due to their size, many indoor areas affect them.
Luck: Centaurs add their Luck modifier to Reflex saving throws.
Level
Att Crit Die/Table Action Dice Ref Fort Will
1 +1 1d10/III 1d20 +1 +1 +1
2 +2 1d12/III 1d20 +1 +1 +1
3 +3 1d14/III 1d20 +1 +2 +1
4 +3 1d16/IV 1d20 +2 +2 +2
5 +4 1d20/IV 1d20+1d14 +2 +3 +2
6 +5 1d24/IV 1d20+1d16 +2 +4 +2
7 +5 1d30/V 1d20+1d20 +3 +4 +3
8 +6 1d30/V 1d20+1d20 +3 +5 +3
9 +7 2d20/V 1d20+1d20 +3 +5 +3
10 +8 2d20/V 2d20+1d14 +4 +6 +4
Last edited by One Horse Town on Mon Feb 25, 2013 7:36 am, edited 1 time in total.
- MrHemlocks
- Chaos-Summoning Sorcerer
- Posts: 756
- Joined: Wed Aug 10, 2011 6:07 am
- Location: The Rollings Hobbit Hills of Ohio
Re: Centaur Character Class
One Horse Town wrote:Occupations
If you chose (or roll) a Centaur occupation, your hit points at Level 0 are 1d8 instead of the usual 1d4.
Trained Weapon Trade Goods
Centaur Reveller Clash-stick (as Staff) Mead 1 skin
Centaur Hunter Bow A skinned dear
Centaur StargazerWoodland branch (as Club) Spyglass
You are a mighty Centaur. Horse-bodied warrior of the glens, prairie and shadowed forest path. Proud and haughty, you disdain the trappings of town and city, where your freedom is impaired, preferring instead the majesty of the open trail and the cathedral of the night sky overhead.
Fierce both in battle and in revels, you live life to the full, leaving nothing behind in your efforts, lest you be shamed in later life. Sometime friend of the Elves, sometime enemy of the dwarves, you cut your own swathe, drink mightily from the mead-horn and dance 'till the wee hours of the morning – until the serious business of adventure takes you to dangerous lands, where your skill and cool are in great demand.
Hit Points: Centaurs gain 1d8 hit points at each level.
Weapon Training: Centaurs are trained in the use of the staff, sling, spear, bows, club, javelin and two handed sword. They wear whatever armour they can afford.
Alignment: Centaurs may be of any alignment, although Forest Centaurs tend towards Chaotic in nature and Plains Centaurs tend towards Lawful in alignment.
Centaur Speed: The Centaurs base movement rate is 50 feet.
Hack & Hoof: Centaurs gain an additional attack with their hooves in melee. This attack uses an Action Dice of 1d20. Their hooves cause 1d4+1 damage.
Action Dice: At 5th level, Centaurs gain a second action die. Centaurs always use their action dice for attacks. A Centaur's hoof attack is always in addition to his base action dice.
Languages: At 1st Level, Centaurs automatically know Common, the Centaur tongue and one other language. Centaurs know one additional language for every point of their Intelligence modifier.
Claustrophobia: Centaurs dislike enclosed spaces and suffer -1 to attacks and saving throws when they find themselves in such places. Due to their size, many indoor areas affect them.
Luck: Centaurs add their Luck modifier to Reflex saving throws.
Level
Att Crit Die/Table Action Dice Ref Fort Will
1 +1 1d10/III 1d20 +1 +1 +1
2 +2 1d12/III 1d20 +1 +1 +1
3 +3 1d14/III 1d20 +1 +2 +1
4 +3 1d16/IV 1d20 +2 +2 +2
5 +4 1d20/IV 1d20+1d14 +2 +3 +2
6 +5 1d24/IV 1d20+1d16 +2 +4 +2
7 +5 1d30/V 1d20+1d20 +3 +4 +3
8 +6 1d30/V 1d20+1d20 +3 +5 +3
9 +7 2d20/V 1d20+1d20 +3 +5 +3
10 +8 2d20/V 2d20+1d14 +4 +6 +4
Looks nice but for one thing: "You are a mighty Centaur"... why only 1d8 hit points per level?
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Re: Centaur Character Class
It factors in to the Centaur entry in the monster section of DCC. 2d8 at 1st level, basically and 2d20 action dice for melee.
Looks pretty mighty to me!
Looks pretty mighty to me!
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Re: Centaur Character Class
I'd make their claustrophobia a bit more intense -- they seem to be a pretty powerful Class (2d8 hp at 1st Level, for one thing). What about dropping a die size instead of the mere -1...?
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Re: Centaur Character Class
Yeah, i did consider that actually.
