For zeroes that failed to be blessed with a ranged weapon (possibly the fates' greatest gift), it doesn't always make sense for, say, Borvik the tailor to be contributing to combat directly, outside of holding a torch and maybe a shield, and screaming if the ceiling-thing moves again. I know that there's always potential for creative contribution, but with 21 characters, I'd like for there to also be a "just trying to keep myself alive, thanks" active choice that a player could quickly reach for as an option...hence: "Active Defense".
Active Defense: a character can use 1 action to actively bolster their defense. Any of their four defenses (AC/Fort/Ref/Will) can be steeled against impending attack, by making an Ability check, modified by class level if any. To bolster AC or Ref, make an Agility check. For Fort use Stamina, and for Will, Personality. This bonus lasts until the character's next turn. Any attacks made by this character until their next turn suffer -2dice on the dice chain.
- 0 or less: No benefit
1-8: +1 defense
9-14: +2 defense
15-19: +3 defense
20 or more: +4 defense
Cons: Possibly stepping on somebody's toes in terms of niche power. May needlessly prolong the lives of nobodies. May not be considered a worthy option by players. many more I'm not thinking of?