Dark but not too dark...
Posted: Mon May 11, 2020 10:12 am
Hi folks!
I've been judging for quite a while now and want to try my hand at creating a setting inspired by Westerns, Mad Max, King's Dark Tower series, the Dark Souls game series and Clark Ashton Smith's Zothique (and/including " The Abominations of Yondo" - it's never stated if Yondo is a part of Zothique).
The basic idea is that, some time in the future, something happens to the universe. No one is sure what it is, but some element that kept the laws of the cosmos somewhat predictable vanishes. Things begin to break down. Time no longer works reliably. Distances can change. Technology has become unreliable as well, except for simple mechanisms (steam and combustion engines, gunpowder weapons). Sometimes the stars are recognizable. At other times they look back at you. Sometimes the moon is gone. Sometimes it is red and rains down...things.
Monsters stalk the lands. Sometimes they are the result of radiation from old power plants. Sometimes they are mankind's fears realized. And sometimes they have crept in from outside.
If the dead are not burned, they will rise again and seek to devour the living, becoming smarter and smarter the longer they are allowed to roam and feed. The only reason that there is not a full-blown zombie apocalypse is that there are not enough people around.
People eke out their existences in whatever way they can, in towns protected by Lawmen who know more about handling their guns than they know about the written law.
Sometimes, farmers far away from towns hire professional Watchers, little more than hired killers, to keep an eye out for trouble.
Cosmicists wander the lands, seeking and sharing knowledge of the dark realms that now encircle what's left of the earth like hungry sharks.
Cults have sprung up everywhere. Some of them worship the Times That Were. Others pay tribute to the things that rain down from above with the frequent meteor showers, clutching comets until they ooze onto the surface of the earth.
Others worship forgotten gods. Not all of them are inimical. Sometimes even the inimical ones can make for allies against nature run amok.
Now, so much for the synopsis. The thing is...I want to avoid the apathy that comes with too much grim darkness. How would I manage to make the players actually care despite the setting being pretty bleak?
I've been judging for quite a while now and want to try my hand at creating a setting inspired by Westerns, Mad Max, King's Dark Tower series, the Dark Souls game series and Clark Ashton Smith's Zothique (and/including " The Abominations of Yondo" - it's never stated if Yondo is a part of Zothique).
The basic idea is that, some time in the future, something happens to the universe. No one is sure what it is, but some element that kept the laws of the cosmos somewhat predictable vanishes. Things begin to break down. Time no longer works reliably. Distances can change. Technology has become unreliable as well, except for simple mechanisms (steam and combustion engines, gunpowder weapons). Sometimes the stars are recognizable. At other times they look back at you. Sometimes the moon is gone. Sometimes it is red and rains down...things.
Monsters stalk the lands. Sometimes they are the result of radiation from old power plants. Sometimes they are mankind's fears realized. And sometimes they have crept in from outside.
If the dead are not burned, they will rise again and seek to devour the living, becoming smarter and smarter the longer they are allowed to roam and feed. The only reason that there is not a full-blown zombie apocalypse is that there are not enough people around.
People eke out their existences in whatever way they can, in towns protected by Lawmen who know more about handling their guns than they know about the written law.
Sometimes, farmers far away from towns hire professional Watchers, little more than hired killers, to keep an eye out for trouble.
Cosmicists wander the lands, seeking and sharing knowledge of the dark realms that now encircle what's left of the earth like hungry sharks.
Cults have sprung up everywhere. Some of them worship the Times That Were. Others pay tribute to the things that rain down from above with the frequent meteor showers, clutching comets until they ooze onto the surface of the earth.
Others worship forgotten gods. Not all of them are inimical. Sometimes even the inimical ones can make for allies against nature run amok.
Now, so much for the synopsis. The thing is...I want to avoid the apathy that comes with too much grim darkness. How would I manage to make the players actually care despite the setting being pretty bleak?