Edit: rather than go down the dice-chain, i've upped the penalty to -2 to attacks & saves.
Edit: rather than go down the dice-chain, i've upped the penalty to -2 to attacks & saves.
Last edited by One Horse Town on Mon Feb 25, 2013 7:37 am, edited 1 time in total.
- Ravenheart87
- Tight-Lipped Warlock
- Posts: 903
- Joined: Wed Jan 05, 2011 3:34 pm
- Location: Győr, Hungary
- Contact:
Re: Centaur Character Class
Centaurs should be badass at archery. And perhaps count as "mounted" every time in combat.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Re: Centaur Character Class
Well, being mounted i sort of read as a given, but i can put a note in to that effect.Ravenheart87 wrote:Centaurs should be badass at archery. And perhaps count as "mounted" every time in combat.
As for archery - maybe. Horses for courses.
Re: Centaur Character Class
A few random thoughts:
Armour costs for them should be seriously ramped up; they'd have to wear a combination of barding and human armour to be effectively protected, so going for the x4 cost for armour (as in horse barding) doesn't seem amiss.
They may also have to consume double the amount of food/water as well.
Should the Luck bonus apply to Reflex or Fortitude? It seems that while fast, their endurance and hearty constitution might be the more appropriate choice.
Colin
Armour costs for them should be seriously ramped up; they'd have to wear a combination of barding and human armour to be effectively protected, so going for the x4 cost for armour (as in horse barding) doesn't seem amiss.
They may also have to consume double the amount of food/water as well.
Should the Luck bonus apply to Reflex or Fortitude? It seems that while fast, their endurance and hearty constitution might be the more appropriate choice.
Colin
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Re: Centaur Character Class
Hey Colin, yeah, it does need refining a bit.Colin wrote:A few random thoughts:
Armour costs for them should be seriously ramped up; they'd have to wear a combination of barding and human armour to be effectively protected, so going for the x4 cost for armour (as in horse barding) doesn't seem amiss.
They may also have to consume double the amount of food/water as well.
Should the Luck bonus apply to Reflex or Fortitude? It seems that while fast, their endurance and hearty constitution might be the more appropriate choice.
Colin
I chose Reflex to reflect the fact that he's got 4 horsey legs to help get him out of the way!
I'll revisit it a bit later. This was a bit of a dry-run before i start churning.
Re: Centaur Character Class
No worries, mate, I think it has the makings of a good class.
Colin
Colin
Re: Centaur Character Class
Don't know that I'd ever let a player play one. How are they going to go down tight stairs in a dungeon? or climb down a rope or something? Lots of places would seem to be NO_CENTAUR and probably cause the player a lot of grief. Seems kinda weird.
Re: Centaur Character Class
I've seen a centaur character played very well, but yes, it is highly dependent on the environment the adventure is taking place in. They're really only suitable for wilderness adventures in the main as a lot of more constrained environments will massively punish them. I'd say they're good "unusual" characters for specific types of campaign rather than general use ones.
Colin
Colin
-
- Deft-Handed Cutpurse
- Posts: 245
- Joined: Thu Apr 09, 2009 5:14 pm
- Location: Teleports at will.
Re: Centaur Character Class
If my mounted Centaur Warrior dismounts while at full gallop,isn't that illegal in most states?
- Blood Axe
- Cold-Blooded Diabolist
- Posts: 530
- Joined: Mon Jul 11, 2011 10:58 am
- FLGS: The Portal
- Location: Bethlehem, Pennsylvania
Re: Centaur Character Class
Large- enemies get a bonus to hit with missiles and such, obviously cant climb ropes or fit in small areas
Awkward- enemies get a greater chance to outflank (imagine an enemy jumping on his back with a dagger)
Expense- greater costs for food, armor, equipment, horseshoes, items need to be specially made/fitted
Lodging- cant go in most buildings with wooden floors,weight can collapse floors, no sleeping at the INN. Sleep in Stables
Pride- wont let comrades ride him, or use him as a pack animal
Dragon mag 103 & 105 has excellent info.
Check it out!
http://archive.org/search.php?query=col ... publicdate
Awkward- enemies get a greater chance to outflank (imagine an enemy jumping on his back with a dagger)
Expense- greater costs for food, armor, equipment, horseshoes, items need to be specially made/fitted
Lodging- cant go in most buildings with wooden floors,weight can collapse floors, no sleeping at the INN. Sleep in Stables
Pride- wont let comrades ride him, or use him as a pack animal
Dragon mag 103 & 105 has excellent info.
Check it out!
http://archive.org/search.php?query=col ... publicdate
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.